Street Fighter II (World) (Action Replay)

Cheats Codes Street Fighter II

Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Street Fighter II (World) (Action Replay) sur SNES.

Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.

Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:

🕹️ Liste des Cheats Actifs

187 code(s) trouvé(s) Télécharger le .cht
ID Description du Cheat Code d'activation
#0

Character Modifier P1

7E0CD1XX
#1

Character Modifier P2

7E0ED1XX
#2

Background Modifier

7E1A5AXX
#3

Infinite Time

7E1AC899
#4

Electric Roll For Blanka Player 1

7E0C2030
#5

Get Dizzy From Every Knockdown (Player 1)

7E0C8901
#6

Get Dizzy From Every Knockdown (Player 2)

7E0E8901
#7

Once Dizzy, Always Dizzy (Player 1)

7E0C543C
#8

Once Dizzy, Always Dizzy (Player 2)

7E0E543C
#9

No Push Back Or Delay When Hit (Player 1)

7E0C59FF
#10

No Push Back Or Delay When Hit (Player 2)

7E0E59FF
#11

Set Max. Speed For Fighter (Player 1)(NOTE2)

7E0C1701
#12

Set Max. Speed For Fighter (Player 2)(NOTE2)

7E0E1701
#13

No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 1)

7E0C2601
#14

No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 2)

7E0E2601
#15

Auto Block Some Mid And Low Attacks (Player 1)

7E0C43FF
#16

Auto Block Some Mid And Low Attacks (Player 2)

7E0E43FF
#17

Enable Same Character In Vs. Mode Option

7F7F6432
#18

No Horizontal Charging & Instant Fire Balls

7E0D9200
#19

Easy Dragon Punches After First

7E0D9600
#20

Easy Flash Kicks

7E0D9608
#21

Easy Sonic Booms

BF676760
#22

Permastars

A3676765
#23

1 Button For Special Move 1

7E0D9001
#24

1 Button For Special Move 2

7E0D9901
#25

Energy Modifier For Player 1

7E0C2BXX
#26

Energy Modifier For Player 2

7E0E2BXX
#27

Player 1 Color (Change The Last Two Zero’s For Different Colors)

7E0C0D00
#28

Player 2 Color (Change The Last Two Zero’s For Different Colors)

7E0E0D00
#29

Allows Players To Be The Same Character (Try This With The Codes For Both Players The Same Colors For Some Interesting Effects)

7E0BF220
#30

Speeds The Whole Game Up To About Double Speed

7E0C6001
#31

Allows All Special Moves Of Player 1 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.

7E0CB200
#32

Allows All Special Moves Of Player 2 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.

7E0EB200
#33

Player 1 Win Modifier

7E0CD0XX
#34

Player 1 Win Modifier

7E0ED0XX
#35

Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)

7E0ED10X
#36

Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)

7E0CD10X
#37

Throws Player 1 High Into The Air

7E0C35B0
#38

Throws Player 2 High Into The Air

7E0E35B0
#39

Adds A Few Pounds To The World Warriors

008019FF
#40

If You Hit Pause During The Fight, The Background Will Begin To Mutate Until You Unpause The Game

0082AFFF
#41

Several Strange Effects

008330C0
#42

Disables The Energy Bar

008766EA
#43

Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames

00896FA9
#44

Shortens The Match To One Fight

00BB4201
#45

Enforces Tennis Rules On The Street Fighter Tournament (Best Of Five, Winning By Two)

00BB4203
#46

Primary Effect Is To Lengthen The Matches To The Best Of Nine

00BB4208
#47

Makes The Match Last Infinite Rounds

00BB4211
#48

This Lets You Fight Ryu For The Entire Game

00C08033
#49

Force Player Two To Be The Fighter At Whose Stage The Contest Is Occurring

00CAF114
#50

Practice Against Bison

00CB4595
#51

The Two World Warriors Begin Their Fight Back To Back In The Center Of The Screen

00CC7E86
#52

Makes The Characters Only Face Right, And The Neon Colors Are Present Again

00CD1E74
#53

The Characters Appear Upside Down, Plus They Exhibit The Neon Colors, And When A Throw Is Executed The Colors Change Again

00CD1EE1
#54

Multiple Interesting Effects

00CD2E64
#55

Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round

00CD5EFE
#56

Any Character Performing A Special Move Becomes Invisible

00CDCE00
#57

When This Code Is Used In Conjunction With The JAB, Your World Warrior Will Disappear From The Screen, Only To Come Falling Down From The Top Of The Screen Microseconds Later

00CE0EB5
#58

Jab And Short Buttons Become A One-Two Attack

00CE2264
#59

Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.)

