Tetris (USA)
Cheats Codes Tetris
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Tetris (USA) sur NES.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Max Score With 1 Piece |
AEEOUKAA
|
| #1 |
In Game B You Only Need 1 Line |
EYSEGYIX
|
| #2 |
In Game B You Only Need To Touch Something |
AASEGYIO
|
| #3 |
All Pieces Will Be The Same |
SXVPKASA
|
| #4 |
Puzzle Area Doesn’t Disappear On Pause |
TOUZYLTO
|
| #5 |
Two-player interactive game ! |
ENEALYNN
|
| #6 |
Need only complete 10 lines in game B |
APSEGYIZ
|
| #7 |
Must complete 50 lines in game B |
AISEGYIZ
|
| #8 |
Must complete 80 lines in game B |
EASEGYIZ
|
| #9 |
Faster ’forced’ fall rate |
PASAUPPE
|
| #10 |
Disable Game Over |
GAOPEILA+GGOPSZEN+YGOPVZAL+XPOPNZSX
|
| #11 |
Enable The Up Button |
GGXAVOPX+EGXANPLA+NYXEEPES+XTXEOOPK+PXKYENNN+LEKYONNY+ENKYXNNY+LEKYUNNY+GKKYKNNN+LNKYSNNY+OEKYVNNN+SXKYNNNY+VUKNENNY+PXKNONUN+AEKNXNNN+ENKNUNNY+AEKNKNNN+SXKNSNNY+PKKNVNNL+PXKNNNNN+ENSYONNY+ZESYXNNY+VKSYUNNY+PKSYKNNY+GKSYSNNN+ZXSYVNNN+OESYNNNN
|
| #12 |
Unfinished 2 Player Mode |
ZAUAPPPA+PAXELPAA
|
| #13 |
Level Modifier (0 - 9) |
0064:00
|
| #14 |
Fake Level Modifier (0 - 9) |
0067:00
|
| #15 |
Max Score (Ones & Tens) |
0073:99
|
| #16 |
Max Score (Hundreds & Thousands) |
0074:99
|
| #17 |
Max Score (Ten-Thousands, Hundred-Thousands) |
0075:99
|
| #18 |
Start At Game |
00C1:00
|
| #19 |
Always Play Music |
00C2:00
|
| #20 |
Line 1 |
0700:00
|
| #21 |
Line 2 |
0701:00
|
| #22 |
Line 3 |
0702:00
|
| #23 |
Line 4 |
0703:00
|
| #24 |
Line 5 |
0704:00
|
| #25 |
Line 6 |
0705:00
|
| #26 |
Total Lines Modifier (One’s And Ten’s Digits) |
0070:00
|
| #27 |
Total Lines Modifier (Hundred’s Digit) |
0071:00
|
| #28 |
’L’-Shaped Facing Left Encountered Modifier (One’s And Ten’s Digits) |
03F2:00
|
| #29 |
’L’-Shaped Facing Left Encountered Modifier (Hundred’s Digit) |
03F3:00
|
| #30 |
Square Block Encountered Modifier (One’s And Ten’s Digits) |
03F6:00
|
| #31 |
Square Block Encountered Modifier (Hundred’s Digit) |
03F7:00
|
| #32 |
4-Block Facing Right (One’s And Ten’s Digits) |
03F8:00
|
| #33 |
4-Block Facing Right (Hundred’s Digit) |
03F9:00
|
| #34 |
’L’-Shaped Facing Right Encountered Modifier (One’s And Ten’s Digits) |
03FA:00
|
| #35 |
’L’-Shaped Facing Right Encountered Modifier (Hundred’s Digit) |
03FB:00
|
| #36 |
Straight Piece (One’s And Ten’s Digits) |
03FC:00
|
| #37 |
Straight Piece (Hundred’s Digits) |
03FD:00
|
| #38 |
4-Block Facing Left (Hundred’s Digit) |
03F5:00
|
| #39 |
4-Block Facing Left (One’s And Ten’s Digits) |
03F4:00
|
| #40 |
4-Block Facing Downwards (i.e. ’ !’) (One’s And Ten’s Digits) |
03F0:00
|
| #41 |
4-Block Facing Downwards (i.e. ’ !’) (Hundred’s Digit) |
03F1:00
|
| #42 |
No Auto-Descend |
OKEAKPAO
|
| #43 |
Drop Pieces To Clear Line |
AEOPKZYL
|
| #44 |
Choose Your Ship (Game A Ending) |
AASPXXLA+AAVXNPAA+EZNZSPIA
|
| #45 |
Always Get ? Piece |
EYOOXPEI+OZXOEPIV+AAXOOOPP
|
| #46 |
Skip Rocket Screen |
NYSPEZLE
|
| #47 |
Pieces Fall at Level ? Rate |
