Street Fighter II Turbo (USA)
Cheats Codes Street Fighter II Turbo
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Street Fighter II Turbo (USA) sur SNES.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Infinite Health, Player 1 |
7E05307F
|
| #1 |
Infinite Time |
DDA5-7F04
|
| #2 |
Timer Code #1 |
3BA2-8F6F
|
| #3 |
Timer Doesn’t Countdown |
63A0-7FD4
|
| #4 |
After Round Says Time, CPU Never Counts Your Score |
DFA4-77A7
|
| #5 |
Play 23 Rounds Against 1 World Warrior |
9480-AD64
|
| #6 |
Invisible Players |
8E62-87A9
|
| #7 |
CPU Is Invisible |
556C-E7A0
|
| #8 |
Only Player On Right Is Visible |
FF62-84D9
|
| #9 |
Both Players Invisible And Stuck In Their Own Corners (But Can Strike) |
2A25-7D67
|
| #10 |
1st Player Can Influence 2nd Player Moves ! |
CDA7-6F04
|
| #11 |
Go To VS Mode And Whatever Stage You Go To, You Will Play Against Him ! |
A3AE-6D04
|
| #12 |
Hit Enemy Anywhere ! |
6726-6FD4
|
| #13 |
Win One Round And Go Straight To M Bison |
7E18F8F0
|
| #14 |
Winner Of 2nd Round Wins The Battle |
DFA4-5DAF
|
| #15 |
Everlasting Winning Or Losing Pose |
EEA4-77A7
|
| #16 |
Almost Perfect No Stats Or Energy Code (It Hides In The Background) |
EEA9-77A7
|
| #17 |
Energy Meter ALWAYS Goes To The Right When Hit (It’s Also Doubled) |
A1A1-77A7
|
| #18 |
Hit From Almost Anywhere |
EE2F-7D67
|
| #19 |
1st Hit Of Any Kind Defeats Opponent |
DD38-570D
|
| #20 |
You Make Special Move Sounds When You Do Some Normal Attacks |
4CBB-E460
|
| #21 |
Any Hit, Even When Blocked, Knocks You To The Floor |
55B2-E7A0
|
| #22 |
After You Win, You Will Look Like You Were Hit In The Face And Bounce |
55B2-77D1
|
| #23 |
When You Win, You Imitate Him ! |
DFB2-7761
|
| #24 |
When You Win, You Look Away In Disgust |
10B2-7761
|
| #25 |
CPU Does Strange Things On Difficulty 8 (Best FX With Dhalsim) |
55B6-5D61
|
| #26 |
Another Death Code |
C2B9-7705
|
| #27 |
Yet Another Death Code |
DDB9-776E
|
| #28 |
Player 2 Is There (As If You Had Pressed Start On Controller 2) |
CAB1-7564
|
| #29 |
Turbo Code |
DDF1-7D60+D071-E460+C734-7405
|
| #30 |
Perform Special Moves In Mid-Air |
7E05FEA0+7E05FEA0+7E18FF39
|
| #31 |
Champion Edition CPU Vs CPU |
48B1-7FD4
|
| #32 |
Turbo Edition CPU Vs CPU |
77B1-7FD4
|
| #33 |
Select Same Fighter [Both Players] |
7E184820
|
| #34 |
P2 Press B For Skills Menu [VS Stage Select] |
7E1F3D0A
|
| #35 |
Hyper Mode P1 |
7E051701
|
| #36 |
Hyper Mode P2 |
7E071701
|
| #37 |
All P1 Projectiles Are Normal |
7E074A14+7E074C14
|
| #38 |
All P1 Hits/Projectiles Burn |
7E074A18+7E074C18
|
| #39 |
All P1 Hits/Projectiles Shock |
7E074A1A+7E074C1A
|
| #40 |
All P2 Projectiles Are Normal |
7E054A14+7E054C14
|
| #41 |
All P2 Hits/Projectiles Burn |
7E054A18+7E054C18
|
| #42 |
All P2 Hits/Projectiles Shock |
7E054A1A+7E054C1A
|
| #43 |
