Super Mario Bros. + Duck Hunt + World Class Track Meet (USA)
Cheats Codes Super Mario Bros. + Duck Hunt + World Class Track Meet
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Super Mario Bros. + Duck Hunt + World Class Track Meet (USA) sur NES.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Hit Anywhere |
AAXSGZSY
|
| #1 |
Mario Modifier |
0754:00+0756:00
|
| #2 |
Invincible (Walk Through Enemies) |
079E:06
|
| #3 |
Invincible (Kill Enemies On Contact) |
079F:18
|
| #4 |
Infinite Time |
0787:0C
|
| #5 |
Enable Hard Mode |
07FC:01
|
| #6 |
Mario Always Moves As If He Has Gotten A Running Start |
0700:1C
|
| #7 |
Coins Modifier (Tens Digit) |
07ED:00
|
| #8 |
Coins Modifier (Seconds Digit) |
07EE:00
|
| #9 |
Level Text Modifier (i.e. 1-1, 1-2) |
075C:00
|
| #10 |
Max High Score (Tens) |
07DC:00
|
| #11 |
Max High Score (Hundreds) |
07DB:09
|
| #12 |
Max High Score (Thousands) |
07DA:09
|
| #13 |
Max High Score (Millions) |
07D9:09
|
| #14 |
Max High Score (Billions) |
07D8:09
|
| #15 |
Max High Score (Trillions) |
07D7:09
|
| #16 |
Round Modifier |
00C1:00
|
| #17 |
Max High Score (Ones) |
0319:09
|
| #18 |
Max High Score (Tens) |
0318:09
|
| #19 |
Max High Score (Hundreds) |
0317:09
|
| #20 |
Max High Score (Thousands) |
0316:09
|
| #21 |
Max High Score (Ten Thousands) |
0315:09
|
| #22 |
Max High Score (Hundred Thousands) |
0314:09
|
| #29 |
Display Unused Super Mario Bros. 2 Lost Levels Tiles At Game Select Menu |
YPSTLGPA
|
| #30 |
Fixes Duck Hunt Selection Palette To Match Super Mario Bros. / 2 |
TLXVYZPZ+YPUTAZTZ+YAUTPZIZ
|
| #31 |
Fixes World Class Track Meet Selection Palette To Match Super Mario Bros. / 2 |
TLUTLZYL+YPUTGXZZ+YAUTIZPZ
|
| #32 |
Replaces Duck Hunt ’Upper-Left Brick’ Tile With Unused Super Mario Bros. 2 Star Tile |
OYVTIVSZ
|
| #33 |
Infinite Ammo |
00BA:03
|
| #34 |
Infinite Ammo |
SZNIPPVG
|
| #35 |
Always Hit The Duck In Single-Duck Mode |
ELXSLZEI
|
| #36 |
Always Advance To The Next Round (Miss All Of The Targets To Get The Perfect Bonus) |
ALSIPLEI
|
| #37 |
Always Get The Perfect Bonus |
AASIAUZA+ALSIPLEI
|
| #38 |
Game D enabled |
GEOKTPLA
|
| #39 |
Always Clear The Level In Duck Hunt |
ZAOKNTAA
|
| #40 |
Always Clear The Level In Clay Shooting |
ZAKIPTAA
|
| #41 |
Ducks Fly Away Faster - Game A |
EISGNZEY
|
| #42 |
Ducks Never Fly Away - Game A |
IAVKKZVG
|
| #43 |
Can Continue Jumping On A Squished Enemy |
ESUISAEY
|
| #44 |
Can Continue Jumping On A Squished Enemy (Alt) |
ESXSOAEY
|
| #45 |
Double Mushroom Enemies Are The Black Beetles |
EIXKLYEY
|
| #46 |
Enemies And Powerups Can’t Move |
EIOTIPEY
|
| #47 |
Enemies And Powerups Don’t Fall ; Enemies Can Walk Thru Objects |
ENKISYEI
|
| #48 |
Enemies Are (Glitchy Looking) Bowsers |
ESNTSAEY
|
| #49 |
Enemies Are (Headless) Bowsers |
EYNOLAEI
|
| #50 |
Enemies Are Bullet Bill |
ENKTEAEI
|
| #51 |
Enemies Are Powerups |
ANEISAEI
|
| #52 |
