Street Fighter Alpha 2 (USA-Europe) (Action Replay)
Cheats Codes Street Fighter Alpha 2
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Street Fighter Alpha 2 (USA-Europe) (Action Replay) sur SNES.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Infinite Health P1 |
7E073E90
|
| #1 |
1-Hit Death P1 |
7E073E00
|
| #2 |
Blocking Modifier P1 |
7E071C??
|
| #3 |
Hyper Mode P1 |
7E071E01
|
| #4 |
P1 Can Do Moves In Mid-Air |
7E073000
|
| #5 |
Infinite Health P2 |
7E09BE90
|
| #6 |
1-Hit Death P2 |
7E09BE00
|
| #7 |
Blocking Modifier P2 |
7E099C??
|
| #8 |
Hyper Mode P2 |
7E099E01
|
| #9 |
P2 Can Do Moves In Mid-Air |
7E09B000
|
| #10 |
Character Modifier P1 |
7E07A2XX
|
| #11 |
All P1 Hits/Projectiles Send P2 Flying |
7E09C204
|
| #12 |
All P2 Hits/Projectiles Send P1 Flying |
7E074204
|
| #13 |
All P1 Projectiles Are Normal |
7E09C300
|
| #14 |
All P1 Hits/Projectiles Burn (Red) |
7E09C30C
|
| #15 |
All P1 Hits/Projectiles Burn (Blue) |
7E09C30D
|
| #16 |
All P1 Hits/Projectiles Counter |
7E09C311
|
| #17 |
All P1 Hits/Projectiles Are Knockdowns |
7E09C313
|
| #18 |
All P2 Projectiles Are Normal |
7E074300
|
| #19 |
All P2 Hits/Projectiles Burn (Red) |
7E07430C
|
| #20 |
All P2 Hits/Projectiles Burn (Blue) |
7E07430D
|
| #21 |
All P2 Hits/Projectiles Counter |
7E074311
|
| #22 |
All P2 Hits/Projectiles Are Knockdowns |
7E074313
|
| #23 |
Select Same Fighter (Both Players) |
7E1AA220
|
| #24 |
Background Modifier (VS Mode) |
7E1C27??
|
| #25 |
P1 Easier Specials (Motion Move) |
7E0781FF
|
| #26 |
P2 Easier Specials (Motion Move) |
7E0A01FF
|
| #27 |
P1 Infinite Projectiles |
7E07AC00+7E07AD00
|
| #28 |
P2 Infinite Projectiles |
7E0A2C00+7E0A2D00
|
| #29 |
P1 Infinite Custom Combo Time |
7E075CA7
|
| #30 |
P2 Infinite Custom Combo Time |
7E09DCA7
|
| #31 |
P1 Custom Combos |
7E072701
|
| #32 |
P2 Custom Combos |
7E09A701
|
| #33 |
P1 Always Escape Throws |
7E07B700
|
| #34 |
P1 Can’t Escape Throws |
7E07B701
|
| #35 |
P2 Always Escape Throws |
7E0A3700
|
| #36 |
P2 Can’t Escape Throws |
7E0A3701
|
| #37 |
P1 Damage Modifier |
7E074F??
|
| #38 |
P2 Damage Modifier |
7E09CF??
|
| #39 |
P1 Pose Viewer (Character Select Screen) |
7E072C??
|
| #40 |
P2 Pose Viewer (Character Select Screen) |
7E09AC??
|
| #41 |
P1 Hold Start for Slow Motion |
7E00AB00
|
| #42 |
P2 Hold Start for Slow Motion |
7E00B100
|
| #43 |
No HUD/Gauge Info/BG Sprites |
7E00C310
|
| #44 |
No HUD/Gauge Info/Certain BG Sprites |
7E00C311
|
| #45 |
No HUD/Gauge Info |
7E00C313
|
| #46 |
Dimmed Background |
7E1C0900
|
| #47 |
HUD/Gauge Placement Modifier |
7E00C5??+7E00C6??
|
| #48 |
P1 Jump Height Modifier |
7E0738??
|
| #49 |
P2 Jump Height Modifier |
7E09B8??
|
| #50 |
P1 Trails Enabled |
7E00EF01
|
| #51 |
P2 Trails Enabled |
7E00EF02
|
| #52 |
Player Trails Enabled |
7E00EF03
|
| #53 |
P1 Can Wall Jump In Mid-Air |
7E07B901
|
| #54 |
P2 Can Wall Jump In Mid-Air |
7E0A3901
|
| #55 |
Start On Stage Modifier |
7E1B10??
|
| #56 |
Background Modifier (All Modes) |
7E1B0F??
|
| #57 |
P1 Shotokan Eyes Are Red |
7E06CE1E+7E06CF00
|
| #58 |
P2 Shotokan Eyes Are Red |
7E06EE1E+7E06EF00
|
| #59 |
P1 Shotokan Gloves/Hair Color Modifier |
7E06DCXX+7E06DEYY
|
| #60 |
P2 Shotokan Gloves/Hair Color Modifier |
7E06FCXX+7E06FEYY
|
| #61 |
P1 Shotokan/Chun-Li/Classic Chun-Li Skin & Hair Color Modifier (Ryu, Ken, Akuma/Shin Akuma, and Dan) In-Game |
7E06C0??+7E06C1??+7E06C4??+7E06C5??+7E06C6??+7E06C7??+7E06C8??+7E06C9??+7E06CA??+7E06CB??
|
| #62 |
P2 Shotokan/Chun-Li/Classic Chun-Li Skin Color Modifier (Ryu, Ken, Akuma/Shin Akuma, and Dan) In-Game |
7E06E0??+7E06E1??+7E06E4??+7E06E5??+7E06E6??+7E06E7??+7E06E8??+7E06E9??+7E06EA??+7E06EB??
|
Comment utiliser les Cheats SNES:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