Player 1 Has Turbofire (Just Like A Turbo Controller) |
DD91-576D
|
| #44 |
Always Get Double Knockout |
EEAC-AFD4
|
| #45 |
Faster Turbo Than Sir Dave’s Code And There Is More Surprises |
EE21-576D
|
| #46 |
Infinite time |
DD05-7F04
|
| #47 |
Start with 90 seconds instead of 99 |
BDA3-176D
|
| #48 |
Start with 70 seconds |
5DA3-176D
|
| #49 |
Start with 50 seconds |
9DA3-176D
|
| #50 |
Start with 30 seconds |
7DA3-176D
|
| #51 |
Start with 10 seconds |
FDA3-176D
|
| #52 |
Start with 3/4 energy |
6091-E76D
|
| #53 |
Start with 1/2 energy |
9691-E76D
|
| #54 |
Start with 1/4 energy |
4A91-E76D
|
| #55 |
1st hit of any kind defeats opponent |
DD18-570D
|
| #56 |
Winner of 2nd round wins the battle |
DF04-5DAF
|
| #57 |
1st bonus round is 99 seconds instead of 40 |
BBAE-1DDD
|
| #58 |
1st bonus round is 80 seconds |
6DAE-1DDD
|
| #59 |
1st bonus round is 60 seconds |
1DAE-1DDD
|
| #60 |
1st bonus round is 20 seconds |
4DAE-1DDD
|
| #61 |
2nd bonus round is 99 seconds |
BBAE-1D6D
|
| #62 |
2nd bonus round is 80 seconds |
6DAE-1D6D
|
| #63 |
2nd bonus round is 60 seconds |
1DAE-1D6D
|
| #64 |
2nd bonus round is 20 seconds |
4DAE-1D6D
|
| #65 |
Invisible players |
8ED2-87A9
|
| #66 |
Some special moves can be performed in the air [Don’t do Vega’s wall leap] |
DDF1-7D60
|
| #67 |
Most attacks do no damage [throws still work] |
891F-84AD
|
| #68 |
Throws do no damage |
C734-7405
|
| #69 |
1st throws do more damage [if you have enough energy], others do less damage |
F034-7405
|
| #70 |
Players can walk through each other |
DD3F-EFAD
|
| #71 |
No charging required for special moves [Except Balrog’s Turn Punch Power] |
D071-E460
|
| #72 |
Hard special moves become light |
DD75-8460
|
| #73 |
Hard special moves become medium |
D475-8461
|
| #74 |
Hard special moves become disabled |
D675-8462
|
| #75 |
Most special moves go nowhere |
C933-7DA9
|
| #76 |
Fireballs go nowhere |
C9B8-77A5
|
| #77 |
Hard projectiles go faster [Except Tiger Shots] |
3E31-37AD
|
| #78 |
Hard projectiles go slower [Except Tiger Shots] |
EE31-37AD
|
| #79 |
Medium projectiles go faster [Except Tiger Shots] |
3E31-370D
|
| #80 |
Medium projectiles go slower [Except Tiger Shots] |
EE31-370D
|
| #81 |
Light projectiles go faster [Except Tiger Shots] |
3E31-34AD
|
| #82 |
Light projectiles go slower [Except Tiger Shots] |
EE31-34AD
|
| #83 |
Ryu’s hard Dragon Punch doesn’t go as far |
DF30-1DAD
|
| #84 |
Ryu’s hard Dragon Punch goes farther |
D630-1DAD
|
| #85 |
Ryu’s medium Dragon Punch doesn’t go as far |
DF30-1D0D
|
| #86 |
Ryu’s medium Dragon Punch goes farther |
D630-1D0D
|
| #87 |
Ryu’s light Dragon Punch goes farther |
D637-17AD
|
| #88 |
Ryu jumps backward farther |
D526-1DAF
|
| #89 |
Ryu jumps forward farther |
E525-14AF
|
| #90 |
Hard Hurricane Kicks go faster and farther [To the right only] |