Enemies Are Toad |
ENUTKAEI
|
| #53 |
Enemies Are Upside Down |
ENVVOAEI
|
| #54 |
Enemies Are Upside Down (Alt) |
EIVTNZEY
|
| #56 |
Enemies Don’t Die When You Jump On Them & Enemies Can Walk Thru Objects & Powerups Fall Down Fast |
EYNTGAEI
|
| #57 |
Enemies Don’t Die When You Jump On Them And Powerups Don’t Fall |
ENVIOYEI
|
| #58 |
Enemies Fall Through The Floor |
ENEKEZEI
|
| #59 |
Enemies Fall Thru The Floor And Powerups Don’t Fall |
EYNKSZEI
|
| #60 |
Enemies That Fall From One Platform To A Lower One Die |
ENEVTAEI
|
| #61 |
Jumping On An Enemy Gives You Points, But Does Not Kill Them |
ESETGAEY
|
| #62 |
Jumping On Enemies Are Worth 1000 Points |
ENOIKPEI
|
| #63 |
Jumping On Enemies Causes Them To Instantly Disappear |
ENVKSZEI
|
| #64 |
Less Enemies |
ENOGAPEI
|
| #65 |
Mushroom Enemies Are Black Beetles |
VENEAXSE
|
| #66 |
Mushroom Enemies Are Black Beetles (Alt) |
AAEGIZZA+AAXKGYZA
|
| #67 |
Mushroom Enemies Are Super Fast |
EYKKALEI
|
| #68 |
No Enemies |
EYKKLPEI
|
| #69 |
No Enemies (Alt) |
ESVGLPEY
|
| #70 |
Pipes You Can’t Go Down Contain Piranha Plants |
AENOOELZ
|
| #71 |
Single Mushroom Enemies Are The Black Beetles |
EIEGGZEY
|
| #72 |
Squished Enemies Can Get Back Up |
ENNGUZEI
|
| #73 |
Squished Mushrooms Can Be Kicked Like Turtle Shells |
ANSIOAEY
|
| #74 |
Turtles Are Toad |
EYOTEZEI
|
| #75 |
Enemies Die When They Touch You |
ESESSAEY
|
| #76 |
Invincibility (Enemies Die On Contact) |
AEESVATA
|
| #77 |
Invulnerability (Alt) |
EYOIVPEI
|
| #78 |
Invulnerability (Walk Through Enemies) |
EYXSNPEI
|
| #79 |
Invulnerability (Walk Thru Enemies) |
ENOSSAEI
|
| #80 |
Walk Thru Enemies And Powerups |
EYVIEAEI
|
| #81 |
Walk Thru Enemies And Powerups (Alt) |
EYVVTZEI
|
| #82 |
You Die If You’re Hit Once |
AIUIKPEY
|
| #83 |
You Die If You’re Hit Once (Alt) |
EIUIKPEY
|
| #84 |
You Never Die When Hit |
AYUIKPEY
|
| #85 |
Disable Audio |
ENSYLZEI
|
| #86 |
Song Modifier |
ZESYITAA+KESNPTSA
|
| #87 |
Theme Song Sounds Remixed |
AESYITAE
|
| #88 |
All ? Boxes Give 1ups |
ESNUUIEY
|
| #89 |
Automatically Shoot Fireballs (Unless holding B) |
EIXUYTEY
|
| #90 |
Can Always Shoot Fireballs |
AAXUZTLG
|
| #91 |
Can’t Powerup From Little Mario |
AAXIKELP
|
| #92 |
Don’t Flash Colors When Getting Firepower |
SXOLLXSE
|
| #93 |
Fireballs Don’t Bounce |
ENSVTPEI
|
| #94 |
Fireballs You Throw Cycle Back To Other Side Of Screen |
ANVLTTEI
|
| #95 |
Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups |
ESOUUGEY
|
| #96 |
Invincibility Star Moves Horizontally |
EINTGPEY
|
| #97 |
Invincibility Star Stay’s Put |
ENOUNGEI
|
| #98 |
Invincibility Stars Give Extra Live Instead |
EIOIKAEY
|
| #99 |
Mushroom Powerups Don’t Travel |
AEOUEGPP
|
| #100 |
Mushroom Powerups Give Temporary Invincibility Instead |
AAOIOETA
|
| #101 |
Mushrooms Give 1ups Instead |
IPXIKELP
|
| #102 |
Mushrooms Give Firepower |
ZAKIOAPA
|
| #103 |
