Super Street Fighter II (USA)
Cheats Codes Super Street Fighter II
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Super Street Fighter II (USA) sur Megadrive.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Both characters turn back to there original color when hit |
CTSA-AAAR
|
| #2 |
MASTER CODE—MUST BE ENTERED |
M27T-AA86
|
| #3 |
Don’t take damage except from throws or grabs—both players |
AKKA-CA2L
|
| #4 |
Both players start with 1/4 health |
FTGA-AAFN
|
| #5 |
Both players start with 1/2 health |
MAGA-AAFN
|
| #6 |
Both players start with 3/4 health |
TTGA-AAFN
|
| #7 |
Allows up to 7 turbo stars on Start Game |
CCTA-AAEC
|
| #8 |
1st normal hit wins (except throws or grabs) |
RFJT-C60L
|
| #9 |
Dizziness doesn’t last |
RHEA-C6ZN
|
| #10 |
No charging required for some special moves |
CMNT-DTWC
|
| #11 |
Some special moves can be done in the air |
AC5A-CAB2
|
| #12 |
Every hit sets opponent on fire |
RFHT-C614+GBHT-DE92
|
| #13 |
Every hit sets opponent on fire and knocks him down |
RFHT-C614+DBHT-DE92
|
| #14 |
Every hit zaps opponent and knocks him down |
RFHT-C614+DKHT-DE92
|
| #15 |
Every hit knocks opponent down |
RFHT-C614+DVHT-DE92
|
| #16 |
Every hit is a "hard hit"—opponent almost never gets knocked down |
RFHT-C614+BKHT-DE92
|
| #17 |
Jab projectiles go much slower for Ryu, Ken, Dhalsim, Guile, and Dee Jay |
PVST-D930
|
| #18 |
Jab projectiles go much slower for Chun-li |
PVYA-D920
|
| #19 |
Jab projectiles go much slower for Sagat |
PVWT-D926
|
| #20 |
Fierce projectiles go much faster for Ryu, Ken, Dhalsim, Guile, and Dee Jay |
GVST-DZ34
|
| #21 |
Fierce projectiles go much faster for Chun-li |
GVYA-DZ24
|
| #22 |
Fierce projectiles go much faster for Sagat |
6KWT-DS3A
|
| #23 |
Ryu’s jab dragon punch [very near] does more damage |
AF4A-G9AE
|
| #24 |
Ken’s roundhouse hurricane kick does much more damage |
AF5T-G9GE
|
| #25 |
Ken’s fierce fireball does more damage |
AF6A-G9FJ
|
| #26 |
E. Honda’s fierce sumo torpedo does more damage |
AK8T-G9D8
|
| #27 |
Blanka’s fierce forward ball does more damage |
B8AT-G9FE
|
| #28 |
Guile’s fierce sonic boom does more damage |
AGDT-G9D8
|
| #29 |
Chun-li’s fireball does more damage |
D4GT-G9HA
|
| #30 |
Dhalsim’s fierce yoga fire does more damage |
AGMA-G9AJ
|
| #31 |
Sagat’s fierce high tiger does more damage |
AGST-G9BJ
|
| #32 |
Fei Long’s roundhouse dragon kick does more damage |
AL9T-G9CE
|
| #33 |
Dee Jay’s fierce Max Out does more damage |
D5DA-G9C4
|
| #34 |
Cammy’s roundhouse cannon drill does more damage |
AG1T-G9DE
|
| #35 |
M. Bison’s fierce psycho crusher does more damage |
AGNA-G9D4
|
| #36 |
P1 Can Perform Moves in Mid-Air |
FF80C0:0000
|
| #37 |
P2 Can Perform Moves in Mid-Air |
FF8340:0000
|
| #38 |
Hyper Mode P1 |
FF801A:0000
|
| #39 |
Hyper Mode P2 |
FF829A:0000
