Rockman _ Forte (Japan)
Cheats Codes Rockman _ Forte
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Rockman _ Forte (Japan) sur SNES.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Infinite Health |
7E0C2F1C
|
| #1 |
Infinite 9 Lives |
7E0B7E09
|
| #2 |
Have 1st 5 Units |
7E0B97FF
|
| #3 |
Have CD Sparkle + Info. |
7E0B98FF
|
| #4 |
Infinite 999 Bolts |
7E0B9CE7+7E0B9D03
|
| #5 |
Last Area Open |
7E0B79FF
|
| #6 |
Last Area Level |
7E0B7B00
|
| #7 |
Infinite Jumps (Bass) |
7E0C5C00
|
| #8 |
Invincible |
7E0C3031
|
| #9 |
Play as Megaman |
7E0B7600
|
| #10 |
Play as Bass |
7E0B7601
|
| #11 |
1 hit boss death |
7E19EF01+7E1A2F01
|
| #12 |
Infinite Rush Search/Infinite G. Boost |
7E0B929C
|
| #13 |
Infinite Eddie |
7E0B969C
|
| #14 |
Last drill is gone in the Ground Man Stage |
7E1C4104
|
| #15 |
Mega Buster Charged |
7E0C5B46
|
| #16 |
Rockman can shoot more weak shots |
7E0BB400
|
| #17 |
Forte can shoot more weak shots, Megaman can shoot more charged shots |
7E0BB500
|
| #18 |
Fast animations |
7E0C1601
|
| #19 |
Stage modifier |
7E0B7300
|
| #20 |
Checkpoint modifier |
7E0B7700
|
| #21 |
Sound Test activated when game boots |
3CD0-5FAF+0AD0-54DF+A3D0-540F+08D0-546F+4308-77D7
|
| #22 |
Jump In Midair - Megaman |
1DFB-7F05+5EFB-7F65+4D51-EDD5+E251-ED05+7C51-ED65+4D51-EDA5+3B51-EFD5+7F51-EF05+1D51-EF65
|
| #23 |
Jump In Midair - Bass |
E241-8D69
|
| #24 |
One Hit Kill |
4006-5F02
|
| #25 |
Invincibility Enemies |
1808-5FA2
|
| #26 |
Invincibility Fire |
187F-7D09
|
| #27 |
Invincibility Pits |
1D48-74D5
|
| #28 |
Invincibility Spikes |
1873-E400
|
| #29 |
Infinite All Weapons |
CB4A-7FDD+BA4A-7F0D+B24A-7F6D+6D4A-7FAD
|
| #30 |
Jump On Any Button To Open Door |
6D99-5D0C
|
| #31 |
Start With 9 Lives |
DBF9-7F07
|
| #32 |
Infinite Lives |
C2F7-EF04
|
| #33 |
Last Level Is Open |
EE1F-876D+6214-840D
|
| #34 |
Infinite Energy |
C20E-5D62
|
| #35 |
Start With 2X Energy |
764F-77A0
|
| #36 |
Start With 3/4 Energy |
F94F-77A0
|
| #37 |
Start With 1/2 Energy |
D34F-77A0
|
| #38 |
Start With 1/4 Energy |
D54F-77A0
|
| #39 |
Rapid Big Fire |
7E0C5B78
|
| #40 |
Rapid Medium Fire |
7E0C5B52
|
| #41 |
Moon Jump |
7E0C1C01
|
| #42 |
Always Have 999 Bolts |
7E0B9CE7+7E0B9D03
|
| #43 |
Palette Modifiers |
7E0422FF
|
| #44 |
Megaman/Rockman And Forte’s Color Modifier |
7E0C69BE
|
| #45 |
1 Hit Death |
7E1A2F01
|
| #46 |
1 Hit Boss Death (Alternate) |
7E19EF01
|
| #47 |
Shoot As Many R Buster Rounds Off Without Having To Recharge |