Powerups Don’t Fall |
ESVSKYEY
|
| #104 |
Powerups Don’t Move |
ENOLUGEI
|
| #105 |
Powerups Move Slower After Bouncing Off Of An Object |
EYUTIPEI
|
| #106 |
Shoot 2 Fireballs At Once |
EYULLTEI
|
| #107 |
Some Powerups Don’t Move |
ESOLNGEY
|
| #108 |
Unpause For 9 Lives |
PEXEGOLX+ZSXETPYN
|
| #109 |
Unpause For ?? Background Modifier |
AEXEGOLZ+ZKXETPYY
|
| #110 |
Unpause For ?? Music Modifier |
ZEXEGOLZ+KNXETPYY+AEXEYPYA
|
| #111 |
Unpause For Firepower |
ZEXEGOLZ+TSXETPYY
|
| #112 |
Unpause For Hard Mode |
PEXEGOLZ+ZVXETPYN
|
| #113 |
Unpause For Stage Type Modifier |
AEXEGOLZ+TKXETPYN
|
| #114 |
Unpause To Become Big Mario (Visually) |
AEXEGOLZ+GSXETPYY
|
| #115 |
Unpause To Swim In The Air |
PEXEGOLZ+GEXETPYY
|
| #116 |
Unpause To Transform Visible Powerup Into ?? Modifier |
AEXEGOLZ+PUXETPYN+AEXEYPYA
|
| #117 |
Fall From The Sky To The Stage Starting Area |
0710:01
|
| #118 |
Mushroom Enemies Are Black Beetles |
076A:01
|
| #119 |
Beat World 1-1 And World 1-2 Is An Underwater ’Castle’ Stage |
VGOLIUVV
|
| #120 |
Start On A Glitch World 1 |
GXEPYENY+AVEOPAEZ+YEEOZALA
|
| #121 |
Start On A Glitch World 2 |
IXEPYENY+AVEOPAEZ+YEEOZALA
|
| #122 |
Start On A Glitch World Modifier |
TXEPYENY+AVEOPAEZ+YEEOZALA
|
| #123 |
Start On World 1-2 |
PEEPYENY+AVEOPAEZ+YEEOZALA+PEXAGIAA+GSXATITS
|
| #124 |
Start On World 1-3 |
LEEPYENY+AVEOPAEZ+YEEOZALA+ZEXAGIAA+GSXATITS
|
| #125 |
Start On World 1-4 |
GEEPYENY+AVEOPAEZ+YEEOZALA+LEXAGIAA+GSXATITS
|
| #126 |
Start On World 2-1 |
PEXAGIAA+YSXATITS
|
| #127 |
Start On World 2-2 |
TEEPYENY+AVEOPAEZ+YEEOZALA
|
| #128 |
Start On World 2-3 |
AEEPYENN+AVEOPAEZ+YEEOZALA
|
| #129 |
Start On World 2-4 |
PEEPYENN+AVEOPAEZ+YEEOZALA
|
| #130 |
Start On World 3-1 |
ZEXAGIAA+YSXATITS
|
| #131 |
Start On World 3-2 |
LEEPYENN+AVEOPAEZ+YEEOZALA
|
| #132 |
Start On World 3-3 |
GEEPYENN+AVEOPAEZ+YEEOZALA
|
| #133 |
Start On World 3-4 |
IEEPYENN+AVEOPAEZ+YEEOZALA
|
| #134 |
Start On World 4-1 |
LEXAGIAA+YSXATITS
|
| #135 |
Start On World 4-2 |
YEEPYENN+AVEOPAEZ+YEEOZALA
|
| #136 |
Start On World 4-3 |
POEPYENY+AVEOPAEZ+YEEOZALA
|
| #137 |
Start On World 4-4 |
ZOEPYENY+AVEOPAEZ+YEEOZALA
|
| #138 |
Start On World 5-1 |
GEXAGIAA+YSXATITS
|
| #139 |
Start On World 5-2 |
GOEPYENY+AVEOPAEZ+YEEOZALA
|
| #140 |
Start On World 5-3 |
IOEPYENY+AVEOPAEZ+YEEOZALA
|
| #141 |
Start On World 5-4 |
TOEPYENY+AVEOPAEZ+YEEOZALA
|
| #142 |
Start On World 6-1 |
IEXAGIAA+YSXATITS
|
| #143 |
Start On World 6-2 |
AOEPYENN+AVEOPAEZ+YEEOZALA
|
| #144 |
Start On World 6-3 |
POEPYENN+AVEOPAEZ+YEEOZALA
|
| #145 |
Start On World 6-4 |
ZOEPYENN+AVEOPAEZ+YEEOZALA
|
| #146 |
Start On World 7-1 |
TEXAGIAA+YSXATITS
|
| #147 |
Start On World 7-2 |
GOEPYENN+AVEOPAEZ+YEEOZALA
|
| #148 |
Start On World 7-3 |
TOEPYENN+AVEOPAEZ+YEEOZALA
|
| #149 |
Start On World 7-4 |
YOEPYENN+AVEOPAEZ+YEEOZALA
|
| #150 |
Start On World 8-1 |
YEXAGIAA+YSXATITS
|