D039-14AD
|
| #91 |
Ken jumps backward farther |
D52D-CDAF
|
| #92 |
Ken jumps forward farther |
E52E-14AF
|
| #93 |
Ken’s hard Dragon Punch doesn’t go as far |
DF30-17AD
|
| #94 |
Ken’s hard Dragon Punch goes farther |
D330-17AD
|
| #95 |
Ken’s medium Dragon Punch doesn’t go as far |
DF30-170D
|
| #96 |
Ken’s medium Dragon Punch goes farther |
D830-170D
|
| #97 |
Ken’s light Dragon Punch goes farther |
D630-14AD
|
| #98 |
E. Honda’s hard Sumo Head Butts are faster |
DE35-1FAD
|
| #99 |
E. Honda’s hard Sumo Head Butts are slower |
DF35-1FAD
|
| #100 |
E. Honda’s medium Sumo Head Butts are faster |
DE35-1F0D
|
| #101 |
E. Honda’s medium Sumo Head Butts are slower |
DF35-1F0D
|
| #102 |
E. Honda’s light Sumo Head Butts are faster |
DE35-1DAD
|
| #103 |
E. Honda’s light Sumo Head Butts are slower |
DF35-1DAD
|
| #104 |
E. Honda’s hard Sumo Smashes are faster |
F436-1DDD
|
| #105 |
E. Honda’s medium Sumo Smashes are faster |
F435-176D
|
| #106 |
E. Honda’s light Sumo Smashes are faster |
F435-17DD
|
| #107 |
Chun Li’s hard Whirlwind Kick goes farther |
DC38-1F6D
|
| #108 |
Chun Li’s medium Whirlwind Kick doesn’t go as far |
DF38-1FDD
|
| #109 |
Chun Li’s medium Whirlwind Kick goes farther |
DC38-1FDD
|
| #110 |
Chun Li’s light Whirlwind Kick doesn’t go as far |
DF38-1D6D
|
| #111 |
Chun Li’s light Whirlwind Kick goes farther |
DC38-1D6D
|
| #112 |
Blanka’s hard Rolling Attack goes slower |
DF3B-14DD
|
| #113 |
Blanka’s hard Rolling Attack goes faster |
DC3B-14DD
|
| #114 |
Blanka’s medium Rolling Attack goes slower |
DF3B-1F6D
|
| #115 |
Blanka’s medium Rolling Attack goes faster |
DC3B-1F6D
|
| #116 |
Blanka’s light Rolling Attack goes slower |
DF3B-1FDD
|
| #117 |
Blanka’s light Rolling Attack goes faster |
DC3B-1FDD
|
| #118 |
Blanka’s hard Vertical Rolling Attack doesn’t go as far |
DF3C-1D0D
|
| #119 |
Blanka’s hard Vertical Rolling Attack goes out farther |
DA3C-1D0D
|
| #120 |
Blanka’s medium Vertical Rolling Attack doesn’t go as far |
DF3B-17AD
|
| #121 |
Blanka’s medium Vertical Rolling Attack goes out farther |
DA3B-17AD
|
| #122 |
Blanka’s light Vertical Rolling Attack doesn’t go as far |
DF3B-170D
|
| #123 |
Blanka’s light Vertical Rolling Attack goes out farther |
DA3B-170D
|
| #124 |
Sagat’s hard Tiger Uppercut goes farther |
D63B-C70D
|
| #125 |
Sagat’s medium Tiger Uppercut goes farther |
D63B-C4AD
|
| #126 |
Sagat’s light Tiger Uppercut goes farther |
D63B-C40D
|
| #127 |
Sagat’s high Tiger Shots are disabled [you can still do the move but no projectile comes out] |
D439-340D
|
| #128 |
Sagat’s hard Tiger Knee goes farther |
D838-CF0D
|
| #129 |
Sagat’s medium Tiger Knee goes farther |
D83C-C70D
|
| #130 |
Sagat’s light Tiger Knee goes farther |
D83C-CF0D
|
| #131 |
Balrog’s first Dash Punch goes slower |
DF69-7DD1
