Killer Instinct (USA)
Cheats Codes Killer Instinct
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Killer Instinct (USA) sur SNES.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Max Jumping Distance P1 |
7E08F3F8
|
| #1 |
Max Jumping Distance P2 |
7E08F7F8
|
| #2 |
Mid-Air Fighting |
7E05349A+7E05389A
|
| #3 |
Hyper Mode P1 |
7E067400
|
| #4 |
Hyper Mode P2 |
7E067800
|
| #5 |
Dimmed Background |
7E15CF01
|
| #6 |
Infinite Health P1 |
7E0D2478+7E0D2678
|
| #7 |
Infinite Health P2 |
7E0D2878+7E0D2A78
|
| #8 |
No Health P1 |
7E0D2400+7E0D2600
|
| #9 |
No Health P2 |
7E0D2800+7E0D2A00
|
| #10 |
Infinite Time to Continue P1 |
7E156409
|
| #11 |
Infinite Time To Continue P2 |
7E156809
|
| #12 |
P1 Character Modifier |
7E024E00
|
| #13 |
P2/CPU Modifier |
7E025200
|
| #14 |
P1 Jump Height Modifier |
7E08A300
|
| #15 |
P2 Jump Height Modifier |
7E08A760
|
| #16 |
Infinite Time To Select Character |
7E155109
|
| #17 |
Max Score P1 |
7E0EC33F+7E0EC442+7E0EC50F+7E0EC600
|
| #18 |
P1 Display Modifier |
7E053500
|
| #19 |
P2 Display Modifier |
7E053900
|
| #20 |
P1 Costume Color Modifier |
7E025000
|
| #21 |
P2 Costume Color Modifier |
7E025400
|
| #22 |
CPU Cannot Move/Attack |
7E0E0801
|
| #23 |
Infinite Danger Time |
7E0E09D4
|
| #24 |
1-Hit Dizzies CPU |
7E0E0A01
|
| #25 |
Danger Mode |
7E15B480
|
| #26 |
Game Speed Cheat Modifier |
7E024501
|
| #27 |
P2 Spinal Stays Transformed As Opponent |
7E0F0700
|
| #28 |
P1 Spinal Stays Transformed As Opponent |
7E0F0300
|
| #29 |
Projectiles Deflect Off P2 |
7E0FE740
|
| #30 |
Projectiles Deflect Off P1 |
7E0FE340
|
| #31 |
P2 Can’t Be Hit |
7E0EE300+7E0F2704
|
| #32 |
P1 Can’t Be Hit |
7E0EE700+7E0F2304
|
| #33 |
P2 Powered Up |
7E0EEA03
|
| #34 |
P1 Powered Up |
7E0EE603
|
| #35 |
Players Need 1 Round To Win |
7E0DEA01
|
| #36 |
P2 Needs 1 Round To Win |
7E0DE601
|
| #37 |
P1 Needs 1 Round To Win |
7E0DE201
|
| #38 |
MASTER CODE—MUST BE ENTERED |
3C61-D4DF
|
| #39 |
Play as Eyedol |
CBEC-37AF+6DE8-3D0F+6D64-44D5
|
| #40 |
Start a game and watch the ending [use practice mode to select different characters] |
CB64-4D61
|
| #41 |
Win after 1 victory |
CCE8-47D2
|
| #42 |
Win after 2 victories |
C8E8-47D2
|
| #43 |
Win after 3 victories |
CAE8-47D2
|
| #44 |
Win after 4 victories |
C2E8-47D2
|
| #45 |
Win after 5 victories |
C3E8-47D2
|
| #46 |
Player one takes all damage |
EEC1-34AF
|
| #47 |
Players can pass through each other |
1D1B-1DA7
|
| #48 |
Always fight Jago |
C265-1467+60E6-47D2
|
| #49 |
Always fight Combo |
C265-1467+6EE6-47D2
|
| #50 |
Always fight Thunder |
C265-1467+6BE6-47D2
|
| #51 |
Always fight Glacius |
C265-1467+6FE6-47D2
|
| #52 |
Always fight Cinder |
C265-1467+6DE6-47D2
|
| #53 |
Always fight Orchid |
C265-1467+64E6-47D2
|
| #54 |
Always fight Riptor |
C265-1467+B0E6-47D2
|
| #55 |
Always fight Sabrewulf |
C265-1467+CBE6-4702
|
| #56 |
Always fight Spinal |
C265-1467+CBEC-4702
|
| #57 |
Always fight Fulgore |
C265-1467+CBE8-4D62
|
| #58 |
Always fight Eyedol |
C265-1467+CBE8-4FA2
|
| #59 |
