Street Fighter II (USA)

Cheats Codes Street Fighter II

Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Street Fighter II (USA) sur SNES.

Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.

Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:

🕹️ Liste des Cheats Actifs

316 code(s) trouvé(s) Télécharger le .cht
ID Description du Cheat Code d'activation
#0

Unlimited Energy For Player 1

7E0C2BB0
#1

Unlimited Energy For Player 2

7E0E2BB0
#2

Player 1 Color (Change The Last Two Zero’s For Different Colors)

7E0C0D00
#3

Player 2 Color (Change The Last Two Zero’s For Different Colors)

7E0E0D00
#4

Allows Players To Be The Same Character (Try This With The Codes For Both Players The Same Colors For Some Interesting Effects)

7E0BF220
#5

Speeds The Whole Game Up To About Double Speed

7E0C6001
#6

If You Are Player 1 You Continue Playing Until You Win Your 2 Matches, Player 2 Never Wins

7E0ED000
#7

If You Are Player 2 You Continue Playing Until You Win Your 2 Matches, Player 1 Never Wins

7E0CD000
#8

Player 1 Only Needs 1 Win To Go Through To The Next Round

7E0CD002
#9

Player 2 Only Needs 1 Win To Go Through To The Next Round

7E0ED002
#10

Player 1 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)

7E0ED10B
#11

Player 2 To Play Any Enemy All The Way Through The Game (Including The Final Bosses)

7E0CD10B
#12

Practice Against Bison

B9A0-AF04
#13

Play The Champion Edition Mode Without The Controller Sequence

4DC6-6493
#14

Cool Colors For M. Bison And Turbo Colors For Chun Li

7E0C0D40
#15

Hyper Fighting Colors For Chun Li And Really Cool M. Bison Colors

7E0CF0D4
#16

Player Two Takes On Colours Of Their Opponent

7E0E4535
#17

Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You !)

6DCF-D764+FFCF-D7A4
#18

Add To Original Boss Code To Play M.Bison Vs. M.Bison

7E0CD108+7E0ED108
#19

Turbo Speed

7E0CD108+7E0ED108
#20

Invisible Street Fighter

7E0CD108+7E0ED108
#21

Electric Roll For Blanka Player 1

7E0C2030
#22

Get Dizzy From Every Knockdown [Player 1]

7E0C8901
#23

Get Dizzy From Every Knockdown [Player 2]

7E0E8901
#24

Once Dizzy, Always Dizzy [Player 1]

7E0C543C
#25

Once Dizzy, Always Dizzy [Player 2]

7E0E543C
#26

No Push Back Or Delay When Hit [Player 1]

7E0C59FF
#27

No Push Back Or Delay When Hit [Player 2]

7E0E59FF
#28

Set Max. Speed For Fighter [Player 1]

7E0C1701
#29

Set Max. Speed For Fighter [Player 2]

7E0E1701
#30

No Delay When Ryu/Ken/Dhalsim Use A Fireball [Player 1]

7E0C2601
#31

No Delay When Ryu/Ken/Dhalsim Use A Fireball [Player 2]

7E0E2601
#32

Auto Block Some Mid And Low Attacks [Player 1]

7E0C43FF
#33

Auto Block Some Mid And Low Attacks [Player 2]

7E0E43FF
#34

Enable Same Character In Vs. Mode Option

7F7F6432
#35

Allows All Special Moves Of Player 1 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.

7E0CB200
#36

Allows All Special Moves Of Player 2 To Be Done In Mid Air Like Sonic Boom And Yoga Flame, Etc.

7E0EB200
#37

Throws Player 1 High Into The Air

7E0C35B0
#38

Throws Player 2 High Into The Air

7E0E35B0
#39

Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames

CB61-07A4
#40

Varies The Colour Of Projectiles (Yoga Flames, Sonic Booms, Fireballs, Etc.) Each From Round To Round

E3A9-0767
#41

Any Character Performing A Special Move Becomes Invisible

DDAA-0767
#42

When This Code Is Used In Conjunction With The JAB, Your World Warrior Will Disappear From The Screen, Only To Come Falling Down From The Top Of The Screen Microseconds Later

89AD-6767
#43

Jab And Short Buttons Become A One-Two Attack

10A4-6D67
#44

Perform Special Moves In The Air (i.e. Honda Or Chun-li Can Levitate In The Air In 100-Hands/Lightning Kick, Etc.)