|
| #132 |
Balrog’s first Dash Punch goes faster |
D869-7DD1
|
| #133 |
Balrog’s first Turn Punch goes slower and a little backward |
D432-CF0D
|
| #134 |
Balrog’s first Turn Punch goes faster |
DC32-CF0D
|
| #135 |
M. Bison’s hard Psycho Crusher goes slower |
DF39-C40D
|
| #136 |
M. Bison’s hard Psycho Crusher goes faster |
DC39-C40D
|
| #137 |
M. Bison’s medium Psycho Crusher goes slower |
DF39-CFAD
|
| #138 |
M. Bison’s medium Psycho Crusher goes faster |
DC39-CFAD
|
| #139 |
M. Bison’s light Psycho Crusher goes slower |
DF39-CF0D
|
| #140 |
M. Bison’s light Psycho Crusher goes faster |
DC39-CF0D
|
| #141 |
M. Bison’s hard Scissor Kick goes slower [Not in Normal Mode] |
DF31-CD6D
|
| #142 |
M. Bison’s hard Scissor Kick goes faster [Not in Normal Mode] |
DC31-CD6D
|
| #143 |
M. Bison’s medium Scissor Kick goes slower [Not in Normal Mode] |
DF31-CDDD
|
| #144 |
M. Bison’s medium Scissor Kick goes faster [Not in Normal Mode] |
DC31-CDDD
|
| #145 |
M. Bison’s light Scissor Kick goes slower [Not in Normal Mode] |
DF39-C76D
|
| #146 |
M. Bison’s light Scissor Kick goes faster [Not in Normal Mode] |
DC39-C76D
|
| #147 |
All P1 Hits/Projectiles Burn [Blue] |
7E054A22+7E054C22
|
| #148 |
P1 Can’t Be Hit [Can still be grabbed] |
7E063816
|
| #149 |
P2 Can’t Be Hit [Can still be grabbed] |
7E083816
|
| #150 |
P1 Throws Disabled |
7E073A00+7E073B00+7E073C00
|
| #151 |
P2 Throws Disabled |
7E053A00+7E053B00+7E053C00
|
| #152 |
No HUD/BG Sprites |
7E00BF10
|
| #153 |
No HUD/Certain BG Sprites |
7E00BF11
|
| #154 |
No HUD/ |
7E00BF13
|
| #155 |
P1 Jump Height Modifier |
7E053314
|
| #156 |
P2 Jump Height Modifier |
7E073314
|
| #157 |
P1 Can Wall Jump in Mid-Air |
7E058C01
|
| #158 |
P2 Can Wall Jump in Mid-Air |
7E078C01
|
| #159 |
1 Match to See Easy Ending [Both Players] |
7E189C01
|
| #160 |
1 Match to See Hard Ending [Both Players] |
7E189C1E
|
| #161 |
Max Health Modifier |
7E052F00
|
| #162 |
Invincibility |
6D93-54DF+DF93-540F+CB99-5767+DD99-57A7+DB91-5DD7+4091-5D07+3C91-5DA7
|
| #163 |
Hit Anywhere P1 |
3D98-8704+DD98-8764+D598-87A4+8D9A-8DD4
|
| #164 |
Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode |
ADFC-E40D+F9FC-E46D
|
| #165 |
Do Tricks In Midair |
7934-7401
|
| #166 |
Infinite Time (1P Mode Only) |
7E18F399
|
| #167 |
Character Modifier P1 |
7E05D100
|
| #168 |
Infinite Health P1 |
7E053063
|
| #169 |
Freeze P1 |
7E052F3F
|
| #170 |
Character Modifier P2 |
7E07D100
|
| #171 |
No Health P2 |
7E073000
|
| #172 |
Get Dizzy From Every Knockdown (Player 1) |
7E05B301
|
| #173 |
Get Dizzy From Every Knockdown (Player 2) |
7E07B301
|
| #174 |
Once Dizzy, Always Dizzy (Player 1) |
7E058D1E
|
| #175 |
Once Dizzy, Always Dizzy (Player 2) |
7E078D1E
|
| #176 |
No Push Back Or Delay When Hit (Player 1) |
7E0594FF
|
| #177 |