00CE2EA2
#60

Disables Special Moves

00CE4E86
#61

No Charge For Special Moves

00CE7E94
#62

Greatly Increases The Damage Power Of Your Blows

00DA619E
#63

Makes Blocking A HK Worthless

00DAEE04
#64

Your Blows Do Various Amounts Of Damage

00DBE241
#65

The Computer Cannot Block Low Attacks

00DD2C07
#66

Slows Ken/Ryu’s Fireball Down (This Effect Starts On The Second FB)

00DE4900
#67

To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked

00DE6E49
#68

Slows Ken/Ryu’s Fireball Down (This Effect Starts On The Second FB) #2

00DE9E49
#69

Blood

00DEE250
#70

True Long Range Attack Artist

00DF5F9D
#71

Player 1 Is Fast, Player 2 Is Slow !

0180656A
#72

Some Special Moves Are Faster

1807505
#73

This speeds Up Both Players About Double

0180756A
#74

Tap Down To Disappear

0185D550
#75

When You Land, The Computer Will Get Thrown Again No Matter Where It Is !

018662FF
#76

Allows Both Players To Perform Special Moves In Mid-Air

1866300
#77

All Of The World Warriors Can Bounce Off The Wall

0186A22C
#78

Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping

01876AFF
#79

Opponent Doesn’t Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst

0195F5FF
#80

Minimizes The Dizzy Time

0195F600
#81

Powers Up Throws So Much That Only One Is Necessary To Win The Fight

0198D4FF
#82

Throws Do No Damage

0198D6FF
#83

Common, Everyday Throw More Potent Than The Dreaded SPD

0198D7FF
#84

Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)

019BBE0C
#85

If You’re Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button !

01B5F5A0
#86

Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim’s Moves

01B6D244
#87

Another No Charge Code (Easier To Use)

01B820FF
#88

You Do A Block When You Shoot A Fireball (Fireball Is Invisible)

01C02526
#89

You’re Invisible For The Time Required By K/R For Recovery After Shooting A Fireball

01C02583
#90

There Is No Recovery Time Taken By K/R

01C0451A
#91

Very High DP

01C07244
#92

Dragon Punch Does Not Go As High

01C0763E
#93

Dragon Punch Goes Higher

01C076DC
#94

Easier To Connect On A DP

01C0C2B5
#95

Teleporting Dragon Punch

01C0F245
#96

Simulates A Strong Wind Blowing From Right To Left (Like Ryu’s Victory Stance)

01F8E433
#97

Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)

01F8E500
#98

Makes Multiple DPs Easier

02807C2A
#99

Projectiles Are Invisible

0281FECE
#100

Alters The Color Of The Backgrounds So That They Are Inverted

02826EFF
#101

Disables All Projectile Attacks

0289A553
#102

No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible

0289B26B
#103

Fireballs Are Lower To The Ground

079BB000
#104

Fireballs Are Higher Off The Ground

079BB060
#105

High Fireballs

7E1OOA7O
#106

Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast

079BBDF0
#107

Light Fireballs, Sonic Booms And Yoga Fires Are Faster

079BBDF9
#108

Light Fireballs, Sonic Booms And Yoga Fires Are Slower

079BBDFF
#109

Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast

079BBFF0
#110

Medium Fireballs, Sonic Booms And Yoga Fires Are Faster

079BBFF9
#111

Medium Fireballs, Sonic Booms And Yoga Fires Are Slower

079BBFFF
#112

Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast

079BC1F0
#113

Hard Fireballs, Sonic Booms And Yoga Fires Are Faster

079BC1F9
#114

Hard Fireballs, Sonic Booms And Yoga Fires Are Slower

079BC1FF
#115

Play The Champion Edition Mode Without The Controller Sequence

07AA8920
#116

Vertical HK With DP

0880EAA6
#117

Vertical HK With DP

0880ECA6
#118

Vertical HK With DP

0880EEA6
#119

Soft Music

0A8A19BB
#120

Loud Music

0A8A2DF4
#121

High Tone Music

0A8A8DF4
#122

Low Tone Music

0A8A99F4
#123

Music And Sound Is Altered

0A8AADDA
#124

Mute

0A8AD8F1
#125

Coconut Drums And Tiny Voices !

0A8AE8F1
#126

Slow Fireballs

7E01B942
#127

Same Character VS Same Character

7E0BF220
#128

Cool Colors For M. Bison And Turbo Colors For Chun Li

7E0C0D40
#129

Hyper Fighting Colors For Chun Li And Really Cool M. Bison Colors

7E0CF0D4
#130

Player Two Takes On Colours Of Their Opponent

7E0E4535
#131

To Moderately Enhance The Power Of Your Blows

00E08A2F
#132

Long-Reach Code Makes All Blows Reach Across The Screen

00E08A31
#133

Players Can Hit Each Other No Matter Where They Are

00DF7A80+00DF7B81
#134

Player One Becomes A Heavy Favorite To Win The Fight

01806501+01807501
#135

Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You !)