|
| #40 |
P1 Costume Modifier |
FF828C:0000
|
| #41 |
P2 Costume Modifier |
FF858C:0000
|
| #42 |
All P1 Hits/Projectiles Burn [Blue] |
FF8360:0022+FF8362:0022
|
| #43 |
All P1 Hits/Projectiles Burn [Red] |
FF8360:002A+FF8362:002A
|
| #44 |
All P2 Hits/Projectiles Burn [Blue] |
FF80E0:0022+FF80E2:0022
|
| #45 |
All P2 Hits/Projectiles Burn [Red] |
FF80E0:002A+FF80E2:002A
|
| #46 |
P1 Can’t Be Hit [Can still be grabbed] |
FF80EC:0010
|
| #47 |
P2 Can’t Be Hit [Can still be grabbed] |
FF83EC:0010
|
| #48 |
CPU don’t fight back |
RHSA-CAL4
|
| #49 |
Dee Jay,Ryu,Guile,Ken,Chun Li,Dhalsim,Sagat have a combo fireball |
A7HA-CAAR
|
| #50 |
Ken can’t throw fireball |
APTA-C5AG
|
| #51 |
Hyper Ken and Ryu |
WK0A-CAE4
|
| #52 |
Player 2 or CPU is untouchable |
JKFA-CJHW
|
| #53 |
Both characters are untouchable |
JKFA-CJSN
|
| #54 |
CPU or Player 2 is untouchable, hit yourself anywhere |
JKFA-CJH6
|
| #55 |
Ken fireball don’t go no where |
DBTA-CA2A
|
| #56 |
Ken can’t throw fireball |
DBTA-CA2G
|
| #57 |
Ken fireball don’t go no where |
DBTA-CA2Y
|
| #58 |
Ken fireball is below |
ABTA-CA28
|
| #59 |
Ken and Ryu’s dragon punch are fast |
AB1A-CRRN
|
| #60 |
Blanka’s cannon ball can hit anybody from any distance |
B8AT-G9FA
|
| #61 |
Jump and you’re untouchable |
BT5T-AABC
|
| #62 |
Untouchable |
BN5T-AABC
|
| #63 |
Both Players Are Hyper |
ZYKA-ATKG
|
| #64 |
One Hit For CPU |
AJGA-AZFJ
|
| #65 |
Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Do Less Damage |
CVGT-CA8R
|
| #66 |
Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Don’t Harm Characters At All |
DVGT-CA8R
|
| #67 |
Infinite Energy |
9VET-BCBC+0BET-AABE+HZET-ABBG
|
| #68 |
Infinite Time |
AX8T-AAB4
|
| #69 |
Hyper Fireball Speed |
9VTT-DGCJ+BBTT-CACL+97TT-CACN+JKTT-CPCR
|
| #70 |
Always Hyper Fireball |
SXRT-D4B0+AXRT-CAB2
|
| #71 |
Only Ken And Ryu Can Throw Fireballs |
AB0T-DATW
|
| #72 |
Ken and Ryu Hurricane Kicks Are Faster |
RB1T-CRDG
|
| #76 |
Fighters can hit anywhere |
EBLT-DANL
|
| #77 |
Guile can grab or throw fighters from anywhere on the ground |
ARET-DEXJ
|
| #78 |
Players Jump Faster (Doesn’t Work For The Computer) |
HXKT-DAMA+NDKT-CCDC
|
| #79 |
Players Jump Slower (Doesn’t Work For The Computer) |
HXKT-DAMA+6DKT-CADC
|
| #80 |
Ryu Can’t Throw Fireballs |
DFTT-D924
|
| #81 |
Timer Always 99 Or 66 |
SAMA-AATE
|
| #82 |
All Super Moves Disable |
MALA-AATE
|
| #83 |
Ryu, Ken, Sagat Can Throw You Anywhere |
GVZA-DA36
|
| #84 |
Ken Has Combo Fireballs |
FVTA-DA30
|
| #85 |
Color Background |
LVEA-DA30
|
| #86 |
Fighters Fall From The Sky When Thrown |
HGFA-A30C
|
| #87 |
Infinite Time |
AM8T-AA34
|
| #88 |
Player 1 Is Invincible Against Regular Hits (They Are All Moves, Except Fireballs And Throws) |
RFFT-C6TG
|
| #89 |
Disable Throws |
RYMT-A6W8
|
| #90 |
Fireballs Are Harmless |