C4A4-6767
#45

Disables Special Moves

61A0-6767
#46

No Charge For Special Moves

B0A5-6767
#47

Greatly Increases The Damage Power Of Your Blows

B321-6D04
#48

Makes Blocking A HK Worthless

D023-6764
#49

Your Blows Do Various Amounts Of Damage

0F23-AD64
#50

The Computer Cannot Block Low Attacks

D524-07D7
#51

Slows Ken/Ryu’s Fireball Down (This Effect Starts On The Second FB)

DD20-6407
#52

To Cause Your Blows To Make The "Hit" Sound Even When The Moves Are Blocked

0B21-6767
#53

Slows Ken/Ryu’s Fireball Down (This Effect Starts On The Second FB) #2

0B2B-6767
#54

Some Special Moves Are Faster

D965-DF00
#55

Allows Both Players To Perform Special Moves In Mid-Air

DD61-6DA9
#56

All Of The World Warriors Can Bounce Off The Wall

4A6C-6D69
#57

Makes The Computer Automatically Execute The Last Move You Did Whenever You land After Jumping

EE61-A469
#58

Opponent Doesn’t Recover From A Dizzy, Allowing You To Walk Right Up And Do Your Worst

EEBE-0F09
#59

Minimizes The Dizzy Time

DDBE-0F69
#60

Powers Up Throws So Much That Only One Is Necessary To Win The Fight

EEB2-DFD1
#61

Throws Do No Damage

EEB2-DF61
#62

Common, Everyday Throw More Potent Than The Dreaded SPD

EEB2-DFA1
#63

Do Special Moves By Just Pressing Buttons (May Make Fireballs Lower)

DAB8-A761
#64

If You’re Ken, Ryu, Or Guile, It Allows You To Throw Your Opponent From Anywhere At The Push Of Any Button !

CD8E-0F09
#65

Eliminates The Need To Push A Button To Perform One Of Ken, Ryu, Or Dhalsim’s Moves

0082-6D69
#66

Another No Charge Code (Easier To Use)

EE84-DDD1
#67

You Do A Block When You Shoot A Fireball (Fireball Is Invisible)

41A4-DF00
#68

You’re Invisible For The Time Required By K/R For Recovery After Shooting A Fireball

67A4-DF00
#69

There Is No Recovery Time Taken By K/R

FCA0-DF00
#70

Very High DP

00A5-DD60
#71

Dragon Punch Does Not Go As High

73A5-DF60
#72

Dragon Punch Goes Higher

2AA5-DF60
#73

Easier To Connect On A DP

89AA-DD60
#74

Teleporting Dragon Punch

09AE-DD60
#75

Fireballs, Sonic Booms And Yoga Fires Always Go To The Right (Thrown To The Left, They Go Backwards)