00A81E80+00A81F11
#136

The Rounds Last Until Time Runs Out

00BD6E01+00BD8E01
#137

Bonus Stage One

00CB2900+00CB2E80
#138

Bonus Stage Two

00CB3500+00CB3B00
#139

Ken/Ryu Virtually Undefeatable

00CE2D06+00CE3ECA+01C09295+01C0F204
#140

Midair

00CE2D46
#141

Most Special Moves Disabled

00CE2D80
#142

No Pause After Throwing A Fireball

01C04301+01C044C0
#143

Light Sumo Head Butts And Rolling Attacks Are Faster

07986809+07986EF9
#144

Light Sumo Head Butts And Rolling Attacks Are Super Fast

07986815+07986EF0
#145

Medium Sumo Head Butts And Rolling Attacks Are Slower

07986A00+079870FF
#146

Medium Sumo Head Butts And Rolling Attacks Are Faster

07986A0A+079870F7
#147

Medium Sumo Head Butts And Rolling Attacks Are Super Fast

07986A16+079870EE
#148

Hard Sumo Head Butts And Rolling Attacks Are Slower

07986C00+079872FF
#149

Hard Sumo Head Butts And Rolling Attacks Are Faster

07986C0B+079872F5
#150

Hard Sumo Head Butts And Rolling Attacks Are Super Fast

07986C17+079872ED
#151

Ken/Ryu Does A Vertical Hurricane Kick When You Do A Dragon Punch With Either Jab Or Fierce

0880EAA6+0880EEA6
#152

Add To Original Boss Code To Play M.Bison Vs. M.Bison

7E0CD108+7E0ED108
#153

Ryu/Ken Do A "Dragon-Hurricane-Kick" When You Performed A Normal DP With The Strong Buttons

0880EAA6+0880ECA6
#154

Mid-Air Moves

7EOCB2OO
#155

Turbo Speed

7EOC6O1O
#156

Ultra Slow Fireballs

7EOCB912
#157

Ultra Fast Fireballs

7EOCB911
#158

Invisible Street Fighter

7EOCOOOO
#159

Burning Dragon Punches

7EOEF2O1
#160

Modified Backgrounds

7EO3O1B6
#161

Missing Backgrounds

7EOOA249
#162

All P1 Projectiles Are Normal

7E0E4A14+7E0E4C14
#163

All P1 Hits/Projectiles Burn

7E0E4A18+7E0E4C18
#164

All P1 Hits/Projectiles Shock

7E0E4A1A+7E0E4C1A
#165

All P2 Projectiles Are Normal

7E0C4A14+7E0C4C14
#166

All P2 Hits/Projectiles Burn

7E0C4A18+7E0C4C18
#167

All P2 Hits/Projectiles Shock

7E0C4A1A+7E0C4C1A
#168

All P1 Hits/Projectiles Burn (Blue)

7E0E4A22+7E0E4C22
#169

All P2 Hits/Projectiles Burn (Blue)

7E0C4A22+7E0C4C22
#170

P1 Easy Special Moves

7E0D9001+7E0D9401+7E0D9802+7E0D9904
#171

P2 Easy Special Moves

7E0F9001+7E0F9401+7E0F9802+7E0F9904
#172

P1 Can’t Be Hit (Can Still Be Grabbed)

7E0D1E13
#173

P2 Can’t Be Hit (Can Still Be Grabbed)

7E0F1E13
#174

P1 Throws Disabled

7E0E3A00+7E0E3B00+7E0E3C00
#175

P2 Throws Disabled

7E0C3A00+7E0C3B00+7E0C3C00
#176

No HUD/BG Sprites

7E00BE10
#177

No HUD/Certain BG Sprites

7E00BE11
#178

No HUD

7E00BE13
#179

P1 Jump Height Modifier

7E0C32??
#180

P2 Jump Height Modifier

7E0E32??
#181

1 Match To See Ending (Both Players)

7E1A6701+7E1A6801
#182

1 Match To See Easy Ending (Both Players)

7E1A6800
#183

1 Match To See Normal Ending (Both Players)

7E1A6801
#184

1 Match To See Hard Ending (Both Players)

7E1A681E
#185

P1 Can Wall Jump in Mid-Air

7E0C5001
#186

P2 Can Wall Jump in Mid-Air

7E0E5001
Les codes indiqués compatibles pour une région spécifique d'un jeu sont bien souvent également compatibles avec les autres versions du jeu! Par exemple, les codes fonctionnant sur la version USA d'un jeu fonctionneront la plupart du temps sur la version Europe, France etc... N'hésitez pas à tester!

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