7E0BB401
|
| #48 |
Enemies Can’t Touch You |
7E0BB601
|
| #49 |
Infinite Sliding Time |
7E0C5401
|
| #50 |
Have All CDs |
E310-DADD+EE10-DA0D+EE10-DA6D+EE10-DAAD+EE10-D2DD+EE10-D20D+EE10-D26D+EE10-D2AD+EE10-D3DD+EE10-D30D+EE10-D36D+EE10-D3AD+FE10-DEDD
|
| #51 |
Infinite Mines |
7E0B869F
|
| #52 |
Infinite T. Blade |
7E0B8E9F
|
| #53 |
Infinite Ice Wall |
7E0B8C9F
|
| #54 |
Infinite W. Burner |
7E0B889F
|
| #55 |
Infinite S. Drill |
7E0B829F
|
| #56 |
Infinite L. Bolt |
7E0B849F
|
| #57 |
Infinite C. Vision |
7E0B909F
|
| #58 |
Infinite M. Cards |
7E0B8A9F
|
| #59 |
Infinite Spikestep & Capsule |
7E0B97F9
|
| #60 |
Infinite Gospel Booster/Rush Search |
7E0B929F
|
| #61 |
Infinite Beat Energy (Rockman Only !) |
7E0B949F
|
| #62 |
Infinite Eddie (Rockman Only !) |
7E0B969F
|
| #63 |
All & Infinite Subscreen Items |
7E0B97FF+7E0B98FF+7E0B99FF
|
| #64 |
Pillar of Fire 1 |
7E19FD00+7E1A3D00+7E1A7D00+7E1ABD00
|
| #65 |
Pillar of Fire 2 |
7E1AFD00+7E1B3D00+7E1B7D00+7E1BBD00
|
| #66 |
Pillar of Fire 3 |
7E1BFD00+7E1C3D00+7E1C7D00+7E1CBD00
|
| #67 |
Pillar of Fire 4 |
7E1CFD00+7E1D3D00+7E1D7D00+7E1DBD00
|
| #68 |
First Rising Block To Spikes Moves Incredably Slow |
7E16DC00
|
| #69 |
First Rising Block To Spikes Is Glitched (But Doesn’t Move) |
7E16C102
|
| #70 |
Second Rising Block To Spikes Is Glitched (But Doesn’t Move) |
7E16F102
|
| #71 |
Third Rising Block To Spikes Is Glitched (But Doesn’t Move) |
7E172102
|
| #72 |
Instant Health Recover |
ED79-E7D9
|
| #73 |
Have Health Recover Ability |
D079-EF09
|
| #74 |
All Special Items |
CB7A-546D+EE7A-54AD+BB7A-57AD
|
| #75 |
Scroll Through Weapons (L/R) |
DD74-5DA1
|
| #76 |
Mega Jump |
D5FE-54D1
|
| #77 |
Moon Jump |
DBFE-54D1
|
| #78 |
Hit Anywhere |
6D0E-7402
|
| #79 |
All Shop Items Available |
DD06-5DAD+DD0B-540D+D15F-8D0A
|
| #80 |
All Shop Items Available |
7E0BD002
|
| #81 |
2x Health Recovery Speed |
3179-ED69+7279-EDA9
|
| #82 |
Kill Armored Enemies |
6D0C-7F62+6D00-54D2
|
| #83 |
Walk Through Walls |
C9F4-7409+8201-7460
|
| #84 |
Always Drop Item Modifier |
CDFC-5FA9+DDFC-54D9+3CFC-5469
|
| #85 |
Invincibility against Enemies and Spikes |
DDF4-8761+CBF4-87A1+69F7-8D01+6D72-EF60
|
| #86 |
Blink ?? longer after being hit |
650E-5762
|
| #87 |
Take Less Damage |
3B03-57D2+D403-5702
|
| #88 |
Take Much Less Damage |
3B03-57D2+DF03-5702
|
Comment utiliser les Cheats SNES:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
