Double Dragon II - The Revenge (USA)
Cheats Codes Double Dragon II - The Revenge
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Double Dragon II - The Revenge (USA) sur NES.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Infinite Lives P1 |
0432:05
|
| #1 |
Infinite Lives P2 |
0433:09
|
| #2 |
Almost Invincible |
03CC:F0
|
| #3 |
Infinite Health P2 |
041F:83
|
| #4 |
P1 Max Score [Tens & Hundredth] |
0486:99
|
| #5 |
P1 Max Score [Thousands & Millions] |
0487:99
|
| #6 |
P1 Max Score [Hundred-Thousands & Billions] |
0488:09
|
| #7 |
P2 Max Score [Tens & Hundredth] |
0489:99
|
| #8 |
P2 Max Score [Thousands & Millions] |
048A:99
|
| #9 |
P2 Max Score [Hundred-Thousands & Billions] |
048B:09
|
| #10 |
Kill Any Enemy Or Boss With 1 Knockdown |
0420:00+0421:00
|
| #11 |
Enemies Will Not Fight Back |
IIIEOO
|
| #12 |
Slow Motion |
KOTKOK
|
| #13 |
Enemies And Billy Are Invisible |
NOTZEY
|
| #14 |
No Sound |
ZOLAZO
|
| #15 |
Only Punching Affects Enemies And Billy |
GGGZEY
|
| #16 |
Billy And Enemies Fall Hard To The Ground When Knocked Down |
POTZZY
|
| #17 |
Enemies Get Sucked Into The Air When Hit (Be Careful This May Happen To Billy As Well) |
PTTXXX
|
| #18 |
Mode A Much More Power |
NYYLPE
|
| #19 |
Gain A Heart Everytime You Hit An Enemy |
EKINNL
|
| #20 |
Disable Level 4 Wall Trap |
NYZSIU
|
| #21 |
Enemies Slowly Rise To Their Death |
IIIZEY
|
| #22 |
Billy Disappears When Hit And Reappears At A Different Location |
EEIIOY
|
| #23 |
Enemies Are Stronger And Fall As If Falling Off A Cliff |
NEYZEY
|
| #24 |
Stronger Enemies (They Can Take More Punishment And Give It Back As Well) |
PEYZEY
|
| #25 |
Enemies Are Easier To Kill And So Is Billy |
UTTXXX
|
| #26 |
Stronger Lindas |
ZUPPIL
|
| #27 |
Weaker Lindas |
TEPPIL
|
| #28 |
Williams Has Half As Much Life |
TEAOIL
|
| #29 |
Williams Has 1 Half Times As Much Life |
YEAOIU
|
| #30 |
Williams Has Twice As Much Life |
IOAOIL
|
| #31 |
Rowper Has Half As Much Life |
AEPPPL
|
| #32 |
Rowper Has 1 Half Times As Much Life |
YEPPPU
|
| #33 |
Rowper Has Twice As Much Life |
IOPPPL
|
| #34 |
Linda Has Half As Much Life |
AEPPIL
|
| #35 |
Linda Has 1 Half Times As Much Life |
YEPPIU
|
| #36 |
Linda Has Twice As Much Life |
IOPPIL
|
| #37 |
Chin Has Half As Much Life |
ZEPOPU
|
| #38 |
Chin Has 1 Half Times As Much Life |
YOPOPU
|
| #39 |
Chin Has Twice As Much Life |
AUPOPL
|
| #40 |
Abobo Has Half As Much Life |
ZEPOIU
|
| #41 |
Abobo Has 1 Half Times As Much Life |
YOPOIU
|
| #42 |
Abobo Has Twice As Much Life |
ZXPOIU
|
| #43 |
Willie Has Half As Much Life |
ZOZPPU
|
| #44 |
Willie Has 1 Half Times As Much Life |
ZKZPPU
|
| #45 |
Willie Has Twice As Much Life |
ANZPPU
|
| #46 |
Jimmy [Final Boss] Has Half As Much Life |
ZUAOPU
|
| #47 |
Jimmy [Final Boss] Has 1 Half Times As Much Life |
EKAOPL
|
| #48 |
Jimmy [Final Boss] Has Twice As Much Life |
NNAOPU
|
| #49 |
P1 Starts With 128 Lives |
EAIVEV
|
| #50 |
P1 Starts With 259 Lives |
NYSVETGE
|
| #51 |
Slow-Motion, Streetfighter Style Death For Enemies |
SAPAIA
|
| #52 |
Rising Knee Goes Higher |
TOGEXT
|
| #53 |