RZGT-C6XJ
|
| #91 |
Guile, Dhalsim, Deejay, Sagat Have Combo Fireballs |
KBST-CELE
|
| #92 |
Characters In Hyper Mode |
8NKA-A0VG
|
| #93 |
Game Start Star Modifier |
FFFCE8:0000
|
| #94 |
Infinite Time |
FF986E:0098
|
| #95 |
Fake Infinite Health Player 1 |
FF80E8:0063
|
| #96 |
Infintie Health Player 1 |
FF803C:0063
|
| #97 |
Player 1 Win Modifier |
FF828A:0000
|
| #98 |
Player 1 Action Modifier |
FF8046:0000
|
| #99 |
Fake Infinite Health P2 |
FF83E8:0063
|
| #100 |
Player 2 Win Modifier |
FF858A:0000
|
| #101 |
Player 2 Action Modifier |
FF8346:0000
|
| #102 |
Player 2 Has No Health |
FF833C:0000
|
| #103 |
Character Modifier P1 |
FF828A:0000
|
| #104 |
Character Modifier P2 |
FF858A:0000
|
| #105 |
P1 Attack Level Modifier (0-7) |
FFFCEA:0000
|
| #106 |
P2 Attack Level Modifier (0-7) |
FFFCEA:0000
|
| #107 |
Stage Modifier (All Modes) |
FF97E0:0000
|
| #108 |
Rapid Attacks P1 |
FF8290:0000
|
| #109 |
Rapid Attacks P2 |
FF8590:0000
|
| #110 |
All P1 Projectiles Are Normal |
FF8360:0014+FF836:20014
|
| #111 |
All P1 Hits/Projectiles Shock |
FF8360:001A+FF8362:001A
|
| #112 |
All P1 Hits/Projectiles Burn |
FF8360:002A+FF8362:002A
|
| #113 |
All P2 Projectiles Are Normal |
FF80E0:0014+FF80E2:0014
|
| #114 |
All P2 Hits/Projectiles Shock |
FF80E0:001A+FF80E2:001A
|
| #115 |
All P2 Hits/Projectiles Burn |
FF80E0:002A+FF80E2:002A
|
| #116 |
Stage Music Modifier |
FFA5D8:0075
|
| #117 |
All P1 Hits/Projectiles Burn (Blue) |
FF8360:0022+FF8362:0022
|
| #118 |
All P2 Hits/Projectiles Burn (Blue) |
FF80E0:0022+FF80E2:0022
|
| #119 |
P1 Throws Disabled |
FF82CA:0000+FF82CA:0000+FF82CC:0000
|
| #120 |
P2 Throws Disabled |
FF804A:0000+FF804A:0000+FF804C:0000
|
| #121 |
fighters can hit anywhere #2 |
EBLT-DA0R
|
| #122 |
Zangief regular grabs from anywhere |
AS4T-CAE8
|
| #123 |
Zangief air throw (hold forward down and push the B or C button |
AS4T-CYSE+AS4T-C4HW
|
| #124 |
Zangief auto spin attack |
AS5T-CK98
|
| #125 |
Zangief can grab you with his Spinning Piledriver and Suplex move from anywhere |
AS6T-C530
|
| #126 |
Zangief automatically can do a suplex |
AS5T-CSX8+AS6T-C530
|
| #127 |
Both characters are untouchble (not from throws) |
ABMT-C70L
|
| #128 |
Ryu and ken can do shoryuken fire balls |
AB0T-DJTW
|
| #129 |
Ryu and ken can do shoryuken fire balls (ken does his shoryuken) |
AB0T-DTTW
|
| #130 |
ryu and ken can hurt the players with there shoryuken without even touching them |
AB0T-D582
|
| #131 |
ryu and ken release there fire ball fast |
AB0T-DVER
|
| #132 |
ryu and ken Hurricane Kicks moves further |
AB1T-DRDG
|
| #133 |
Always Play In Car Bonus Stage |
REHA-A6W0+HTHA-BAC2+CAHA-AAC4+J2HA-AA5A
|
| #134 |
Always Play In Barrels Bonus Stage |
REHA-A6W0+HTHA-BAC2+CJHA-AAC4+J2HA-AA5A
|
| #135 |
Always Play In Bricks Bonus Stage |
