Street Fighter II (World) (Game Genie) (diff)
Cheats Codes Street Fighter II
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Street Fighter II (World) (Game Genie) (diff) sur SNES.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Start With 90 Seconds Instead Of 99 |
BDA3-176D
|
| #1 |
Start With 70 Seconds |
5DA3-176D
|
| #2 |
Start With 50 Seconds |
9DA3-176D
|
| #3 |
Start With 30 Seconds |
7DA3-176D
|
| #4 |
Start With 10 Seconds |
FDA3-176D
|
| #5 |
Start With 3/4 Energy |
6091-E76D
|
| #6 |
Start With 1/2 Energy |
9691-E76D
|
| #7 |
Start With 1/4 Energy |
4A91-E76D
|
| #8 |
1st Bonus Round Is 99 Seconds Instead Of 40 |
BBAE-1DDD
|
| #9 |
1st Bonus Round Is 80 Seconds |
6DAE-1DDD
|
| #10 |
1st Bonus Round Is 60 Seconds |
1DAE-1DDD
|
| #11 |
1st Bonus Round Is 20 Seconds |
4DAE-1DDD
|
| #12 |
2nd Bonus Round Is 99 Seconds |
BBAE-1D6D
|
| #13 |
2nd Bonus Round Is 80 Seconds |
6DAE-1D6D
|
| #14 |
2nd Bonus Round Is 60 Seconds |
1DAE-1D6D
|
| #15 |
2nd Bonus Round Is 20 Seconds |
4DAE-1D6D
|
| #16 |
Infinite Time |
DD05-7F04
|
| #17 |
Some Special Moves Can Be Performed In The Air (Don’t Do Vega’s Wall Leap) |
DDF1-7D60
|
| #18 |
Most Attacks Do No Damage (Throws Still Work) |
891F-84AD
|
| #19 |
Throws Do No Damage |
C734-7405
|
| #20 |
1st Throws Do More Damage (If You Have Enough Energy), Others Do Less Damage |
F034-7405
|
| #21 |
Players Can Walk Through Each Other |
DD3F-EFAD
|
| #22 |
1st Hit Of Any Kind Defeats Opponent |
DD18-570D
|
| #23 |
Winner of 2nd Round Wins The Battle |
DF04-5DAF
|
| #24 |
Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode |
ADFC-E40D+F9FC-E46D
|
| #25 |
No Charging Required For Special Moves (Except Balrog’s Turn Punch Power) |
D071-E460
|
| #26 |
Hard Special Moves Become Light |
DD75-8460
|
| #27 |
Hard Special Moves Become Medium |
D475-8461
|
| #28 |
Hard Special Moves Become Disabled |
D675-8462
|
| #29 |
Invisible Players |
8ED2-87A9
|
| #30 |
Most Special Moves Go Nowhere |
C933-7DA9
|
| #31 |
Fireballs Go Nowhere |
C9B8-77A5
|
| #32 |
Hard Hurricane Kicks Go Faster And Farther (To The Right Only) |
D039-14AD
|
| #33 |
Player 1 Has Turbofire (Just Like A Turbo Controller) |
DD91-576D
|
| #34 |
Always Get Double Knockout |
EEAC-AFD4
|
| #35 |
Faster Turbo Than Sir Dave’s Code And There Is More Surprises |
EE21-576D
|
| #36 |
Do Tricks In Midair |
7934-7401
|
Comment utiliser les Cheats SNES:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