DDE3-DF01
#76

Makes Multiple DPs Easier

4C65-D7D6
#77

Projectiles Are Invisible

A36E-0766
#78

Disables All Projectile Attacks

976C-0F0C
#79

No Fireballs, Sonic Booms Or Yoga Fires, Makes Yoga Flame Invisible

1868-0D6C
#80

Fireballs Are Lower To The Ground

DDB8-ADF3
#81

Fireballs Are Higher Off The Ground

1DB8-ADF3
#82

High Fireballs

1DB8-ADF3
#83

Light Fireballs, Sonic Booms And Yoga Fires Are Super Fast

EDB8-A793
#84

Light Fireballs, Sonic Booms And Yoga Fires Are Faster

EBB8-A793
#85

Light Fireballs, Sonic Booms And Yoga Fires Are Slower

EEB8-A793
#86

Medium Fireballs, Sonic Booms And Yoga Fires Are Super Fast

EDB8-A723
#87

Medium Fireballs, Sonic Booms And Yoga Fires Are Faster

EBB8-A723
#88

Medium Fireballs, Sonic Booms And Yoga Fires Are Slower

EEB8-A723
#89

Hard Fireballs, Sonic Booms And Yoga Fires Are Super Fast

EDBA-AD93
#90

Hard Fireballs, Sonic Booms And Yoga Fires Are Faster

EBBA-AD93
#91

Hard Fireballs, Sonic Booms And Yoga Fires Are Slower

EEBA-AD93
#92

Vertical HK With DP

C163-D4CD
#93

Vertical HK With DP

C163-D74D
#94

Vertical HK With DP

C163-D7CD
#95

Slow Fireballs

7E01B942
#96

Midair

01A4-6707
#97

Most Special Moves Disabled

6DA4-6707
#98

No Pause After Throwing A Fireball

DFA0-DDA0+ADA0-DFD0
#99

Light Sumo Head Butts And Rolling Attacks Are Faster

DBB1-D4F3+EBB1-D7B3
#100

Light Sumo Head Butts And Rolling Attacks Are Super Fast

F9B1-D4F3+EDB1-D7B3
#101

Medium Sumo Head Butts And Rolling Attacks Are Slower

DDB1-D4B3+EEB5-DDF3
#102

Medium Sumo Head Butts And Rolling Attacks Are Faster

DCB1-D4B3+E5B5-DDF3
#103

Medium Sumo Head Butts And Rolling Attacks Are Super Fast

F1B1-D4B3+33B5-DDF3
#104

Hard Sumo Head Butts And Rolling Attacks Are Slower

DDB1-D7F3+EEB5-DDB3
#105

Hard Sumo Head Butts And Rolling Attacks Are Faster

D8B1-D7F3+E9B5-DDB3
#106

Hard Sumo Head Butts And Rolling Attacks Are Super Fast

F5B1-D7F3+32B5-DDB3
#107

Ryu/Ken Do A "Dragon-Hurricane-Kick" When You Performed A Normal DP With The Strong Buttons

C163-D4CD+C163-D74D
#108

Mid-Air Moves

C163-D4CD+C163-D74D
#109

Ultra Slow Fireballs

C163-D4CD+C163-D74D
#110

Ultra Fast Fireballs

C163-D4CD+C163-D74D
#111

Burning Dragon Punches

C163-D4CD+C163-D74D
#112

All P1 Projectiles Are Normal

7E0E4A14+7E0E4C14
#113

All P1 Hits/Projectiles Burn

7E0E4A18+7E0E4C18
#114

All P1 Hits/Projectiles Shock

7E0E4A1A+7E0E4C1A
#115

All P2 Projectiles Are Normal

7E0C4A14+7E0C4C14
#116

All P2 Hits/Projectiles Burn

7E0C4A18+7E0C4C18
#117

All P2 Hits/Projectiles Shock

7E0C4A1A+7E0C4C1A
#118

Player 1 Has Turbofire (Just Like A Turbo Controller)

DD91-576D
#119

Always Get Double Knockout

EEAC-AFD4
#120

Faster Turbo Than Sir Dave’s Code And There Is More Surprises

EE21-576D
#121

See Character’s Ending After First Battle

4DCF-D7A4
#122

All Buttons Are Punches [Only Works While On The Ground]

01A6-6F67
#123

Multiple Air Counter-Attacks

0126-0767
#124

Characters Are Upside-Down And At The Top of The Screen

CCAF-0767
#125

Computer Randomly Picks A 1P Character After Each ...

00A6-AFD4
#126

Computer Is Less Aggressive On Level 7

DD6E-6760
#127

Foot Sweeps Don’t Trow [?]

FB37-8FAD+6D37-84DD
#128

After losing Your Energy, You Can Still Fight

D539-7464+D539-74A7
#129

See The CPU Fighting Instead of You

DF87-8FAF
#130

Freeze P2 Or CPU

EFA2-1DBA
#131

Player One Can’t Move [Not Computer]

DF60-8F0D
#132

Any Game Option Is A Vs Mode, With One Round Match

13BC-57DF
#133

Player Two Start In 1P Game

2FBC-57DF
#134

Any Game Option Is A Tournament Mode

57BC-57DF
#135

Any Game Option Is A Vs Mode In A Combination With

5FBC-57DF
#136

Always Fight With Ryu

762C-57DF
#137

No Pause After Throwing A Fireball

DFA0-DDA0+ADA0-DFD0
#138

Do Special Moves By Just Pressing Buttons

DAB8-A761
#139

Do Tricks In Midair

C4A4-6767
#140

Everyone Can Jump Off The Wall !

4A6C-6D69
#141

Hit Enemy No Matter Where You [Or They] Are !

B229-A7A7
#142

Enemy Can’t Block Low Attacks

D524-07D7
#143

Weird Color

EEA7-07A7
#144

Shadow People

77A0-07A7
#145

Almost Invisible Street Fighters !