Punch To Do Teleporting Jumpkick |
PVPEXG
|
| #54 |
P1 Can’t Be Touched |
IAYEAA
|
| #55 |
Start On Last Battle |
TALTXV
|
| #56 |
Start On Level 2 |
PAUTXTAA
|
| #57 |
Start On Level 3 |
ZAUTXTAA
|
| #58 |
Start On Level 8 |
GAUTXTAE
|
| #59 |
Start On The Final Boss |
TAUTXTAE
|
| #60 |
Billy Uses Closest Arm To Punch |
PEPENG
|
| #61 |
Billy Uses Farthest Arm To Punch |
NNZASK
|
| #62 |
Strange Cyclone Kick |
PAYEXT
|
| #63 |
Billy Punches Slowly |
PELAVG
|
| #64 |
Slower Moving Characters |
YUPOET
|
| #65 |
Enemies Duck 12% of the time, every 8 seconds |
YOEUALLE
|
| #66 |
Only 2 hits needed before you can upper-cut enemies |
PAVUELZA
|
| #67 |
Flashing Mode |
UNAGAL
|
| #68 |
Changes Colour |
ASIGAS
|
| #69 |
Enemies don’t fight back or fall over |
00C9:02+00CA:02
|
| #70 |
Move During Screen Freezes At The End Of Level |
0036:00
|
| #71 |
Stage Select |
AEXVGYAA+AAVNLGAA
|
| #72 |
Weapon Mod When Picking Up a Weapon |
OXVXKEPX+AEVXSEYA
|
| #73 |
When You Gain a Heart, the Heart Counter Resets to 900 Heart Points Instead of 0 |
PEKNSLAE
|
| #74 |
Fix Extra Lives Glitch |
SLNAKUSO
|
| #75 |
Rising Knee Easier To Do |
LOOAPZZU
|
| #76 |
Game over after you complete Mission 1 |
EOYTSI
|
| #77 |
Unarmed forward attack will cause enemies to transform into the Mission 1 enemy boss |
XXTANK
|
| #78 |
Unarmed forward attack becomes a jumping knee butt |
XUTANK
|
| #79 |
Unarmed forward attack becomes super uppercut |
UUTANK
|
| #80 |
Very different music |
XXTAYK
|
| #81 |
Slower Music / Strange Sound Effects |
SZYLNX
|
| #82 |
Some sound effects sound like they came from an Atari 2600 |
KEPATY
|
| #83 |
2nd Enemy almost always faces to the right |
EPTXLZ
|
| #84 |
Game is played in black & white (Gameboyish) |
ELLYZE
|
| #85 |
Game has a purple shade to it |
ULLYZE
|
| #86 |
Skip most of the intro to Mission 1 |
ZOZNNX
|
| #87 |
Mission 1 boss runs away |
EEZLNO
|
| #88 |
The go ahead finger always points upward / Can’t throw some weapons |
POPOTE
|
| #89 |
The go ahead finger never points |
ISZOPA
|
| #90 |
Hit Anywhere |
AAVZOIAZ+AANZNSZA+PTNXOIVK+XANXXSSX+SZVEOZSL+ZPVEXXNU+GAVEKZPP+ELVESZEI+AZNAOXSA+VGNAXXYL+SZNAUZTE+ATNAKZET+AAEXETYP
|
| #91 |
Fake start with 1/2 energy |
VVLZOP
|
| #92 |
View ending after the Mission 3 intro |
LXPPSS
|
| #93 |
Infinite knees to the face |
VSGPPL
|
| #94 |
Elbow to the back of the head drains you energy |
EIPOTS
|
| #95 |
Enemies don’t always fall down |
OLLZOA
|
| #96 |
Background is black, white, gray, & blue |
PITTSI
|
| #97 |
Stages change to different colors |
XXTKLP
|
| #98 |
Punches knock down with 1-hit |
AITXUY
|
| #99 |
Player, enemies, & weapons fall through the floor when knocked down |
KKIZLY
|
| #100 |
Fake start with 1/4 energy |
VVLZOO
|
| #101 |
One Hit Kills |
OXUPGLOU+PEUPIULZ+PAVXAILP+PAOEOVYY
|
| #102 |
Enemies never appear |
ZYZPPA
|
| #103 |
Discolored Stages |
IAGGPU
|
| #104 |
Mission 1 boss appears much earlier |
AGGAKN
|
| #105 |
Pitty-Pat Punches |
SSLUTX
|
| #106 |
Every other enemy almost always has a weapon |
LVZAGV
|
| #107 |
Player 1 is always facing to the right |
LVZAGT
|
| #108 |