No Push Back Or Delay When Hit (Player 2) |
7E0794FF
|
| #178 |
No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 1) |
7E052401
|
| #179 |
No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 2) |
7E072401
|
| #180 |
Enable Ten Star Turbo Mode Option |
7E1C8732
|
| #181 |
Start With 1/4 Energy |
4A21-E76D
|
| #182 |
Start With 1/2 Energy |
9621-E76D
|
| #183 |
Start With 3/4 Energy |
6021-E76D
|
| #184 |
Turbo Code |
DDF1-7D60+D071-E460+C734-7405
|
| #185 |
Perform Special Moves In Mid-Air |
7E05FEA0+7E05FEA0+7E18FF39
|
| #186 |
Max Turbo |
7E1C8800
|
| #187 |
Max Bonus Score |
7E06E599+7E06E499+7E06E399+7E06E299
|
| #188 |
Max Score P1 |
7E06C299+7E06C399+7E06C499+7E06C599
|
| #189 |
Max Score P2 |
7E08C299+7E08C399+7E08C499+7E08C599
|
| #190 |
All P1 Projectiles Are Normal |
7E074A14+7E074C14
|
| #191 |
All P1 Hits/Projectiles Burn |
7E074A18+7E074C18
|
| #192 |
All P1 Hits/Projectiles Shock |
7E074A1A+7E074C1A
|
| #193 |
All P2 Projectiles Are Normal |
7E054A14+7E054C14
|
| #194 |
All P2 Hits/Projectiles Burn |
7E054A18+7E054C18
|
| #195 |
All P2 Hits/Projectiles Shock |
7E054A1A+7E054C1A
|
| #196 |
All P2 Hits/Projectiles Burn (Blue) |
7E054A22+7E054C22
|
| #197 |
P1 Throws Disabled |
7E073A00+7E073B00+7E073C00
|
| #198 |
P2 Throws Disabled |
7E053A00+7E053B00+7E053C00
|
| #199 |
1 Match To See Ending (Both Players) |
7E189B01+7E189C01
|
| #200 |
Try A Fierce Dragon With Ryu |
D330-1DAD
|
| #201 |
Give Ryu Electric Fireballs (Turn Off When At M.Bison) |
4536-D46D
|
| #202 |
Sagat’s Hard Tiger Knee Goes Left |
D838-CFAD
|
| #203 |
Sagat’s Low Tiger Shots Are Disabled |
D439-34AD
|
| #204 |
Skip Intro Screens |
C2D4-8FAF+DDD7-E70F+DDFF-8F0D+C2D0-8DDF+C2D0-846F
|
| #205 |
Skip VS Screen |
6D02-540D
|
| #206 |
Easier Special Moves[See Notes] |
DD7E-74A0+D671-E460+D65C-ED00+6D7E-8DA0
|
| #207 |
Disable Special Moves for Human Players in Game Start Mode |
7E1C8320
|
| #208 |
Enable Special Moves Menu in VS Mode |
7E1C8501
|
| #209 |
Enable Extra Turbo Speeds |
7E1C8720
|
| #210 |
Vega’s Rolling Crystal Flash is slightly faster/farther |
D769-54A5+0D69-5465
|
| #211 |
Turbo M. Bison has Champion Edition M. Bison’s faster/farther Scissor Kick speed |
DD52-E7D5
|
| #212 |
Turbo Vega’s Throws do the same damage as most other Characters’ Throws |
D26C-E461+D26F-7FA5+62BD-7F69
|
| #213 |
Dhalsim’s Throws do the same damage as most other Characters’ Throws |
D25A-57A1
|
| #214 |
Ryu’s Dragon Punch goes as far as Ken’s Dragon Punch |
6D94-84D9
|
| #215 |
Champion Edition Vega’s Throws do the same damage as most other Characters’ Throws |
D26C-EDA1+D26F-7D05+62BE-E7A0
|
| #216 |
Vega never loses his Claw |
C9F4-EDD1
|
| #217 |
Vega’s Claw absorbs 4 more hits before there is a chance of it becoming dislodged |
DAFF-E701
|
| #218 |
P1 Vega never loses his Claw |