REHA-A6W0+HTHA-BAC2+CEHA-AAC4+J2HA-AA5A
|
| #136 |
Hit Anywhere Both Players |
PKFT-CYWY+HVFT-CAC0+Z3FT-C042
|
| #137 |
Go to all three bonus stages |
REHA-A6W0+J2HA-AA5A
|
| #138 |
cpu hit themself by regular attacks from anywhere and hit the opponents with regular combo attacks |
AFFT-CAJC
|
| #139 |
untouchble to regular attacks and projectiles |
AFFT-CAJN
|
| #140 |
Both players are untouchble |
AVMT-CA0L
|
| #141 |
players always stuck together |
AVMT-CAZG
|
| #142 |
Skip Intro Screens |
C3WT-AA32+A3WT-AA4J+RFXA-A6WR+RZXA-A6WY
|
| #143 |
Skip VS Screen |
SC9T-B200
|
| #144 |
Ken and Ryu throw there fire balls with a spinning kick |
AB0T-DATW
|
| #145 |
Ken can throw combo fireballs |
ABTA-CAB0
|
| #146 |
Regular Punch And Kicks Has a Combo Attack For Both Players |
AFFT-CG6J
|
| #147 |
Both Players Take Less Damage From Hits |
AFFT-CG76
|
| #148 |
CPU Can’t Hit You With Regular Attacks |
AFFT-CAAE
|
| #149 |
CPU Gets Hurt When Attacking With Regular Hits |
AFFT-CCAC
|
| #150 |
You Can Have a Combo Attack And CPU Get Hurt When Hitting You |
AFFT-CAAC
|
| #151 |
Player 1 Is Hyper |
AC2T-CAD6
|
| #152 |
Player 1 Can Move When The Fight Start |
AC2T-CAEC
|
| #153 |
Both Players Can’t Be Pushed Back When Hit (Works only on ground) |
A88A-CAAW
|
| #154 |
Both Players Get Set On Fire When Hit (Works only on ground) |
A88A-CAXA
|
| #155 |
Choose Same Character up to 8 Times in Group Mode |
FFFCF0:0008
|
| #156 |
Freeze Time Continue |
FF8285:0009
|
| #157 |
Infinite Time - Time Challenge |
AM8A-AA6C
|
| #158 |
Select Options on Title Screen for Debug Menu |
04TT-BW8A
|
| #159 |
Freeze Timer |
FF986F:0000
|
| #160 |
Choose Same Character up to 8 Times in Group Mode |
RHLA-E6X8+RHLT-A6X8
|
| #161 |
Regional Lockout Bypass |
EAAT-BL1T
|
| #162 |
Vega never loses his Claw |
AMHA-CA8G
|
| #163 |
Vega’s Claw absorbs 4 more hits before there is a chance of it becoming dislodged |
BXHA-CAGA
|
| #164 |
Vega’s Rolling Crystal Flash is slightly faster/farther |
JAKT-EGHE
|
| #165 |
Ryu’s Dragon Punch goes as far as Ken’s Dragon Punch |
RF1A-C6TA
|
| #166 |
Sagat’s Tiger Uppercut goes as far as Ken’s Dragon Punch |
YV4T-CJF0+NF4T-CNF2+0P4T-CTF8
|
| #167 |
Balrog’s Turnaround Punches are always Final Level Turnaround Punches |
HTFT-FAJ0+AAFT-EYA2
|
| #168 |
P1 Color Modifier - Color 1 |
9VET-BCDE+ABET-AADG+VZET-AFDJ
|
| #169 |
P1 Color Modifier - Color 2 |
9VET-BCDE+EBET-AADG+VZET-AFDJ
|
| #170 |
P1 Color Modifier - Color 3 |
9VET-BCDE+JBET-AADG+VZET-AFDJ
|
| #171 |
P1 Color Modifier - Color 4 |
9VET-BCDE+NBET-AADG+VZET-AFDJ
|
| #172 |
P1 Color Modifier - Color 5 |
9VET-BCDE+TBET-AADG+VZET-AFDJ
|
| #173 |
P1 Color Modifier - Color 6 |
9VET-BCDE+YBET-AADG+VZET-AFDJ
|
| #174 |
P1 Color Modifier - Color 7 |
9VET-BCDE+2BET-AADG+VZET-AFDJ
|
| #175 |
P1 Color Modifier - Color 8 |