XZNASPVZ+AANAVPGG
|
| #48 |
No Auto-Shift |
SXKAKPVT
|
| #49 |
Display Level 30 instead of 00 |
AUSPTTAA
|
| #50 |
Disable Level-up |
OXVOVLVV
|
| #51 |
Press Select to Speed Up |
VVXAVASA+GVXANENI
|
| #52 |
Press Select for Level 1 |
GVXANENI
|
| #53 |
Level-up every ? lines |
YOKOXUYE
|
| #54 |
Current Piece Modifier |
0062:02
|
| #55 |
Next Piece Modifier |
00BF:02
|
| #56 |
Press Select for Piece (Immediate) |
OXXAKEPK+ZEXASAPA+ZVXANENI
|
| #57 |
Press Select for Piece (Next) |
OXXAKEPK+ZEXASAPA+NUXANENS
|
| #58 |
Replace Music-1 with Unused Music |
PESAZILA
|
| #59 |
Replace Silence with Unused Music |
PAKVLZAA+SYSTAXKP
|
| #60 |
Play Demo Sequence |
GEVOVAIA
|
| #61 |
Auto-Shift (DAS) Delay Speed |
AESAKPAA
|
| #62 |
Auto-Shift (DAS) Shift Speed |
AEKESOZA
|
| #63 |
A+Start = 20 Levels Higher |
GPVEPKZA
|
| #64 |
Blocks Are Bright Green And Blue |
ZGUOVAYA
|
| #65 |
Blocks Go Through Each Other Allowing You To Get a Line Of Blocks |
TEKOGGIT
|
| #66 |
No More Score Max-Outs |
ENEOOGEZ
|
| #67 |
Play Unfinished 2-Player Mode (Long version with demo) |
VLNTGZPO+AANTIZAG+ZANTZZAA
|
| #68 |
Play Unfinished 2-Player Mode (Short version without demo) |
VUKEILXX
|
| #69 |
Music continues playing while paused |
AEXXLLIA
|
| #70 |
Changes the instruments |
XLVVYNYO
|
| #71 |
More Time To Decide The First Tetrimino |
ENEAKPAP
|
| #72 |
Blocks Never Drop (Press Down to descend) |
XVEAXPSK
|
| #73 |
The Current And Next Tetriminos Use Incorrect CHR Setting 2 |
PEEASALA
|
| #74 |
The Current And Next Tetriminos Use Incorrect CHR Setting 1 |
AEEASALA
|
| #75 |
Sepia |
LYVXEXTO
|
| #76 |
Greyscale |
YPVXEXTO
|
| #77 |
Dusk |
AYVXEXTO
|
| #78 |
Set Unused Title Screen music to play everywhere ; including all non-FF silence tracks |
PAKVLZAA+SYSTAXKP+XTEPNVSE
|
| #79 |
Set A-TYPE (Dance of the Sugar Plum Fairy ; Toreador Song) Critical music to play everywhere ; including all non-FF silence tracks |
TAKVLZAA+SYSTAXKP+XTEPNVSE
|
| #80 |
Set B-TYPE Critical music to play everywhere ; including all non-FF silence tracks |
YAKVLZAA+SYSTAXKP+XTEPNVSE
|
| #81 |
Set C-TYPE Critical music to play everywhere ; including all non-FF silence tracks |
AAKVLZAE+SYSTAXKP+XTEPNVSE
|
| #82 |
Set Naming music to play everywhere ; including all non-FF silence tracks |
PAKVLZAE+SYSTAXKP+XTEPNVSE
|
| #83 |
Set Congratulations screen (The March of the Toreadors) music to play everywhere ; including all non-FF silence tracks |
ZAKVLZAE+SYSTAXKP+XTEPNVSE
|
| #84 |
Set B-TYPE SUCCESS ! screen music to play everywhere ; including all non-FF silence tracks |
SYSTAXKP+XTEPNVSE+LAKVLZAE
|
| #85 |
Current Tetrimino Palette Setting 1 |
AAVEEZZA
|
| #86 |
Current Tetrimino Palette Setting 2 |
PAVEEZZA
|
| #87 |
Current Tetrimino Palette Setting 3 |
LAVEEZZA
|
| #88 |
Can’t see current or next Tetrimino |
PEEENAAA
|
| #89 |
Can’t See Next Tetrimino |
ALUESKOG
|
| #90 |
Displays Number of Pieces That comprise The current Tetrimino |
IAKEEZGA
|
| #91 |
Enables Height In A-TYPE |
OXSEGYSX
|
| #92 |