77AF-07A7
#146

P2 Becomes The Boss of The Stage [Don’t Pick Ken]

10A4-0767+F0AE-6D04
#147

Must Win 4 Rounds

D780-AD64
#148

Computer Is Invisible

8E6D-DD64
#149

Easy Sonic Boom

BF67-6760
#150

Easy Flash Kick

BC67-6760
#151

Ultimate Dizzy

A367-6765
#152

Slow Fireballs [Jab Punch]

EE27-479E
#153

Faster Fireballs [Fierce Punch]

EC20-4D9E
#154

Ultra Fast Fireballs [Fierce Punch]

EF20-4D9E
#155

Can’t Throw Fierce Fireballs

C420-4D9E
#156

Reverse Jab Fireballs

DF97-479E
#157

Fireballs of Any Kind Will Hit Immediately

123F-7464+123F-74A7
#158

Faster H.Kick [Fierce Kick]

DBA9-1DBA
#159

Reverse H.Kick [Fierce Kick]

EFA9-1DBA
#160

All Dragon Punches Are Weak

1B63-57A5
#161

Block Hits Sound Like Fierce Punch

6734-7AFF
#162

Hit Your Opponent At A Distance

DF39-8FAF
#163

Broke Defense Code [?]

DF3C-8FAD
#164

All Special Moves Are Weak

DF3E-8FAD
#165

One Hit of Any Kind Defeats Opponent

DF10-7467+DF10-74A7
#166

Any Combo Is Worth A Lot of Points

5B31-746F+5B31-74AF
#167

Dizziness Doesn’t Last

1077-7F61
#168

Dizziness Lasts Forever

1A87-7F61
#169

M. Bison

A0A6-AD64
#170

Sagat

AEA6-AD64
#171

Vega

EF63-644C
#172

Balrog

3AA6-AD64
#173

Ken

B9A5-AF04
#174

Ryu

A9A6-AD64
#175

Guile

32A6-AD64
#176

E. Honda

ADA6-AD64
#177

Dhalsim

ACA6-AD64
#178

Chun Li

A3A6-AD64
#179

Blanka

A7A6-AD64
#180

Zangief

8BA6-AD64
#181

Both players start with 3/4 energy [1/4 damage]

60AC-AFD4
#182

Both players start with 1/2 energy [1/2 damage]

96AC-AFD4
#183

Both players start with 1/4 energy [3/4 damage]

4AAC-AFD4
#184

Player 1 starts with no energy [1 hit and he’s dead]

DDAC-AF64
#185

Both players start with no energy [1 hit and you’re dead]

DDAC-AFD4
#186

Win 1 bout to win the match instead of 2 out of 3

DF80-AD64
#187

Minimum throw and grab damage

3CA4-DD67+EEA4-DFD7
#188

High throw and grab damage

3CA4-DD67+FEA4-DFD7
#189

Player dies after getting hit by 2 blows

503E-04DF
#190

Most punches and kicks do no damage

893E-04DF
#191

Dizziness wears off very quickly

EDBE-0F09
#192

Dizziness lasts longer

C9BE-0DA9
#193

Championship mode on

4DC6-6493
#194

Advance to next level when you continue [must switch off before you continue on M. Bison stage]

6DCF-D764+FFCF-D7A4
#195

Always fight on bonus stage 1

DDA4-A404+6DA4-A764
#196

Always fight on bonus stage 2

DDA7-AF04+DDA7-A4A4
#197

Round number does not advance [can’t fight to a draw]

C2CC-A7DF
#198

1 draw ends fight in VS. battle

DF81-A704
#199

90 seconds per battle instead of 99

BD62-672A
#200

80 seconds per battle

6D62-672A
#201

70 seconds per battle

5D62-672A
#202

60 seconds per battle

1D62-672A
#203

50 seconds per battle

9D62-672A
#204

40 seconds per battle

0D62-672A
#205

30 seconds per battle

7D62-672A
#206

20 seconds per battle

4D62-672A
#207

10 seconds per battle

FD62-672A
#208

99 seconds in 1st bonus round instead of 40

BB63-6D2A
#209

90 seconds in 1st bonus round

BD63-6D2A
#210

80 seconds in 1st bonus round

6D63-6D2A
#211

70 seconds in 1st bonus round

5D63-6D2A
#212

60 seconds in 1st bonus round

1D63-6D2A
#213

50 seconds in 1st bonus round

9D63-6D2A
#214

30 seconds in 1st bonus round

7D63-6D2A
#215

20 seconds in 1st bonus round

4D63-6D2A
#216

10 seconds in 1st bonus round

FD63-6D2A
#217

Players move faster

1C65-DF00
#218

Some special moves are faster

D965-DF00
#219

Both players can do special moves in the air

DD61-6DA9
#220

Some special moves are easier to perform [Edmond Honda : Sumo Head Butt ; Blanka : Rolling Attack ; Guile : Flash Kickand Sonic Boom ; Chun Li : Whirlwind Kick]

