Super Mario Bros. + Duck Hunt (USA)
Cheats Codes Super Mario Bros. + Duck Hunt
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Super Mario Bros. + Duck Hunt (USA) sur NES.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Infinite Ammo |
00BA:03
|
| #1 |
It rains "200 point" icons |
VTLNKA
|
| #2 |
Timer counts up instead of down !! |
VVAANY
|
| #3 |
Jump as high as you want ! Works while standing, running, or turbo running ! |
AETLTK
|
| #4 |
Enemies can go thru pipes, walls, and blocks ! Mario as usual can’t go thru pipes, walls, or blocks. |
PIATYP
|
| #5 |
Mario can jump higher when walking, running, or turbo running ! Also, he jumps further only when normal running. |
AEAENT
|
| #6 |
Once you turn into Fire Mario, you will always be able to shoot fireballs, even if you turn small again until you die. |
PAZSKO
|
| #7 |
The pipes you can’t go down are upside-down, the pipes you can go down are normal. |
ANTOSA
|
| #8 |
Take no damage from most enemies ! |
PAASNO
|
| #9 |
Similar to "Take no damage from most enemies !" code |
PAZSSO
|
| #10 |
"Level Select" code !! |
YSAOPE+YEAOZA
|
| #11 |
Mario can swim everywhere, and you start some worlds about 1/2 way thru |
AAGOPO
|
| #12 |
Time starts at 900 instead of 400 |
VGYOKK
|
| #13 |
Start with 400 more seconds, and invincibility for the first 10 seconds. |
GUAOPO
|
| #14 |
Mario skates like gumby |
VTTNYA
|
| #15 |
Opens route to minus world ! at end of 1-2 |
LEAOGK
|
| #16 |
Mario always walks crouched down |
VGANYA
|
| #17 |
Mario turns big when he walks |
VTLNYA
|
| #18 |
Mario walks right thru enemies |
UATIUA
|
| #19 |
Everything is invisible except mario & enemies |
OKGASA
|
| #20 |
Mario starts out swimming |
NLTOGK
|
| #21 |
You can position Mario anywhere on the screen even when he’s moving by holding down the "A" button on controller #2. |
GSAENT
|
| #22 |
You can jump over the castle at the end of world 1-1 and keep on going. Also, going down tubes does weird things. |
VTPOZI
|
| #23 |
Most enemies are invisible, but they die when you touch them. |
KEATPE
|
| #24 |
Enemies don’t die when you jump on them, so by jumping on the same one over and over, you get several 1 up’s. But shooting them does kill them. |
KEATZE
|
| #25 |
Take no damage from touching enemies ! |
UAYIUA
|
| #26 |
Items that were worth 1,000 points, are now worth 1,000,000,000 points !! |
NYTELN
|
| #27 |
Time starts at 150 instead of 400 plus about 30 seconds of invincibility at the start of every life |
YNAOPO
|
| #28 |
Time starts with one extra minute 460 instead of 400 |
LEAOPO
|
| #29 |
Time starts at 600 instead of 400 plus about 10 seconds of invincibility at the start of every life |
LXAOPP
|
| #30 |
Time starts at 995 instead of 400 plus about 20 seconds of invincibility at the start of every life |
GVAOPP
|
| #31 |
Most enemies are gone |
TSLIIT
|
| #32 |
All enemies are gone ! |
TSPIIT