7E05A800
|
| #219 |
P2 Vega never loses his Claw |
7E07A800
|
| #220 |
Enable Special Moves Menu in VS Mode |
DD53-7DA7
|
| #221 |
Bug Fix for Turbo M. Bison’s Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) |
65C7-E40A+65C7-E70A+6BC0-ED0A+EFC0-EDAA+65C0-EF0A+2DC0-EF6A+EEC0-EFAA
|
| #222 |
Turbo M. Bison’s Scissor Kick charges as fast as Champion Edition M. Bison’s Scissor Kick |
9259-8F05
|
| #223 |
Zangief’s Deadly Driver and Leg Throws do the same damage as most other Characters’ Throws |
D25E-7760+D251-5DD0
|
| #224 |
Turbo M. Bison’s Scissor Kick charges as fast as Super Street Fighter II M. Bison’s Scissor Kick |
0359-8F05
|
| #225 |
Champion Edition M. Bison’s Scissor Kick charges as fast as Super Street Fighter II M. Bison’s Scissor Kick |
0359-87D5
|
| #226 |
Disable Special Moves for Human Players in Game Start Mode |
2D35-8DD9
|
| #227 |
Turbo Guile’s Flash Kick recovers as fast as Champion Edition Guile’s Flash Kick |
BB15-84D9
|
| #228 |
Turbo M. Bison’s Scissor Kick starts as fast and recovers as fast as Champion Edition M. Bison’s Scissor Kick |
DD5A-E465
|
| #229 |
Sagat’s Tiger Uppercut goes as far as Ken’s Dragon Punch |
0C68-5409+3F68-5469
|
| #230 |
Enable (Unofficial) Turbo Champion (Normal) Mode |
DD56-8FD7
|
| #231 |
Enable Extra Turbo Speeds |
DDF6-E46D
|
| #232 |
Turbo M. Bison has Champion Edition M. Bison’s (better) Psycho Crusher |
DD54-EF05
|
| #233 |
Vega goes to the wall instead of the cage before diving on his stage |
DD6A-5765
|
| #234 |
Vega goes to an imaginary cage before diving when not on his stage |
6D6A-5705
|
| #235 |
Fix incorrect damage value (too high) assigned to Dhalsim’s Yoga Noogie Grab |
D550-57A1
|
| #236 |
Turbo Vega’s Rolling Crystal Flash charges as fast as Super Street Fighter II Vega’s Rolling Crystal Flash |
0169-7F65
|
| #237 |
Turbo Vega’s Rolling Crystal Flash charges as fast as Champion Edition Vega’s Rolling Crystal Flash |
7A69-7F65
|
| #238 |
No Charging Special Moves |
D071-E460
|
| #239 |
P1 Inf Health |
7E0530B0+7E052FB0
|
| #240 |
P1 No Health |
7E053000+7E052F00
|
| #241 |
P1 Never Dizzies |
7E05B300
|
| #242 |
P1 Can Perform Special Moves in Mid-Air |
7E05EA00
|
| #243 |
P2 Inf Health |
7E0730B0+7E072FB0
|
| #244 |
P2 No Health |
7E073000+7E072F00
|
| #245 |
P2 Never Dizzies |
7E07B300
|
| #246 |
P2 Can Perform Special Moves in Mid-Air |
7E07EA00
|
| #247 |
Freeze Timer |
7E18F228
|
| #248 |
Game Mode Modifier |
7E00EC00
|
| #249 |
Game Speed Modifier (Turbo Mode only) |
7E00ED00
|
| #250 |
P1 inf HP |
CB9D-776D+8D9D-77AD+629F-7DDD+7D9F-7D0D+D99F-7D6D
|
| #251 |
P1 Untouchable |
B9D5-54A1+6208-EDA7+7508-EFD7+D108-EF07+6D12-57DD
|
Comment utiliser les Cheats SNES:
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On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