Jump higher |
SGYAGK
|
| #109 |
Regular uppercuts knock enemies way up into the air |
YZAAEO
|
| #110 |
No music (Alternate) |
XTPAPL
|
| #111 |
Weird music |
ITIAGK
|
| #112 |
More Weird Music |
GEZEAL
|
| #113 |
No Music |
SUYETO
|
| #114 |
Fast Music |
AAAAAG
|
| #115 |
Music missing beats |
ZVAAAZ
|
| #116 |
More Strange Music |
IPGAGG
|
| #117 |
Some SFX last longer or loop |
LUZATK
|
| #118 |
Red Health Display |
EZIZOE
|
| #119 |
The screen scrolls further to the right |
AIIISX
|
| #120 |
Enemies fall straight up & down when they are knocked down |
GKZZAT
|
| #121 |
Can’t throw pipes once you pick them up |
AIIEGK
|
| #122 |
Removes some beats to the music & adds a tapping noise to parts of it. |
YZZAAG
|
| #123 |
Player 1 Starts With 8 Lives |
AASVETGE
|
| #124 |
Player 2 Starts With 8 Lives |
AAVVSTGE
|
| #125 |
Player 1 Starts With 1 Life |
PASVETGA
|
| #126 |
Player 2 Starts With 1 Life |
PAVVSTGA
|
| #127 |
Never Lose Lives From Falling |
SZXAYKVS
|
| #128 |
Never Lose Lives From Low Energy |
SXOANXVS
|
| #129 |
Never Lose Lives From Water |
SZVESUVS
|
| #130 |
Start On Mission 4 |
LAUTXTAA
|
| #131 |
Start On Mission 5 |
IAUTXTAA
|
| #132 |
Start On Mission 6 |
TAUTXTAA
|
| #133 |
Start On Mission 7 |
PAUTXTAE
|
| #134 |
Slow Down Gameplay |
NNEVOIAE
|
| #135 |
Speed Up Game |
EEEVOIAA
|
| #136 |
Enables A Beta Difficulty Selection |
AANNAIEA+AENNGLEA
|
| #137 |
Infinite Lives |
0432:05
|
| #138 |
Almost Invincible |
03CC:40
|
| #139 |
Infinite Health |
041E:31
|
| #140 |
Infinite Health P1 |
041E:83
|
| #141 |
Character Modifier P1 |
00BF:00
|
| #142 |
Score Modifier P1 |
0484:00+0485:00+0486:00
|
| #143 |
P1 Max Score (Tens & Hundredth) |
0486:99
|
| #144 |
P1 Max Score (Thousands & Millions) |
0487:99
|
| #145 |
P1 Max Score (Hundred-Thousands & Billions) |
0488:09
|
| #146 |
Speed Up Game |
00F1:01
|
| #147 |
Character Modifier P2 |
00C0:00
|
| #148 |
P2 Max Score (Tens & Hundredth) |
0489:99
|
| #149 |
P2 Max Score (Thousands & Millions) |
048A:99
|
| #150 |
P2 Max Score (Hundred-Thousands & Billions) |
048B:09
|
| #151 |
Mission 3 Helicopter door is always open (not visually) |
KGZLUG
|
| #152 |
Advance through the game in seconds |
KOLPGS
|
| #153 |
1 Hit kill from some enemies |
XXGOES
|
| #154 |
Can only perform 1 elbow to the back of the head instead of 3 |
EIPOIS
|
| #155 |
Can perform an infinite amount of elbows to the back of the head instead of only 3 |
EIPOYS
|
| #156 |
Weird enemy movement |
KUPUTL
|
| #157 |
Music plays much faster |
STAAAG
|
| #158 |
Weapon Modifier |
0446:BE
|
| #159 |
Enemy Modifier 1 |
00C1:00
|
| #160 |
Enemy Modifier 2 |
00C2:00
|
| #161 |
Invincibility Enemies |
AANELEAZ
|
| #162 |
Enemies Die Automatically |
OZULYPOU+YZUUAOPZ
|
| #165 |
Player 1 is untouchable |
03CC:30
|
| #167 |
Skip Intro Screens |
TXSVSYSV+XPNTKSTG
|
| #168 |
Fight Fewer Enemies |
003E:00
|
| #169 |
Flashing Colors |
PYKILESX
|
| #170 |
Advance Through the Game in Seconds |
0424:01
|
| #177 |
Skip Story Intro |
OZKYUUPX
|
Comment utiliser les Cheats NES:
-
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