|
| #33 |
Little mario turns big when he jumps |
VGANZA
|
| #34 |
Big mario turns little when he jumps |
VGANPA
|
| #35 |
When little mario walks, he turns big, little, big, little, big, little, etc... |
VTLNGA
|
| #36 |
Mario has a seizure when he walks his legs move much faster than he’s walking. |
VTYNYA
|
| #37 |
Play as Game Boy mario (everything is black & white) |
NEPELA
|
| #38 |
When mario jumps while running, his little legs start running in mid air. |
VGANAA
|
| #39 |
Everything is offset by about 2 inches |
NTPOLE
|
| #40 |
Mario turns into the invisible man |
ZSYENT
|
| #41 |
Play at night |
ASTETE
|
| #42 |
Invincibility ! Let an enemy touch you and see what happens. |
SSASSA
|
| #43 |
Most enemies are frozen ! |
AALLEY
|
| #44 |
Swim without water (you’re always swimming) |
PIGOAP
|
| #45 |
Super mega jump, standing start only |
AETLIK
|
| #46 |
Mario has semi lunar descent |
GETLYG
|
| #47 |
Slow-motion, plus other neat stuff |
OVAAAE
|
| #48 |
No enemies, or in different places |
SYLOKG
|
| #49 |
Mario has variable jump heights. Sometimes he jumps high, sometimes low. |
YETLYG
|
| #50 |
Similar to above code |
PETLYG
|
| #51 |
Mario swims in some worlds (and different enemies) |
NTLOGK
|
| #52 |
Mario can’t shoot |
EAZLIT
|
| #53 |
Mario walks past castle at end of 1-1 and keeps on going forever |
AITOSA
|
| #54 |
All castles are missing, but game still plays normally. |
STPONE
|
| #55 |
After the first pipe, mario keeps on going forever (no obsticles) |
NTPOLS
|
| #56 |
Enemies follow you ! |
GNATUE
|
| #57 |
Invincibility ! Mario walks right thru enemies |
UATIUE
|
| #58 |
Mario can float for a very long time |
PAZULG
|
| #59 |
X-ray vision bizarre. Shows where hidden blocks are. |
STPENT
|
| #60 |
If you press the "A" button, you can position Mario anywhere on the screen. If you don’t press the "A" button, the screen won’t scroll |
ISAENT
|
| #61 |
Enemies that are up on blocks don’t fall down and other oddities |
TEYVPA
|
| #62 |
Infinite Ammo |
SZNIPPVG
|
| #63 |
Always Hit The Duck In Single-Duck Mode |
ELXSLZEI
|
| #64 |
Always Advance To The Next Round (Miss All Of The Targets To Get The Perfect Bonus) |
ALSIPLEI
|
| #65 |
Get The Perfect Bonus For Hitting At Least 10 Targets |
ZEUIYZAE
|
| #66 |
Always Get The Perfect Bonus |
AASIAUZA+ALSIPLEI
|
| #67 |
Get The Perfect Bonus Only For Hitting 20 Targets |
GPSIAUZA+ALSIPLEI
|
| #68 |
Game D enabled |
GEOKTPLA
|
| #69 |
Always Clear The Level In Duck Hunt |
ZAOKNTAA
|
| #70 |
Always Clear The Level In Clay Shooting |
ZAKIPTAA
|
| #71 |
Duck Won’t Fly Away |
SZVKKZVG
|
| #72 |
Ducks Fly Away Faster - Game A |
EISGNZEY
|
| #73 |
Ducks Never Fly Away - Game A |
IAVKKZVG
|
| #74 |
Hit Anywhere |
AAXSGZSY
|
| #75 |
Mario Modifier |
0754:00+0756:00
|
| #76 |
Invincible (Walk Through Enemies) |
079E:06
|
| #77 |
Invincible (Kill Enemies On Contact) |
079F:18
|
| #78 |