9VET-BCDE+6BET-AADG+VZET-AFDJ
|
| #176 |
P2 Color Modifier - Color 1 |
9VET-BCDW+ABET-AADY+VZET-AMD0
|
| #177 |
P2 Color Modifier - Color 2 |
9VET-BCDW+EBET-AADY+VZET-AMD0
|
| #178 |
P2 Color Modifier - Color 3 |
9VET-BCDW+JBET-AADY+VZET-AMD0
|
| #179 |
P2 Color Modifier - Color 4 |
9VET-BCDW+NBET-AADY+VZET-AMD0
|
| #180 |
P2 Color Modifier - Color 5 |
9VET-BCDW+TBET-AADY+VZET-AMD0
|
| #181 |
P2 Color Modifier - Color 6 |
9VET-BCDW+YBET-AADY+VZET-AMD0
|
| #182 |
P2 Color Modifier - Color 7 |
9VET-BCDW+2BET-AADY+VZET-AMD0
|
| #183 |
P2 Color Modifier - Color 8 |
9VET-BCDW+6BET-AADY+VZET-AMD0
|
| #184 |
P1 Color Modifier |
FF828D:0000
|
| #185 |
P2 Color Modifier |
FF858D:0000
|
| #186 |
Fix incorrect damage value (too high) assigned to Guile’s Hip Toss Throw |
BRFT-DJ5G
|
| #187 |
Fix incorrect damage value (too high) assigned to Chun Li’s Ground Throw |
BRKT-DJ2A
|
| #188 |
Fix incorrect damage value (too high) assigned to M. Bison’s Throw |
BRXT-CAFN
|
| #189 |
Fix incorrect damage value (too high) assigned to Zangief’s Piledriver and Brain Buster Throws |
BS8A-CAHE+BS8T-CAHJ
|
| #190 |
Regional Lockout Bypass (European and Japanese Systems) |
L3VT-AA84
|
| #191 |
Dee Jay always gets all 4 possible hits on his Machine Gun Uppercut |
RFBA-E60W
|
| #192 |
P1 Vega never loses his Claw |
FF8095:0000
|
| #193 |
P2 Vega never loses his Claw |
FF8315:0000
|
| #194 |
Balrog’s Turnaround Punches are always Level 2 Turnaround Punches |
HTFT-FAJ0+8AFT-EAA2
|
| #195 |
Zangief Easy Spinning Piledriver, Atomic Suplex, and Running Bear Grab |
BD7A-CACA
|
| #196 |
T. Hawk Easy Mexican Typhoon |
CJ0A-FAVJ
|
| #197 |
Fix incorrect recovery time (too fast) assigned to Guile’s Sonic Boom |
DWHT-CAB6
|
| #198 |
Fix incorrect recovery time (too slow) assigned to Sagat’s High Tiger Shot |
E34T-CACL
|
| #199 |
Cammy’s Cannon Drill recovers 6 frames faster |
ACYA-RCAT+ACYA-RCAY+ACYA-REA8+ACYA-RCBC+ACYA-RGBN+ACYA-RCBT
|
| #200 |
CPU Plays Instead of You |
F26A-AEY0
|
| #201 |
P1 Infinite Health |
9VET-BCBC+0BET-AABE+HZET-ABBG
|
| #202 |
P2 Infinite Health |
9VET-BCBT+0BET-AABW+HZET-AHBY
|
| #203 |
P1 Infinite Health |
FF803D:00B0
|
| #204 |
P1 No Health |
FF803D:0000
|
| #205 |
P1 Never Dizzies |
FF806D:0000
|
| #206 |
P1 Can Perform Special Moves in Mid-Air |
FF80C1:0000
|
| #207 |
P2 Infinite Health |
FF833D:00B0
|
| #208 |
P2 No Health |
FF833D:0000
|
| #209 |
P2 Never Dizzies |
FF836D:0000
|
| #210 |
P2 Can Perform Special Moves in Mid-Air |
FF8341:0000
|
| #211 |
Game Speed Modifier |
FF9932:0000
|
| #212 |
Easier Special Moves |
RHPT-C6XG+CMNT-DAWC+BD7A-CACA+CJ0A-FAVJ
|
| #213 |
Easier Button Mashing Moves (Hundred Hand Slap, Lightning Kick, and Electric Thunder) |
FDNT-DJTJ
|
Comment utiliser les Cheats Megadrive:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