Lights Show When Logos Normally ZOOM In And Out |
EE87-C4D1
|
| #60 |
No-Mercy’s/Humiliations Declared 1-Hit Ultimates ! With A TON Of Bonus Points ! |
536F-4DA7
|
| #61 |
Players Can Only Inflict Damage At Medium Range (Good 2-Player Practice Mode) |
1B6E-47D7
|
| #62 |
Projectiles Don’t Appear, But They Hit Opponent, And You See Them Explode |
2B27-44D7
|
| #63 |
Humiliations Last Much Shorter |
D0A3-1F0F
|
| #64 |
Player 2/CPU Are Invisible |
3633-17AF
|
| #65 |
Combo Booster ! |
D08C-146F
|
| #66 |
When Energy Is Low, It Flashes Rainbow Colors ! |
EE64-3F07
|
| #67 |
When Energy Is Low, It ALWAYS Flashes Green ! |
DE64-3467
|
| #68 |
When Energy Is Low, It ALWAYS Flashes Red ! |
FC64-3407
|
| #69 |
Damage Meters Glitch When Character 1st Gets Hit |
EE6E-37D7
|
| #70 |
Start The Fight, And The 1st Player Wins ! |
DE66-3DD7
|
| #71 |
No Time Limit |
7966-3DD7
|
| #72 |
It Only Takes The CPU 1-Hit To Kill You ! (If You Block A Move, You Won’t Lose Energy) |
53C9-C4AF
|
| #73 |
Combo Handicap 1 |
D08C-17AF
|
| #74 |
Combo Handicap 2 |
D08C-1FAF
|
| #75 |
Combo Handicap 3 |
D08C-176F
|
| #76 |
Rooftop Knock-Offs Disabled (Even Sky Stage !) |
ACBE-44D7
|
| #77 |
Victim Falls Off Rooftops Unexpected Ways Periodically |
EEB0-1FD7
|
| #78 |
Get Pushed/Hopped Rightwards After Knocking Off Victim From Rooftop |
EEB0-1DA7
|
| #79 |
Victim Never Bounces In Air After Rooftop Knock-Off |
EEB0-1F07
|
| #80 |
Beat The Game After 6 Victories |
CEE8-47D2
|
| #81 |
Beat The Game After 7 Victories |
8DE8-47D2
|
| #82 |
Beat The Game After 8 Victories |
CFE8-47D2
|
| #83 |
Beat The Game After 9 Victories |
C4E8-47D2
|
| #84 |
Beat The Game After 10 Victories |
C7E8-47D2
|
| #85 |
No Jumps (Fighters Pose Oddly Instead) |
EEB1-1F0F
|
| #86 |
No Jumps (Fighters Try To Jump, And Flutter Instead) |
DDB1-140F
|
| #87 |
Players Can’t Jump Forward Or Back |
B5B0-17AF
|
| #88 |
Jumps Are Higher And Slower |
64B1-17AF
|
| #89 |
Up Jumps Are Lower / Forward Jumps Are SUPER High ! |
DDB1-170F
|
| #90 |
Up Jumps Are SUPER High ! |
DDB1-1F6F
|
| #91 |
Push Up To Teleport To Right Side (Players Can Walkthrough Each Other !) |
64B1-1FAF
|
| #92 |
Always Fight Whoever CPU Picks To Be First |
C265-1467
|
| #93 |
Play As Eyedol Or Jago |
CBEC-37AF
|
| #94 |
Play As Eyedol ONLY |
CBEC-37AF+CDE8-3D0F
|
| #95 |
Placing The "Non-Moving" Characters Code (Battle Plan) |
EDE6-47D2
|
| #96 |
Placing Eyedol Code (Battle Plan) |
7E0EF200
|
| #97 |
Placing Spinal Code (Battle Plan) |
7E0EF200
|
| #98 |
Laser Show During Intro — Stays That Way Forever (Neat To Watch) |
0087-C4D1
|
| #99 |
2nd Player Invisible |
3633-176F
|
| #100 |
Air Moves |
66B1-4764
|
| #101 |
Ultra Combo Only Counts As A Regular KILLER combo |
D5A2-14DF
|
| #102 |
Gives Spinal A Large Laserbeam That Emits From His Sword When Punch Buttons Are Pressed |
A113-DFDD
|
| #103 |
Stage Modifier |
CEE0-1DA2+32E0-1FD2+CEEF-1DD2+DDD3-570D
|
| #104 |
P1 Move Modifier |
93DD-3F07
|
| #105 |
P2 Move Modifier |
93DD-3407
|
| #106 |
Control CPU Player 1 |
EE65-4F04
|
| #107 |