Infinite Time |
0787:0C
|
| #79 |
Enable Hard Mode |
07FC:01
|
| #80 |
Mario Always Moves As If He Has Gotten A Running Start |
0700:1C
|
| #81 |
Coins Modifier (Tens Digit) |
07ED:00
|
| #82 |
Coins Modifier (Seconds Digit) |
07EE:00
|
| #83 |
Level Text Modifier (i.e. 1-1, 1-2) |
075C:00
|
| #84 |
Max High Score (Tens) |
07DC:09
|
| #85 |
Max High Score (Hundreds) |
07DB:09
|
| #86 |
Max High Score (Thousands) |
07DA:09
|
| #87 |
Max High Score (Millions) |
07D9:09
|
| #88 |
Max High Score (Billions) |
07D8:09
|
| #89 |
Max High Score (Trillions) |
07D7:09
|
| #90 |
Round Modifier |
00C1:00
|
| #91 |
Max High Score (Ones) |
0319:09
|
| #92 |
Max High Score (Tens) |
0318:09
|
| #93 |
Max High Score (Hundreds) |
0317:09
|
| #94 |
Max High Score (Thousands) |
0316:09
|
| #95 |
Max High Score (Ten Thousands) |
0315:09
|
| #96 |
Max High Score (Hundred Thousands) |
0314:09
|
| #97 |
Disable Audio |
ENSYLZEI
|
| #98 |
Always Run |
EYKLLIEI
|
| #99 |
Always Walk Slowly (Right Direction) |
EYVUAIEI
|
| #100 |
Walk On Air (After Jumping) |
EYESNIEI
|
| #101 |
Walk On Air After Jumping (Alt) |
ESXIUYEY
|
| #102 |
Walk Thru Objects (Right Direction) |
ENOSOIEI
|
| #103 |
Air Bubbles Come Out Of Mario |
EYNLPTEI
|
| #104 |
No Enemies |
EYKKLPEI
|
| #105 |
Less Enemies |
ENOGAPEI
|
| #106 |
Enemies And Powerups Can’t Move |
EIOTIPEY
|
| #107 |
Always Walk Slowly |
EIULPIEY
|
| #108 |
Jump Thru Blocks |
ESUINGEY
|
| #109 |
Start Off As Big Mario And Mushrooms Make You Small (Visually Only) |
ESOYGAEY
|
| #110 |
Blocks Turn Invisible After Hitting Them |
ESVLETEY
|
| #111 |
Infinite Time |
EISLZYEY
|
| #112 |
Change Stage Layout |
ENVOLIEI
|
| #113 |
Double Mushroom Enemies Are Super Fast |
EYKKALEI
|
| #114 |
Enemies Are Toad |
ENUTKAEI
|
| #115 |
Enemies Are Bullet Bill |
ENKTEAEI
|
| #116 |
Enemies Look Like Spring Boards |
ENSTNAEI
|
| #117 |
Enemies Are Upside Down |
ENVVOAEI
|
| #118 |
Walk Thru Enemies And Powerups |
EYVVTZEI
|
| #119 |
Walk Thru Enemies And Powerups (Alt) |
EYVIEAEI
|
| #120 |
Enemies And Powerups Don’t Fall ; Enemies Can Walk Thru Objects |
ENKISYEI
|
| #121 |
Enemies Don’t Die When You Jump On Them And Powerups Don’t Fall |
ENVIOYEI
|
| #122 |
Enemies Fall Through The Floor |
ENEKEZEI
|
| #123 |
Enemies Don’t Die When You Jump On Them Enemies Can Walk Thru Objects And Powerups Fall Down Fast |
EYNTGAEI
|
| #124 |
Enemies Can’t Move |
ASNKSAEI
|
| #125 |
Enemies Fall Thru The Floor And Powerups Don’t Fall |
EYNKSZEI
|
| #126 |
Jump Like You’re Swimming |
ENNVSYEI
|
| #127 |
Jump Like Your Crouching |
EYEYGAEI
|
| #128 |
Enemies Are Powerups |
ANEISAEI
|
| #129 |
Invulnerability (Walk Thru Enemies) |
ENOSSAEI
|
| #130 |
Automatically Jump On Enemies (Alt) |
ASNSSAEI
|
| #131 |
Jumping On Enemies Are Worth 1000 Points |
ENOIKPEI
|
| #132 |
Jumping On Enemies Causes Them To Instantly Disappear |
ENVKSZEI
|
| #133 |