DD84-DD01
#221

Most special moves disabled [computer can still do them, Zangief can still do Spinning Clothesline]

6DA4-6707
#222

Fireballs are lower to the ground

DDB8-ADF3
#223

Fireballs are higher off the ground

1DB8-ADF3
#224

Fireballs, Sonic Booms and Yoga Fires always go to the right [thrown to the left, they go backwards]

DDE3-DF01
#225

Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames

CB61-07A4
#226

No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible

1868-0D6C
#227

Light Fireballs, Sonic Booms and Yoga Fires are slower

EEB8-A793
#228

Light Fireballs, Sonic Booms and Yoga Fires are faster

EBB8-A793
#229

Light Fireballs, Sonic Booms and Yoga Fires are super fast

EDB8-A793
#230

Medium Fireballs, Sonic Booms and Yoga Fires are slower

EEB8-A723
#231

Medium Fireballs, Sonic Booms and Yoga Fires are faster

EBB8-A723
#232

Medium Fireballs, Sonic Booms and Yoga Fires are super fast

EDB8-A723
#233

Hard Fireballs, Sonic Booms and Yoga Fires are slower

EEBA-AD93
#234

Hard Fireballs, Sonic Booms and Yoga Fires are faster

EBBA-AD93
#235

Hard Fireballs, Sonic Booms and Yoga Fires are super fast

EDBA-AD93
#236

Dragon punch does not go as high

73A5-DF60
#237

Dragon punch goes higher

2AA5-DF60
#238

Light Sumo Head Butts and Rolling Attacks are slower

DDB1-D4F3+EEB1-D7B3
#239

Light Sumo Head Butts and Rolling Attacks are faster

DBB1-D4F3+EBB1-D7B3
#240

Light Sumo Head Butts and Rolling Attacks are super fast

F9B1-D4F3+EDB1-D7B3
#241

Medium Sumo Head Butts and Rolling Attacks are slower

DDB1-D4B3+EEB5-DDF3
#242

Medium Sumo Head Butts and Rolling Attacks are faster

DCB1-D4B3+E5B5-DDF3
#243

Medium Sumo Head Butts and Rolling Attacks are super fast

F1B1-D4B3+33B5-DDF3
#244

Hard Sumo Head Butts and Rolling Attacks are slower

DDB1-D7F3+EEB5-DDB3
#245

Hard Sumo Head Butts and Rolling Attacks are faster

D8B1-D7F3+E9B5-DDB3
#246

Hard Sumo Head Butts and Rolling Attacks are super fast

F5B1-D7F3+32B5-DDB3
#247

Always fight Ryu

CBA0-AF64+EEA0-AFA4
#248

Always fight Honda

CBA0-AF64+DDA0-AFA4
#249

Always fight Blanka

CBA0-AF64+DFA0-AFA4
#250

Always fight Guile

CBA0-AF64+D4A0-AFA4
#251

Always fight Ken

CBA0-AF64+D7A0-AFA4
#252

Always fight Chun-Li

CBA0-AF64+D0A0-AFA4
#253

Always fight Zangief

CBA0-AF64+D9A0-AFA4
#254

Always fight Dhalsim

CBA0-AF64+D1A0-AFA4
#255

Always fight Balrog

CBA0-AF64+DBA0-AFA4
#256

Always fight Vega

CBA0-AF64+DCA0-AFA4
#257

Always fight Sagat

CBA0-AF64+D6A0-AFA4
#258

Fight M. Bison

B9A0-AF04
#259

All P1 Hits/Projectiles Burn [Blue]

7E0E4A22+7E0E4C22
#260

All P2 Hits/Projectiles Burn [Blue]

7E0C4A22+7E0C4C22
#261

P1 Easy Special Moves

7E0D9001+7E0D9401+7E0D9802+7E0D9904
#262

P2 Easy Special Moves

7E0F9001+7E0F9401+7E0F9802+7E0F9904
#263

P1 Can’t Be Hit [Can still be grabbed]

