Mortal Kombat II (USA-Europe) (Game Genie)
Cheats Codes Mortal Kombat II
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Mortal Kombat II (USA-Europe) (Game Genie) sur SNES.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Infinite Continues |
C2C4-47AA
|
| #1 |
Start With 0 Continues |
DF8C-CDDA
|
| #2 |
Start With 2 Continues |
D78C-CDDA
|
| #3 |
Start With 6 Continues |
D58C-CDDA
|
| #4 |
Start With 8 Continues |
DB8C-CDDA
|
| #5 |
Player 1 Is Invincible |
C2B1-14F7
|
| #6 |
Player 2 Or Computer Is Killed By One Hit |
DDB5-1FF7
|
| #7 |
Player 2 Or Computer Is Invincible |
C2B5-14F7
|
| #8 |
Player 1 Is Killed By One Hit |
DDB1-1FF7
|
| #9 |
Disable Throws (2-Player Mode) |
622B-C7AC
|
| #10 |
Infinite Time |
6DC7-1DAA
|
| #11 |
Mileena’s Sai Throw Does Massive Damage |
06E1-17D4
|
| #12 |
Liu Kang’s High Fireball Does Massive Damage |
06E9-1DD7
|
| #13 |
Kung Lao’s Hat Throw Does Massive Damage |
06E2-1767
|
| #14 |
Cage’s Shadow Kick Does Massive Damage |
06EF-4767
|
| #15 |
Reptile’s Force Ball Does Massive Damage |
06EB-17AF
|
| #16 |
Shang Tsung’s Flaming Skull Attack Does Massive Damage |
06E0-4FA4
|
| #17 |
Kitana’s Fan Throw Does Massive Damage |
06E9-17A4
|
| #18 |
Baraka’s Blade Spark Does Massive Damage |
06EE-C4A4
|
| #19 |
Rayden’s Lightning Bolt Does Massive Damage |
06E4-34DF
|
| #20 |
Always Fight Kung Lao |
CBC6-3D6E+DDC6-3DAE
|
| #21 |
Always Fight Liu Kang |
CBC6-3D6E+DFC6-3DAE
|
| #22 |
Always Fight Cage |
CBC6-3D6E+D4C6-3DAE
|
| #23 |
Always Fight Baraka |
CBC6-3D6E+D7C6-3DAE
|
| #24 |
Always Fight Kitana |
CBC6-3D6E+D0C6-3DAE
|
| #25 |
Always Fight Mileena |
CBC6-3D6E+D9C6-3DAE
|
| #26 |
Always Fight Shang Tsung |
CBC6-3D6E+D1C6-3DAE
|
| #27 |
Always Fight Rayden |
CBC6-3D6E+D5C6-3DAE
|
| #28 |
Always Fight Sub-Zero |
CBC6-3D6E+D6C6-3DAE
|
| #29 |
Always Fight Reptile |
CBC6-3D6E+DBC6-3DAE
|
| #30 |
Always Fight Scorpion |
CBC6-3D6E+DCC6-3DAE
|
| #31 |
Always Fight Jax |
CBC6-3D6E+D8C6-3DAE
|
| #32 |
Always Fight Kintaro |
CBC6-3D6E+DAC6-3DAE
|
| #33 |
Always Fight Shao Kahn |
CBC6-3D6E+D2C6-3DAE
|
| #34 |
Always Fight Smoke |
CBC6-3D6E+D3C6-3DAE
|
| #35 |
Always Fight Noob Saibot |
CBC6-3D6E+DEC6-3DAE
|
| #36 |
Always Fight Jade |
CBC6-3D6E+FDC6-3DAE
|
| #37 |
Warps The Opponents |
E12A-176E
|
| #38 |
Scorpion’s Trip Is Disabled |
E127-176E
|
| #39 |
Awesome Fatalities !! |
CDEE-1F0A
|
| #40 |
Mileena’s Roll Always Bounces Up Like Blocked |
2228-37AE
|
| #41 |
Mileena’s Roll Doesn’t Bounce When Blocked |
DD28-37AE
|
| #42 |
Lao’s Hat High, Can Pull And Rethrow Quickly |
57E9-C76A
|
| #43 |
Lao Dive Kick Never Connects |
6D3B-47DA
|
| #44 |
Lao Dive Kick Never Connects, And Makes Random Sounds |
D935-47DA
|