Control CPU Player 2 |
EE6B-4FA4
|
| #108 |
Infinite Health |
3DC9-44D4+DDC9-4404+DDC9-4464
|
| #109 |
One Hit Kill |
6DC1-4F04
|
| #110 |
Hit Anywhere P1 |
EDB5-3F07+D2B5-3F67+0AB5-3FA7+CFB5-34D7+CFB5-3407
|
| #111 |
Invincibility P1 |
3DB6-3467+DDB6-34A7+EDB6-3707+A7B6-3767
|
| #112 |
Disable Blocking Both Players |
6DCA-37DD
|
| #113 |
Disable CPU Special Moves/Danger Moves |
CB24-CFDF+DD24-CF0F
|
| #114 |
Start a New Game to View Secret Eyedol Code & Credits |
876F-4F05+606F-4F65
|
| #115 |
Trade Attack Sounds |
2DA8-140D
|
| #116 |
Infinite No Mercy Time |
2DB4-340D
|
| #117 |
CPU Doesn’t Attack |
6DAD-4FD7
|
| #118 |
Eyedol Is A Selectable Character |
DCEC-376F+D8E8-3DDF
|
| #119 |
Always Fight Jago |
C265-1467+60E6-47D2
|
| #120 |
Always Fight Combo |
C265-1467+6EE6-47D2
|
| #121 |
Always Fight Thunder |
C265-1467+6BE6-47D2
|
| #122 |
Always Fight Glacius |
C265-1467+6FE6-47D2
|
| #123 |
Always Fight Cinder |
C265-1467+6DE6-47D2
|
| #124 |
Always Fight Orchid |
C265-1467+64E6-47D2
|
| #125 |
Always Fight Riptor |
C265-1467
|
| #126 |
Always Fight Sabrewulf |
C265-1467+CBE6-4702
|
| #127 |
Always Fight Spinal |
C265-1467+CBEC-4702
|
| #128 |
Always Fight Fulgore |
C265-1467+CBE8-4D62
|
| #129 |
Always Fight Eyedol |
C265-1467+CBE8-4FA2
|
| #130 |
Stay As Eyedol Once You Unlock Him Until You Lose And Choose Someone Else |
6D64-44D5
|
| #132 |
Play As Eyedol ONLY |
CBEC-37AF
|
| #136 |
Always Fight On Starting Stage |
01E2-47D2
|
| #137 |
Infinite Health P1 |
7E0D2478+7E0D2678
|
| #138 |
No Health P1 |
7E0D2400+7E0D2600
|
| #139 |
Infinite Health P2 |
7E0D2878+7E0D2A78
|
| #140 |
No Health P2 |
7E0D2800+7E0D2A00
|
| #141 |
Max Combos P2 – (Ultra Combo) |
7E111B80+7E111D13
|
| #142 |
Infinite Energy Player 1 ! |
7E0D2478
|
| #143 |
Combo Breakers |
7E0EE606
|
| #144 |
Play As Eyedol |
CBEC-37AF+6DE8-3D0F+6D64-44D5
|
| #145 |
Max Score P1 |
7E0EC33F+7E0EC442+7E0EC50F+7E0EC600
|
| #146 |
P1 Can’t Be Hit |
7E0EE700+7E0F2304
|
| #147 |
P2 Can’t Be Hit |
7E0EE300+7E0F2704
|
| #148 |
Mid-Air Fighting |
7E05349A+7E05389A
|
| #149 |
Projectile Speed Modifier (Both Players) |
7E0A3C00
|
| #150 |
Hit From Anywhere (Both Players) |
7E109301
|
| #151 |
Hit From Anywhere (Both Players) Version 2 |
7E10935A
|
| #152 |
Walk Through Each Other |
7E10BA01
|
| #153 |
Round End Status Modifier |
7E110800
|
| #154 |
Difficulty |
7E024C00
|
| #155 |
Easy Combo Breakers |
7E024A01
|
| #156 |
Random Select |
7E024701
|
| #157 |
Timer |
7E024800
|
| #158 |
Options Screen Music Modifier |
DD62-CF60
|
| #159 |
Skip Intro Screens |
6DED-CDD7+41ED-CD07
|
| #160 |
Skip VS Screen |
C8EC-3704
|
| #161 |
One Button Finishers and Humiliations |
DD84-CD6D
|
| #162 |
Enable Finishers During Round |
4083-3DAD+4083-34DD+408E-3D6D+408E-346D+AB8E-37DD
|
| #163 |
Almost One Button Moves/Enders/Finishers |
6D8C-CDAD
|
| #164 |
Walk Through Walls |
C2B8-3D64+C2B8-4D07
|
| #165 |
Eyedol’s Charge gives player HP |
DDA1-CD0F+CBA1-C7DF
|
Comment utiliser les Cheats SNES:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