Squished Enemies Can Get Back Up |
ENNGUZEI
|
| #134 |
Clouds, Trees, Fences In Underground Stages ; Clear Skys On Stages That Normally Have Clouds, Trees, Fences |
EIOPPGEY
|
| #135 |
The Ground Is Clouds |
ESEPGGEY
|
| #136 |
Breakable Blocks Are Clouds |
EIUPKZEY
|
| #137 |
No Enemies (Alt) |
ESVGLPEY
|
| #138 |
Single Mushroom Enemies Are The Black Beetles |
EIEGGZEY
|
| #139 |
Enemies Are (Glitchy Looking) Bowsers |
ESNTSAEY
|
| #140 |
Enemies Are Upside Down (Alt) |
EIVTNZEY
|
| #141 |
Powerups Don’t Fall |
ESVSKYEY
|
| #142 |
Enemies Die When They Touch You |
ESESSAEY
|
| #143 |
Can Continue Jumping On A Squished Enemy (Easy 1ups) |
ESXSOAEY
|
| #144 |
Can Continue Jumping On A Squished Enemy (alt) |
ESUISAEY
|
| #145 |
Jumping On An Enemy Gives You Points, But Does Not Kill Them |
ESETGAEY
|
| #146 |
Squished Mushrooms Can Be Kicked Like Turtle Shells |
ANSIOAEY
|
| #147 |
All Blocks Give Coins |
EYULOTEI
|
| #148 |
All ? Boxes Give 1ups |
ESNUUIEY
|
| #149 |
Powerups Don’t Move |
ENOLUGEI
|
| #150 |
Some Powerups Don’t Move |
ESOLNGEY
|
| #151 |
Walk Thru Walls, Pipes Etc. |
ESOSNIEY
|
| #152 |
Double Mushroom Enemies Are The Black Beetles |
EIXKLYEY
|
| #153 |
Instantly Go Down Pipes |
EYEUTZEI
|
| #154 |
Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit |
EYEAZTEI
|
| #155 |
Black Background Is Blue Sky |
EYOEGTEI
|
| #156 |
Pipes, Trees, Shrubs and Hills Are Red Instead Of Green |
EYKEATEI
|
| #157 |
Enemies Are (Headless) Bowsers |
EYNOLAEI
|
| #158 |
Swim On Land |
EYSPAPEI
|
| #159 |
Going Down The Very First Pipe In The Game Takes You To A Far Away Land |
EYUKIZEI
|
| #160 |
The Very First Pipe In The Game Takes You To World 3-1 |
EIESNYEY
|
| #161 |
Look Like Luigi Until You Get Firepower |
ESNEPIEY
|
| #162 |
Vines Grow Inside And Outside Pipes After Going Thru Them |
ESOOZPEY
|
| #163 |
Falling Into Pits Takes You Inside Of Pipes (But You Can Get Stuck) |
ENOLZPEI
|
| #164 |
Enemies That Fall From One Platform To A Lower One Die |
ENEVTAEI
|
| #165 |
Automatically Jump On Enemies |
EYOIOPEI
|
| #166 |
Walk Thru Enemies |
EYOIVPEI
|
| #167 |
Walk Thru Enemies (alt) |
EYXSNPEI
|
| #168 |
Turtles Are Toad |
EYOTEZEI
|
| #169 |
You Die If You’re Hit Once |
EIUIKPEY
|
| #170 |
Invincibility Star Stay’s Put |
ENOUNGEI
|
| #171 |
Shoot 2 Fireballs At Once |
EYULLTEI
|
| #172 |
Fireballs Don’t Bounce |
ENSVTPEI
|
| #173 |
Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups |
ESOUUGEY
|
| #174 |
Invincibility Star Moves Horizontally |
EINTGPEY
|
| #175 |
Invincibility Stars Give Extra Live Instead |
EIOIKAEY
|
| #176 |
Automatically Shoot Fireballs (Unless holding B) |
EIXUYTEY
|
| #177 |
World Select |
EIVEYZEY
|
| #178 |
Demo Mode |
PENEGZAA
|
| #179 |
Always Walkbackwards |
OXEYZZSX
|
| #180 |
Mario And Enemies Wont Turn Around |
OUAZZS
|
Comment utiliser les Cheats NES:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