| #45 |
Win 1 Round To See Ending |
FFC2-1F6A
|
| #46 |
1 Round Wins Match P1 |
C7C2-1F6A
|
| #47 |
Some Kicks Are Ultra Slow |
FFB4-3FF7
|
| #48 |
Almost All Kicks Are Ultra Slow |
DDB4-3FF7
|
| #49 |
2P Plays As Current CPU Opponent |
BBB0-37AE
|
| #50 |
5 Rounds of Fighting, Then Gameover |
BBBE-37AE
|
| #51 |
Many Sprites Are Scrambled (i.e. Dragon On Tomb Stage, New Champ Medal, Etc.) |
F9AC-3FF7
|
| #52 |
Both Players Locked Together On Far Left |
88E9-44B7
|
| #53 |
Player Color Inverted, Normal, Invisible Depending On Stage And Current Location |
C4E8-44B7
|
| #54 |
Different Projectiless Only Useful At Different Range, Some Not At All |
C4EA-44B7
|
| #55 |
Scrambled Fighters |
2469-340F
|
| #56 |
When You Select Players, It Plays A Random Sound (Players Don’t Pose On Select Screen) |
EEE5-140A
|
| #57 |
Mileena’s Telekick, Roll Combo |
DD20-37AE+BB28-376E
|
| #58 |
Mileena’s Roll Is Superfast (Better Version Than Previous Version) |
442B-3F6E
|
| #59 |
Mileena’s Roll Is Superfast And Goes Out of Full Screen/Glitches |
172B-3F6E
|
| #60 |
Mileena’s Roll Doesn’t Travel |
DD2B-3F6E
|
| #61 |
Alter Mileena’s Speed Modifier |
**2B-3F6E
|
| #62 |
Mileena’s Roll Only Useful In Close Quarters |
D828-3D6E
|
| #63 |
Mileena’s Roll Needs Practice |
7728-3D6E
|
| #64 |
Mileena’s Roll Is Bouncy Except In Close |
7828-3D6E
|
| #65 |
Mileena’s Roll Is Flawless |
0E28-3D6E
|
| #66 |
Mileena’s Roll Causes P2 Glitch Jump |
0228-3D6E
|
| #67 |
No In-Fight Music Except For Finishing Move |
0A28-3D6E
|
| #68 |
Blood Never Hits The Ground, More Blood (A Slower Game) |
82B4-3404
|
| #69 |
Mileena Roll Skips Across The Screen A Little Way |
1325-346E
|
| #70 |
Liu Kang’s Recovers From Low Fire Really Quick |
6D68-37DE
|
| #71 |
Liu’s Air Fire Locks Him In Place In Air |
6D66-376E
|
| #72 |
Liu’s High Ground Fire Is Disabled |
6D63-376E
|
| #73 |
Air Fire Hangs In Air Until You Throw High Or Low Fire |
6D65-376E
|
| #74 |
Uppercuts Take Longer To Direct Opponent |
EE67-1467
|
| #75 |
Weird Fights (Some Attacks Don’t Hit, Including Projectiles ; Try Different Fatalities) |
41B0-C4F7
|
| #76 |
Backgrounds Weird/Misplaced BG Layers |
346C-37AF
|
| #77 |
Enable Pause Anywhere In Game |
3464-340F
|
| #78 |
Enable Raiden’s Shock-Grab When Fighting Computer (Either Version) |
DDC1-3FA1
|
| #79 |
Have 127 Times More Fatality Time (MK2 V1.0) |
5EC2-CF02
|
| #80 |
Enable All 2-Player Rules/Moves When Fighting Computer |
6DCF-4D9D
|
| #81 |
Have 127 Times More Fatality Time (MK2 V1.1) |
5EC3-CF02
|
| #82 |
Enable All 2-Player Rules/Moves When Fighting Computer (MK2 V1.1) |
6DCF-4F9D
|
Comment utiliser les Cheats SNES:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