| #151 |
Start On World 8-2 |
PXEPYENY+AVEOPAEZ+YEEOZALA
|
| #152 |
Start On World 8-3 |
ZXEPYENY+AVEOPAEZ+YEEOZALA
|
| #153 |
Start On World 8-4 |
LXEPYENY+AVEOPAEZ+YEEOZALA
|
| #154 |
All Blocks Give Coins |
EYULOTEI
|
| #155 |
Always Have Red Overalls On |
AIEAZTEI
|
| #156 |
Always Have White Overalls On (Alt) |
AYEAZTEI
|
| #157 |
Always Have White Overalls On |
AAEALTZA
|
| #158 |
Black Background Is Blue Sky |
EYOEGTEI
|
| #159 |
Blocks Turn Invisible After Hitting Them |
ESVLETEY
|
| #160 |
Breakable Blocks Are Non-Breakable Clouds |
EIUPKZEY
|
| #161 |
Bubbles Come Out Of Mario |
AANLZTLP
|
| #162 |
Bubbles Come Out Of Mario (Alt) |
EYNLPTEI
|
| #163 |
Change Stage Layout |
ENVOLIEI
|
| #164 |
Clouds, Trees, Fences In Underground Stages ; Clear Skys On Stages That Normally Have Clouds, Trees, Fences |
EIOPPGEY
|
| #165 |
Enemies Look Like Spring Boards |
ENSTNAEI
|
| #166 |
Fire Flower Looks Like Mushroom Powerup |
EPVUNGEL
|
| #167 |
Jump Like Your Swimming |
ENNVSYEI
|
| #168 |
Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit |
EYEAZTEI
|
| #169 |
No Hills Or Clouds In First Level |
SXOPEKSE
|
| #170 |
Pipes, Trees, Shrubs and Hills Are Red Instead Of Green |
EYKEATEI
|
| #171 |
Start Off As Big Mario And Mushrooms Make You Small |
ESOYGAEY
|
| #172 |
The Ground Is Clouds |
ESEPGGEY
|
| #173 |
Vines Grow Inside And Outside Pipes After Going Thru Them |
ESOOZPEY
|
| #174 |
Always Run |
EYKLLIEI
|
| #175 |
Always Start From Beginning Of Stage After Death |
AAEOGZZA
|
| #176 |
Always Swim (Land Or Water) |
AYSPAPEI
|
| #177 |
Always Walk Slowly |
EIULPIEY
|
| #178 |
Automatically Jump On Enemies |
ASNSSAEI
|
| #179 |
Automatically Jump On Enemies (Alt) |
EYOIOPEI
|
| #180 |
Demo Mode |
PENEGZAA
|
| #181 |
Death Takes You Inside Of Pipes (But You Can Get Stuck) |
ENOLZPEI
|
| #182 |
Infinite Lives |
SXSOPOVK
|
| #183 |
Infinite Time |
EISLZYEY
|
| #184 |
Infinite Time (Alt) |
OLNASNOO+EIOSLLEY
|
| #185 |
Instantly Go Down Pipes |
EYEUTZEI
|
| #186 |
Jump Normal In Water |
ASSUZGEY
|
| #187 |
Jump Through Blocks |
ESUINGEY
|
| #188 |
Jump Through Blocks (Alt) |
AEUSEGPA
|
| #189 |
Section Of Stage To Start At After Death Modifier |
AAEOGZZA+PAEOTZAA
|
| #190 |
Skip Entering Castle After Flagpole |
ENNULZEI
|
| #191 |
Start With 9 Lives |
AAVOZAZE
|
| #192 |
Super High Jump |
UOVLIGGX
|
| #193 |
Swim On Land |
AASPPPPA
|
| #194 |
Swim On Land (Alt) |
EYSPAPEI
|
| #195 |
The Very First Pipe In The Game Takes You To World 3-1 |
EIESNYEY
|
| #196 |
Walk On Air (After Jumping) |
EYESNIEI
|
| #197 |
Walk On Air After Jumping (Alt) |
ESXIUYEY
|
| #198 |
Walk Thru Objects (Right Direction) |
ENOSOIEI
|
| #199 |
Walk Thru Walls, Pipes Etc. |
ESOSNIEY
|
| #200 |
World Select Enabled |
AANAAXZG
|
| #201 |
World Select Enabled (Alt) |
EIVEYZEY
|
Comment utiliser les Cheats NES:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