Enable Height Menu Selection in A-TYPE |
OXEAPISX+OZKAAISX
|
| #93 |
Displays Height In A-TYPE game |
OZOAGTSX
|
| #94 |
A-TYPE display in height enabled A-TYPE game |
ZAUEIVLE
|
| #95 |
Shows full height B-TYPE menu in A-TYPE selection |
OZEZGASX
|
| #96 |
Seizure Mode |
EKUVPATA
|
| #97 |
Shows the games’ RNG algorithm as blocks constantly in a constant regeneration state |
ESUAAYSL
|
| #98 |
Tetrimino Scrolls Across The Screen Fast From The Left |
KGEEXZSX
|
| #99 |
Tetrimino Scrolls Across The Screen Really Fast From The Left Side Of The Screen |
APEEXZSZ
|
| #100 |
Tetriminos fall in a very confusing manner and are placed normally |
EIEEXZSZ
|
| #101 |
Tetriminos are offset to the left |
OZOAUZSX
|
| #102 |
Start Game To Set Score With a score of 070000 Level 00 |
ENUAPYAG
|
| #103 |
Start game to set score with a random score of 0 ?0000 level 00 |
SEUAPYAG
|
| #104 |
Start game to set score with an impossible score of E02900 level 00 |
KKUAPYAK
|
| #105 |
No Time To Decide First Piece |
AAUEZYEZ
|
| #106 |
Infinite Time To Decide First Piece |
EKEEOPVT
|
| #107 |
Drop Piece Or Clear a Line To Gain a Tetris |
GEOONGAA
|
| #108 |
Tetrimino Backdrop Changes Palette Depending on Current Level |
PYOGZLAZ
|
| #109 |
The playfield is filled with purple zeros and you can’t see the stack |
LAXPYIGA
|
| #110 |
Can’t see current Tetrimino |
ELSANZSA
|
| #111 |
Tetrimino 1 is constantly placed |
NUKPSEAK
|
| #112 |
Current Tetrimino Is Mirrored To The Next Piece |
NLUANZZK
|
| #113 |
Next Tetrimino is Completely Random |
VVKONASA
|
| #115 |
Press Start To Skip Copyright Screen |
SPSXTGSZ
|
| #116 |
All Lines Clear Instantly |
PENPAYGA+AENOAYIA
|
| #117 |
No Line Animation |
AXUOTNOL
|
| #118 |
Screen Does Not Flash Upon Clearing a Tetris |
TPNPGVYL
|
| #119 |
Current Tetrimino Is Mirrored To The Next Tetrimino |
ZVSEUUNL
|
| #120 |
Tetrimino Background Is Blue |
PNOOAVVE+ZZUXOIAA+ZZEZKIAA+ZZUZOIAA+ZZUZSIAA
|
| #121 |
Tetrimino Background Is Red |
PNOOAVVE+IAUXOIAA+IAEZKIAA+TAUZOIAA+TAUZSIAA
|
| #122 |
Tetrimino Background Is Green |
PNOOAVVE+PAUXOIAE+PAEZKIAE+PAUZOIAE+PAUZSIAE
|
| #123 |
Tetrimino Background Is Orange |
PNOOAVVE+YZUXOIAA+YZEZKIAA+YZUZOIAA+YZUZSIAA
|
| #124 |
Tetrimino Background Is Purple |
PNOOAVVE+GAUXOIAA+GAEZKIAA+GAUZOIAA+GAUZSIAA
|
| #125 |
Tetrimino Background Is Turquoise |
PNOOAVVE+GAUXOIAE+GAEZKIAE+GAUZOIAE+GAUZSIAE
|
| #126 |
Tetrimino Background Is White |
PNOOAVVE+ALUXOIAA+ALEZKIAA+ALUZOIAA+ALUZSIAA
|
| #127 |
Drop piece to initiate the current cutscene |
EYEOVZVT
|
| #128 |
Unknown Palette Name |
PLVXEXTO
|
| #129 |
Vermillion Pallete |
LAXPYIGA
|
| #130 |
Beige Palette |
YTVXEXTO
|
| #131 |
Game Boy Mode |
NIVXEXTO
|
| #132 |
Silver Blue Palette |
OPVXEXTO
|
| #133 |
Pickle Palette |
EIVXEXTO
|
| #134 |
Night Palette |
EYVXEXTO
|
| #135 |
Disable I Piece |
ZASPKPZP
|
| #136 |
Press Select to Start Over Immediately |
AEXASAPA+NXXANENI
|
Comment utiliser les Cheats NES:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