7E0D1E13
#264

P2 Can’t Be Hit [Can still be grabbed]

7E0F1E13
#265

P1 Throws Disabled

7E0E3A00+7E0E3B00+7E0E3C00
#266

P2 Throws Disabled

7E0C3A00+7E0C3B00+7E0C3C00
#267

No HUD/BG Sprites

7E00BE10
#268

No HUD/Certain BG Sprites

7E00BE11
#269

No HUD

7E00BE13
#270

P1 Jump Height Modifier

7E0C3216
#271

P2 Jump Height Modifier

7E0E3216
#272

P1 Can Wall Jump in Mid-Air

7E0C5001
#273

P2 Can Wall Jump in Mid-Air

7E0E5001
#274

1 Match to See Easy Ending [Both Players]

7E1A6800
#275

1 Match to See Normal Ending [Both Players]

7E1A6801
#276

1 Match to See Hard Ending [Both Players]

7E1A681E
#277

Invincibility

6D27-6704+DF27-6764+4039-670D
#278

Hit Anywhere P1

3D29-A4A7+DD29-A7D7+D329-A707+8D29-A767
#279

Both players are invisible

DFAF-0767
#280

Player on the right side (Player 2’s starting position) always faces right

EEAF-0767
#281

Player 1 is untouchable most of the time / Enables juggling

EEAF-0F67
#282

Character Modifier P1

7E0CD100
#283

Character Modifier P2

7E0ED100
#284

Background Modifier

7E1A5A00
#285

Infinite Time

7E1AC899
#286

No Horizontal Charging & Instant Fire Balls

7E0D9200
#287

Easy Dragon Punches After First

7E0D9600
#288

Easy Flash Kicks

7E0D9608
#289

Easy Sonic Booms

1D11-32E2
#290

Permastars

1911-3BA2
#291

1 Button For Special Move 1

7E0D9001
#292

1 Button For Special Move 2

7E0D9901
#293

Energy Modifier For Player 1

7E0C2BB0
#294

Energy Modifier For Player 2

7E0E2B00
#295

Player 1 Win Modifier

7E0CD000
#296

Player 1 Win Modifier

7E0ED000
#297

Advances You To The Next Level (Switch Off The Code Before M. Bison Beats You !)

6DCF-D764+FFCF-D7A4
#298

Add To Original Boss Code To Play M.Bison Vs. M.Bison

7E0CD108+7E0ED108
#299

All P1 Projectiles Are Normal

7E0E4A14+7E0E4C14
#300

All P1 Hits/Projectiles Burn

7E0E4A18+7E0E4C18
#301

All P1 Hits/Projectiles Shock

7E0E4A1A+7E0E4C1A
#302

All P2 Projectiles Are Normal

7E0C4A14+7E0C4C14
#303

All P2 Hits/Projectiles Burn

7E0C4A18+7E0C4C18
#304

All P2 Hits/Projectiles Shock

7E0C4A1A+7E0C4C1A
#305

All P1 Hits/Projectiles Burn (Blue)

7E0E4A22+7E0E4C22
#306

All P2 Hits/Projectiles Burn (Blue)

7E0C4A22+7E0C4C22
#307

P1 Easy Special Moves

7E0D9001+7E0D9401+7E0D9802+7E0D9904
#308

P2 Easy Special Moves

7E0F9001+7E0F9401+7E0F9802+7E0F9904
#309

P1 Throws Disabled

7E0E3A00+7E0E3B00+7E0E3C00
#310

P2 Throws Disabled

7E0C3A00+7E0C3B00+7E0C3C00
#311

1 Match To See Ending (Both Players)

7E1A6701+7E1A6801
#312

Skip VS Screen

6D8C-D4A4
#313

Easier Special Moves[See Notes]

DD82-6DD9+DD84-DD01+D62D-6465+6D82-A409+6D83-AF69
#314

No Charging Special Moves

5087-DFD1
#315

P1 Inf HP

CB01-54DF+8D01-540F+6201-546F+4801-54AF+DA01-57DF
Les codes indiqués compatibles pour une région spécifique d'un jeu sont bien souvent également compatibles avec les autres versions du jeu! Par exemple, les codes fonctionnant sur la version USA d'un jeu fonctionneront la plupart du temps sur la version Europe, France etc... N'hésitez pas à tester!

Comment utiliser les Cheats SNES: