Street Fighter II’ - Special Champion Edition (USA)
Cheats Codes Street Fighter II’ - Special Champion Edition
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Street Fighter II’ - Special Champion Edition (USA) sur Megadrive.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Infinite time |
AM9T-AA5T
|
| #1 |
Player 1 is invincible against regular hits (untouchable by them) |
BT8T-CA5T
|
| #2 |
All fireballs are harmless |
AA9T-CA6J
|
| #3 |
MASTER CODE—MUST BE ENTERED |
BLAT-AA3R
|
| #4 |
Start with 3/4 energy |
TWPA-AAH0
|
| #5 |
Start with 1/2 energy |
MCPA-AAH0
|
| #6 |
Start with 1/4 energy |
FWPA-AAH0
|
| #7 |
Start with 90 seconds instead of 99 |
FDTA-BBHT
|
| #8 |
Start with 70 seconds |
FDTA-BA9T
|
| #9 |
Start with 50 seconds |
FDTA-BA1T
|
| #10 |
Start with 30 seconds |
FDTA-BAST
|
| #11 |
Start with 10 seconds |
FDTA-BAHT
|
| #12 |
First bonus round is 99 seconds instead of 40 |
FDTA-BXHW
|
| #13 |
First bonus round is 80 seconds |
FDTA-ABHW
|
| #14 |
First bonus round is 60 seconds |
FDTA-AA9W
|
| #15 |
First bonus round is 20 seconds |
FDTA-AASW
|
| #16 |
Second bonus round is 99 seconds |
FDTA-BXHY
|
| #17 |
Second bonus round is 80 seconds |
FDTA-ABHY
|
| #18 |
Second bonus round is 60 seconds |
FDTA-AA9Y
|
| #19 |
Second bonus round is 20 seconds |
FDTA-AASY
|
| #20 |
Most attacks do no damage (Throws still work) |
RFBT-C6VY
|
| #21 |
Throws do 3x normal damage |
VL6A-EZEG
|
| #22 |
Throws do 2x normal damage |
MW6A-F2YG
|
| #23 |
Throws do 3/4x normal damage |
ER6A-EGNG
|
| #24 |
Throws do 1/2x normal damage |
C86A-FREG
|
| #25 |
Throws do no damage |
AC6A-EAEG
|
| #26 |
First hit wins battle |
97BT-DE3Y
|
| #27 |
Allows special moves in mid-air |
AC3T-CAGE
|
| #28 |
Special moves are sometimes disabled |
AG1T-DA8C
|
| #29 |
Ryu jumps forward farther |
ADBA-F332
|
| #30 |
Ryu jumps forward not as far |
ADBA-F932
|
| #31 |
Ryu jumps backward farther |
YDBA-EJCA
|
| #32 |
Ryu jumps backward not as far |
EDBA-ECCA
|
| #33 |
Ryu jumps up much lower |
ADBA-EJCN+ADBA-EJCY
|
| #34 |
Ryu jumps up lower |
ADBA-ELCN+ADBA-ELCY
|
| #35 |
Ryu jumps up higher |
ADBA-ETCN+ADBA-ETCY
|
| #36 |
Ryu jumps up much higher |
ADBA-EYCN+ADBA-EYCY
|
| #37 |
Ryu jumps forward much lower |
ADBA-EJB6
|
| #38 |
Ryu jumps forward lower |
ADBA-ELB6
|
| #39 |
Ryu jumps forward higher |
ADBA-ETB6
|
| #40 |
Ryu jumps forward much higher |
ADBA-EYB6
|
| #41 |
Ryu jumps backward much lower |
ADBA-EJCE
|
| #42 |
Ryu jumps backward lower |
ADBA-ELCE
|
| #43 |
Ryu jumps backward higher |
ADBA-ETCE
|
| #44 |
Ryu jumps backward much higher |
ADBA-EYCE
|
| #45 |
E. Honda jumps forward farther |
ADBA-F342
|
| #46 |
E. Honda jumps forward not as far |
ADBA-F942
|
| #47 |
E. Honda jumps backward farther |
YDBA-EJDA
|
| #48 |
E. Honda jumps backward not as far |
EDBA-ECDA
|
| #49 |
E. Honda jumps up much lower |
ADBA-EJDN+ADBA-EJDY
|
| #50 |
E. Honda jumps up lower |
ADBA-ELDN+ADBA-ELDY
|
| #51 |
E. Honda jumps up higher |
ADBA-ETDN+ADBA-ETDY
|
| #52 |
E. Honda jumps up much higher |
ADBA-EYDN+ADBA-EYDY
|
| #53 |
E. Honda jumps forward much lower |
ADBA-EJC6
|
| #54 |
E. Honda jumps forward lower |
ADBA-ELC6
|
| #55 |
E. Honda jumps forward higher |
ADBA-ETC6
|
| #56 |
E. Honda jumps forward much higher |
ADBA-EYC6
|
| #57 |
E. Honda jumps backward much lower |
ADBA-EJDE
|
| #58 |
E. Honda jumps backward lower |
ADBA-ELDE
|
| #59 |
E. Honda jumps backward higher |
ADBA-ETDE
|
| #60 |
E. Honda jumps backward much higher |
ADBA-EYDE
|
| #61 |
E. Honda’s light sumo head butts are faster |
CCFT-CWC4
|
| #62 |
E. Honda’s light sumo head butts are slower |
CCFT-CGC4
|
| #63 |
E. Honda’s medium sumo head butts are faster |
CCFT-CWC6
|
| #64 |
E. Honda’s medium sumo head butts are slower |
CCFT-CGC6
|
| #65 |
E. Honda’s hard sumo head butts are faster |
CCFT-CWC8
|
| #66 |
E. Honda’s hard sumo head butts are slower |
CCFT-CGC8
|
| #67 |
Blanka jumps forward farther |
ADBA-F352
|
| #68 |
Blanka jumps forward not as far |
ADBA-F952
|
| #69 |
Blanka jumps backward farther |
YDBA-EJEA
|
| #70 |
Blanka jumps backward not as far |
EDBA-ECEA
|
| #71 |
Blanka jumps up much lower |
ADBA-EJEN+ADBA-EJEY
|
| #72 |
Blanka jumps up lower |
ADBA-ENEN+ADBA-ENEY
|
| #73 |
Blanka jumps up higher |
ADBA-E0EN+ADBA-E0EY
|
| #74 |
Blanka jumps up much higher |
ADBA-E4EN+ADBA-E4EY
|
| #75 |
Blanka jumps forward much lower |
ADBA-EJD6
|
| #76 |
Blanka jumps forward lower |
ADBA-END6
|
| #77 |
Blanka jumps forward higher |
ADBA-E0D6
|
| #78 |
Blanka jumps forward much higher |
ADBA-E4D6
|
| #79 |
Blanka jumps backward much lower |
ADBA-EJEE
|
| #80 |
Blanka jumps backward lower |
ADBA-ENEE
|
| #81 |
Blanka jumps backward higher |
ADBA-E0EE
|
| #82 |
Blanka jumps backward much higher |
ADBA-E4EE
|
| #83 |
Blanka’s light rolling attack is faster |
ACLA-CTAL
|
| #84 |
Blanka’s light rolling attack is slower |
ACLA-CGAL
|
| #85 |
Blanka’s medium rolling attack is faster |
ACLA-CTAN
|
| #86 |
Blanka’s medium rolling attack is slower |
ACLA-CGAN
|
| #87 |
Blanka’s hard rolling attack is faster |
ACLA-CTAR
|
| #88 |
Blanka’s hard rolling attack is slower |
ACLA-CGAR
|
| #89 |
Guile jumps forward farther |
ADBA-F362
|
| #90 |
Guile jumps forward not as far |
ADBA-F962
|
| #91 |
Guile jumps backward farther |
YDBA-EJFA
|
| #92 |
Guile jumps backward not as far |
EDBA-ECFA
|
| #93 |
Guile jumps up much lower |
ADBA-EJFN+ADBA-EJFY
|
| #94 |
Guile jumps up lower |
ADBA-ELFN+ADBA-ELFY
|
| #95 |
Guile jumps up higher |
ADBA-ETFN+ADBA-ETFY
|
| #96 |
Guile jumps up much higher |
ADBA-EYFN+ADBA-EYFY
|
| #97 |
Guile jumps forward much lower |
ADBA-EJE6
|
| #98 |
Guile jumps forward lower |
ADBA-ELE6
|
| #99 |
Guile jumps forward higher |
ADBA-ETE6
|
| #100 |
Guile jumps forward much higher |
ADBA-EYE6
|
| #101 |
Guile jumps backward much lower |
ADBA-EJFE
|
| #102 |
Guile jumps backward lower |
ADBA-ELFE
|
| #103 |
Guile jumps backward higher |
ADBA-ETFE
|
| #104 |
Guile jumps backward much higher |
ADBA-EYFE
|
| #105 |
Ken jumps forward farther |
ADBA-F372
|
| #106 |
Ken jumps forward not as far |
ADBA-F972
|
| #107 |
Ken jumps backward farther |
YDBA-EJGA
|
| #108 |
Ken jumps backward not as far |
EDBA-ECGA
|
| #109 |
Ken jumps up much lower |
ADBA-EJGN+ADBA-EJGY
|
| #110 |
Ken jumps up lower |
ADBA-ELGN+ADBA-ELGY
|
| #111 |
Ken jumps up higher |
ADBA-ETGN+ADBA-ETGY
|
| #112 |
Ken jumps up much higher |
ADBA-EYGN+ADBA-EYGY
|
| #113 |
Ken jumps forward much lower |
ADBA-EJF6
|
| #114 |
Ken jumps forward lower |
ADBA-ELF6
|
| #115 |
Ken jumps forward higher |
ADBA-ETF6
|
| #116 |
Ken jumps forward much higher |
ADBA-EYF6
|
| #117 |
Ken jumps backward much lower |
ADBA-EJGE
|
| #118 |
Ken jumps backward lower |
ADBA-ELGE
|
| #119 |
Ken jumps backward higher |
ADBA-ETGE
|
| #120 |
Ken jumps backward much higher |
ADBA-EYGE
|
| #121 |
Chun Li jumps forward farther |
ADBA-F382
|
| #122 |
Chun Li jumps forward not as far |
ADBA-F982
|
| #123 |
Chun Li jumps backward farther |
YDBA-EJHA
|
| #124 |
Chun Li jumps backward not as far |
EDBA-ECHA
|
| #125 |
Chun Li jumps up much lower |
ADBA-EJHN+ADBA-EJHY
|
| #126 |
Chun Li jumps up lower |
ADBA-ENHN+ADBA-ENHY
|
| #127 |
Chun Li jumps up higher |
ADBA-EYHN+ADBA-EYHY
|
| #128 |
Chun Li jumps up much higher |
ADBA-E2HN+ADBA-E2HY
|
| #129 |
Chun Li jumps forward much lower |
ADBA-EJG6
|
| #130 |
Chun Li jumps forward lower |
ADBA-ENG6
|
| #131 |
Chun Li jumps forward higher |
ADBA-EYG6
|
| #132 |
Chun Li jumps forward much higher |
ADBA-E2G6
|
| #133 |
Chun Li jumps backward much lower |
ADBA-EJHE
|
| #134 |
Chun Li jumps backward lower |
ADBA-ENHE
|
| #135 |
Chun Li jumps backward higher |
ADBA-EYHE
|
| #136 |
Chun Li jumps backward much higher |
ADBA-E2HE
|
| #137 |
Chun Li’s whirlwind kick goes faster |
ACWA-CJAT
|
| #138 |
Chun Li’s whirlwind kick goes slower |
ACWA-CCAT
|
| #139 |
Zangief jumps forward farther |
ADBA-F392
|
| #140 |
Zangief jumps forward not as far |
ADBA-F992
|
| #141 |
Zangief jumps backward farther |
YDBT-EJAA
|
| #142 |
Zangief jumps backward not as far |
EDBT-ECAA
|
| #143 |
Zangief jumps up much lower |
ADBT-EJAN+ADBT-EJAY
|
| #144 |
Zangief jumps up lower |
ADBT-ELAN+ADBT-ELAY
|
| #145 |
Zangief jumps up higher |
ADBT-ETAN+ADBT-ETAY
|
| #146 |
Zangief jumps up much higher |
ADBT-EYAN+ADBT-EYAY
|
| #147 |
Zangief jumps forward much lower |
ADBA-EJH6
|
| #148 |
Zangief jumps forward lower |
ADBA-ELH6
|
| #149 |
Zangief jumps forward higher |
ADBA-ETH6
|
| #150 |
Zangief jumps forward much higher |
ADBA-EYH6
|
| #151 |
Zangief jumps backward much lower |
ADBT-EJAE
|
| #152 |
Zangief jumps backward lower |
ADBT-ELAE
|
| #153 |
Zangief jumps backward higher |
ADBT-ETAE
|
| #154 |
Zangief jumps backward much higher |
ADBT-EYAE
|
| #155 |
Dhalsim jumps forward farther |
ADBT-F322
|
| #156 |
Dhalsim jumps forward not as far |
ADBT-F922
|
| #157 |
Dhalsim jumps backward farther |
YDBT-EJBA
|
| #158 |
Dhalsim jumps backward not as far |
EDBT-ECBA
|
| #159 |
Dhalsim jumps up much lower |
ADBT-EJBN+ADBT-EJBY
|
| #160 |
Dhalsim jumps up higher |
ADBT-ETBN+ADBT-ETBY
|
| #161 |
Dhalsim jumps up much higher |
ADBT-EYBN+ADBT-EYBY
|
| #162 |
Dhalsim jumps forward much lower |
ADBT-EJA6
|
| #163 |
Dhalsim jumps forward higher |
ADBT-ETA6
|
| #164 |
Dhalsim jumps forward much higher |
ADBT-EYA6
|
| #165 |
Dhalsim jumps backward much lower |
ADBT-EJBE
|
| #166 |
Dhalsim jumps backward higher |
ADBT-ETBE
|
| #167 |
Dhalsim jumps backward much higher |
ADBT-EYBE
|
| #168 |
M. Bison jumps forward farther |
ADBT-F332
|
| #169 |
M. Bison jumps forward not as far |
ADBT-F932
|
| #170 |
M. Bison jumps backward farther |
YDBT-EJCA
|
| #171 |
M. Bison jumps backward not as far |
EDBT-ECCA
|
| #172 |
M. Bison jumps up much lower |
ADBT-EJCN+ADCT-EJCY
|
| #173 |
M. Bison jumps up lower |
ADBT-ENCN+ADCT-ENCY
|
| #174 |
M. Bison jumps up higher |
ADBT-EYCN+ADCT-EYCY
|
| #175 |
M. Bison jumps up much higher |
ADBT-E2CN+ADCT-E2CY
|
| #176 |
M. Bison jumps forward much lower |
ADBT-EJB6
|
| #177 |
M. Bison jumps forward lower |
ADBT-ENB6
|
| #178 |
M. Bison jumps forward higher |
ADBT-EYB6
|
| #179 |
M. Bison jumps forward much higher |
ADBT-E2B6
|
| #180 |
M. Bison jumps backward much lower |
ADBT-EJCE
|
| #181 |
M. Bison jumps backward lower |
ADBT-ENCE
|
| #182 |
M. Bison jumps backward higher |
ADBT-EYCE
|
| #183 |
M. Bison jumps backward much higher |
ADBT-E2CE
|
| #184 |
M. Bison’s light psycho crusher is faster |
AARA-ETHC
|
| #185 |
M. Bison’s light psycho crusher is slower |
AARA-EEHC
|
| #186 |
M. Bison’s medium psycho crusher is faster |
AARA-ETHE
|
| #187 |
M. Bison’s medium psycho crusher is slower |
AARA-EEHE
|
| #188 |
M. Bison’s hard psycho crusher is faster |
AARA-ETHG
|
| #189 |
M. Bison’s hard psycho crusher is slower |
AARA-EEHG
|
| #190 |
M. Bison’s light scissor kick is faster |
AASA-ETBY
|
| #191 |
M. Bison’s light scissor kick is slower |
AASA-EGBY
|
| #192 |
M. Bison’s medium scissor kick is faster |
AASA-ETB0
|
| #193 |
M. Bison’s medium scissor kick is slower |
AASA-EGB0
|
| #194 |
M. Bison’s hard scissor kick is faster |
AASA-ETB2
|
| #195 |
M. Bison’s hard scissor kick is slower |
AASA-EGB2
|
| #196 |
Sagat jumps forward farther |
ADBT-F342
|
| #197 |
Sagat jumps forward not as far |
ADBT-F942
|
| #198 |
Sagat jumps backward farther |
YDBT-EJDA
|
| #199 |
Sagat jumps backward not as far |
EDBT-ECDA
|
| #200 |
Sagat jumps up much lower |
ADBT-EJDN+ADBT-EJDY
|
| #201 |
Sagat jumps up lower |
ADBT-ELDN+ADBT-ELDY
|
| #202 |
Sagat jumps up higher |
ADBT-ETDN+ADBT-ETDY
|
| #203 |
Sagat jumps up much higher |
ADBT-EYDN+ADBT-EYDY
|
| #204 |
Sagat jumps forward much lower |
ADBT-EJC6
|
| #205 |
Sagat jumps forward lower |
ADBT-ELC6
|
| #206 |
Sagat jumps forward higher |
ADBT-ETC6
|
| #207 |
Sagat jumps forward much higher |
ADBT-EYC6
|
| #208 |
Sagat jumps backward much lower |
ADBT-EJDE
|
| #209 |
Sagat jumps backward lower |
ADBT-ELDE
|
| #210 |
Sagat jumps backward higher |
ADBT-ETDE
|
| #211 |
Sagat jumps backward much higher |
ADBT-EYDE
|
| #212 |
Sagat’s light tiger shot is faster |
ADBA-FZ3L
|
| #213 |
Sagat’s light tiger shot is slower |
ADBA-F93L
|
| #214 |
Sagat’s medium tiger shot is faster |
ADBA-FZ3N
|
| #215 |
Sagat’s medium tiger shot is slower |
ADBA-F93N
|
| #216 |
Sagat’s hard tiger shot is faster |
ADBA-FZ3R
|
| #217 |
Sagat’s hard tiger shot is slower |
ADBA-F93R
|
| #218 |
Balrog jumps forward farther |
ADBT-F352
|
| #219 |
Balrog jumps forward not as far |
ADBT-F952
|
| #220 |
Balrog jumps backward farther |
YDBT-EJEA
|
| #221 |
Balrog jumps backward not as far |
EDBT-ECEA
|
| #222 |
Balrog jumps up much lower |
ADBT-EJEN+ADBT-EJEY
|
| #223 |
Balrog jumps up lower |
ADBT-ELEN+ADBT-ELEY
|
| #224 |
Balrog jumps up higher |
ADBT-ETEN+ADBT-ETEY
|
| #225 |
Balrog jumps up much higher |
ADBT-EYEN+ADBT-EYEY
|
| #226 |
Balrog jumps forward much lower |
ADBT-EJD6
|
| #227 |
Balrog jumps forward lower |
ADBT-ELD6
|
| #228 |
Balrog jumps forward higher |
ADBT-ETD6
|
| #229 |
Balrog jumps forward much higher |
ADBT-EYD6
|
| #230 |
Balrog jumps backward much lower |
ADBT-EJEE
|
| #231 |
Balrog jumps backward lower |
ADBT-ELEE
|
| #232 |
Balrog jumps backward higher |
ADBT-ETEE
|
| #233 |
Balrog jumps backward much higher |
ADBT-EYEE
|
| #234 |
Balrog’s dash punch is faster |
AAXA-EWAW
|
| #235 |
Balrog’s dash punch is slower |
AAXA-EEAW
|
| #236 |
Balrog’s quick turn punch is faster |
AAXT-E0FC
|
| #237 |
Balrog’s quick turn punch is slower |
AAXT-EGFC
|
| #238 |
All of Balrog’s turn punches are the fastest |
HTWT-FALJ+AAWT-EYCL
|
| #239 |
All of Balrog’s turn punches are the slowest |
HTWT-FALJ+AEWT-EACL
|
| #240 |
Vega jumps forward farther |
ADBT-F362
|
| #241 |
Vega jumps forward not as far |
ADBT-F962
|
| #242 |
Vega jumps backward farther |
YDBT-EJFA
|
| #243 |
Vega jumps backward not as far |
EDBT-ECFA
|
| #244 |
Vega jumps up much lower |
ADBT-ENFN+ADCT-ENFY
|
| #245 |
Vega jumps up lower |
ADBT-ETFN+ADCT-ETFY
|
| #246 |
Vega jumps up higher |
ADBT-E2FN+ADCT-E2FY
|
| #247 |
Vega jumps up much higher |
ADBT-E6FN+ADCT-E6FY
|
| #248 |
Vega jumps forward much lower |
ADBT-ENE6
|
| #249 |
Vega jumps forward lower |
ADBT-ETE6
|
| #250 |
Vega jumps forward higher |
ADBT-E2E6
|
| #251 |
Vega jumps forward much higher |
ADBT-E6E6
|
| #252 |
Vega jumps backward much lower |
ADBT-ENFE
|
| #253 |
Vega jumps backward lower |
ADBT-ETFE
|
| #254 |
Vega jumps backward higher |
ADBT-E2FE
|
| #255 |
Vega jumps backward much higher |
ADBT-E6FE
|
| #256 |
P1 Can Perform Moves in Mid-Air |
FF80C0:0000
|
| #257 |
P2 Can Perform Moves in Mid-Air |
FF8340:0000
|
| #258 |
Hyper Mode P1 |
FF801A:0000
|
| #259 |
Hyper Mode P2 |
FF829A:0000
|
| #260 |
P1 Costume Modifier |
FF81DC:0000
|
| #261 |
P2 Costume Modifier |
FF845C:0000
|
| #262 |
All P1 Projectiles Are Normal |
FF82E0:0014+FF82E2:0014
|
| #263 |
All P1 Hits/Projectiles Burn [Red] |
FF82E0:0018+FF82E2:0018
|
| #264 |
All P1 Hits/Projectiles Shock |
FF82E0:001A+FF82E2:001A
|
| #265 |
All P1 Hits/Projectiles Burn [Blue] |
FF82E0:0022+FF82E2:0022
|
| #266 |
All P2 Projectiles Are Normal |
FF8060:0014+FF8062:0014
|
| #267 |
All P2 Hits/Projectiles Burn [Red] |
FF8060:0018+FF8062:0018
|
| #268 |
All P2 Hits/Projectiles Shock |
FF8060:001A+FF8062:001A
|
| #269 |
All P2 Hits/Projectiles Burn [Blue] |
FF8060:0022+FF8062:0022
|
| #270 |
All P2 Hits/Projectiles Are 1-Hit Kills |
FF8060:0028+FF8062:0028
|
| #271 |
P1 Can’t Be Hit [Can still be grabbed] |
FF80EC:0010
|
| #272 |
P2 Can’t Be Hit [Can still be grabbed] |
FF836C:0010
|
| #273 |
P1 Throws Disabled |
FF82CA:0000+FF82CA:0000+FF82CC:0000
|
| #274 |
P2 Throws Disabled |
FF804A:0000+FF804A:0000+FF804C:0000
|
| #275 |
Stage Music Modifier [Round 1] |
FFA3E0:004F
|
| #276 |
Stage Music Modifier [Round 2] |
FFA3DE:004F
|
| #277 |
Infinite Energy |
9T0A-DGS4+0A0A-CAH6+960A-CAH8+JJ0T-CBAA
|
| #278 |
Dhalsim’s Yoga Fire is Lower |
ADBA-F322
|
| #279 |
Ryu Can’t Jump Forward |
ADBA-F432
|
| #280 |
E. Honda Can’t Jump Forward |
ADBA-F442
|
| #281 |
Blanka Can’t Jump Forward |
ADBA-F452
|
| #282 |
Guile Can’t Jump Forward |
ADBA-F462
|
| #283 |
Ken Can’t Jump Forward |
ADBA-F472
|
| #284 |
Chun-Li Can’t Jump Forward |
ADBA-F482
|
| #285 |
Zangief Can’t Jump Forward |
ADBA-F492
|
| #286 |
Dhalsim Can’t Jump Forward |
ADBT-F422
|
| #287 |
M. Bison Can’t Jump Forward |
ADBT-F432
|
| #288 |
Sagat Can’t Jump Forward |
ADBT-F442
|
| #289 |
Balrog Can’t Jump Forward |
ADBT-F452
|
| #290 |
Vega Can’t Jump Forward |
ADBT-F462
|
| #291 |
Players Don’t Reel Back From Hits |
ADBT-FVH2
|
| #292 |
Ryu Teleports To The Other Side When Jumping Forward |
ADBA-FVK2
|
| #293 |
E. Honda Teleports To The Other Side When Jumping Forward |
ADBA-FVL2
|
| #294 |
Blanka Teleports To The Other Side When Jumping Forward |
ADBA-FVM2
|
| #295 |
Guile Teleports To The Other Side When Jumping Forward |
ADBA-FVN2
|
| #296 |
Ken Teleports To The Other Side When Jumping Forward |
ADBA-FVP2
|
| #297 |
Chun-Li Teleports To The Other Side When Jumping Forward |
ADBA-FVR2
|
| #298 |
Zangief Teleports To The Other Side When Jumping Forward |
ADBA-FVS2
|
| #299 |
Dhalsim Teleports To The Other Side When Jumping Forward |
ADBT-FVJ2
|
| #300 |
M. Bison Teleports To The Other Side When Jumping Forward |
ADBT-FVK2
|
| #301 |
Sagat Teleports To The Other Side When Jumping Forward |
ADBT-FVL2
|
| #302 |
Balrog Teleports To The Other Side When Jumping Forward |
ADBT-FVM2
|
| #303 |
Vega Teleports To The Other Side When Jumping Forward |
ADBT-FVN2
|
| #304 |
Character Selection Only Shows Ryu’s Picture |
1RBA-FWCJ
|
| #305 |
Character Selection Shows Mostly Ryu’s Picture With Bison’S, Vega’S, Balrog’S, & Blanka’s Picture Out Of Place. |
1CBA-FCCN
|
| #306 |
Character selection screen is missing (can still select characters) |
1CBA-FCCW
|
| #309 |
All of Player 1’s Projectiles Don’t Move |
FF853C:0000+FF853D:0000
|
| #328 |
Hit Anywhere |
PJ8T-CY0C+JJ8T-CAGE+0T8T-C08G
|
| #329 |
Light Fireballs Go Faster |
LDBA-F13E
|
| #330 |
Light Fireballs Go Slower |
4XBA-F73E
|
| #331 |
Medium Fireballs Go Faster |
LDBA-F13G
|
| #332 |
Medium Fireballs Go Slower |
4XBA-F73G
|
| #333 |
Hard Fireballs Go Faster |
LDBA-F13J
|
| #334 |
Hard Fireballs Go Slower |
4XBA-F73J
|
| #335 |
Hyper On Main Menu Modifier |
FFFE46:0020
|
| #336 |
Infinite Time |
FF972A:0099
|
| #337 |
Player 1 Infinite Health |
FF8042:0099
|
| #338 |
Player 1 Action Modifier |
FF8040:00BE
|
| #340 |
Player 1 Win Modifier |
FF81DA:0000
|
| #341 |
Player 2 Win Modifier |
FF845A:0000
|
| #342 |
Player 2 No Health |
FF82C2:0000
|
| #343 |
Player 2 Action Modifier |
FF82C0:0000
|
| #344 |
Fake Player 2 Health Modifier |
FF8368:0000
|
| #345 |
Character Modifier P1 |
FF81DA:0000
|
| #346 |
Character Modifier P2 |
FF845A:0000
|
| #347 |
P1 Attack Level Modifier (0-7) (VS Mode) |
FFFE48:0000
|
| #348 |
P2 Attack Level Modifier (0-7) (VS Mode) |
FFFE48:0000
|
| #349 |
Stage Modifier (All Modes) |
FF96AA:0000
|
| #350 |
E. Honda’s 1000 Hand Slap Charged |
FF8022:0000
|
| #351 |
All P1 Hits/Projectiles Burn |
FF82E0:0018+FF82E2:0018
|
| #352 |
All P2 Hits/Projectiles Burn |
FF8060:0018+FF8062:0018
|
| #353 |
Stage Music Modifier (Round 1) |
FFA3E0:004F
|
| #354 |
Stage Music Modifier (Round 2) |
FFA3DE:0049
|
| #355 |
All P1 Hits/Projectiles Burn (Blue) |
FF82E0:0022+FF82E2:0022
|
| #356 |
All P2 Hits/Projectiles Burn (Blue) |
FF8060:0022+FF8062:0022
|
| #357 |
Skip Intro Screens |
RGTA-A6XJ
|
| #358 |
Skip VS Screen |
SDTA-B2XT
|
| #359 |
Only Special Moves and Throws allowed for Human Players in Game Start Mode |
FFFE4D:0001
|
| #360 |
Enable Turbo Champion Mode and Choose Same Character Twice in Group Mode |
FFFE4E:FFFF
|
| #361 |
Enable Turbo Champion Mode |
RHFT-A6YL+RHET-A60L+RHGA-A6ZR
|
| #362 |
Choose Same Character Twice in Group Mode |
RGEA-E60A+RH5A-A6VT
|
| #363 |
Only Special Moves and Throws allowed for Human Players in Game Start Mode |
RHHT-C6WG
|
| #364 |
Vega’s Rolling Crystal Flash is slightly faster/farther |
JA0A-EGGC
|
| #365 |
Disable Throws - Both Players |
RYHT-A60W
|
| #366 |
No Charging required for most Special Moves |
CMJT-DT08
|
| #367 |
Select Options on Title Screen for Debug Menu |
55FA-BBS2
|
| #368 |
Freeze Timer |
FF972B:0000
|
| #369 |
Turbo M. Bison has Champion Edition M. Bison’s faster/farther Scissor Kick speed |
RERT-E61T
|
| #370 |
Turbo Vega’s Throws do the same damage as most other Characters’ Throws |
BYZA-FJ4N+BYZA-FJ8W+VY4T-EAAW
|
| #371 |
Dhalsim’s Throws do the same damage as most other Characters’ Throws |
BYLA-EAGJ
|
| #372 |
Ryu’s Dragon Punch and Sagat’s Tiger Uppercut goes as far as Ken’s Dragon Punch |
A4BT-CA68
|
| #373 |
Regional Lockout Bypass |
EAAT-BL1T
|
| #374 |
Champion Edition Vega’s Throws do the same damage as most other Characters’ Throws |
BYZA-FJ4E+BYZA-FJ8L+VY4T-EAAJ
|
| #375 |
Vega never loses his Claw |
AMET-CA3J
|
| #376 |
Vega’s Claw absorbs 4 more hits before there is a chance of it becoming dislodged |
BXET-CABC
|
| #377 |
P1 Vega never loses his Claw |
FF8095:0000
|
| #378 |
P2 Vega never loses his Claw |
FF8315:0000
|
| #379 |
Balrog’s Turnaround Punches are always Level 2 Turnaround Punches |
HTWT-FALJ+8AWT-EACL
|
| #380 |
Bug Fix for Turbo M. Bison’s Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) |
T6XT-L2KE+T6XT-L4KJ+VEXT-L2KN+8EXT-LGBR+T6XT-L6KT+4AXT-M93W
|
| #381 |
Turbo M. Bison’s Scissor Kick charges as fast as Champion Edition M. Bison’s Scissor Kick |
MYPT-EAHC
|
| #382 |
Zangief’s Deadly Driver and Leg Throws do the same damage as most other Characters’ Throws |
BYFA-EAEC+BYFA-EAHA
|
| #383 |
Turbo M. Bison’s Scissor Kick charges as fast as Super Street Fighter II M. Bison’s Scissor Kick |
K2PT-EAHC
|
| #384 |
Champion Edition M. Bison’s Scissor Kick charges as fast as Super Street Fighter II M. Bison’s Scissor Kick |
K2PT-EAHL
|
| #385 |
Turbo Guile’s Flash Kick recovers as fast as Champion Edition Guile’s Flash Kick |
XGRA-CAH2
|
| #386 |
Turbo M. Bison’s Scissor Kick starts as fast and recovers as fast as Champion Edition M. Bison’s Scissor Kick |
RERT-E602
|
| #387 |
Regional Lockout Bypass (European and Japanese Systems) |
MLST-AA8C
|
| #388 |
Turbo M. Bison has Champion Edition M. Bison’s (better) Psycho Crusher |
RERT-E6TT
|
| #389 |
Zangief Easy Spinning Piledriver |
CJGT-FATR
|
| #390 |
Vega goes to the wall instead of the cage before diving on his stage |
AA0T-EA3G
|
| #391 |
Ryu and Ken’s Hadoukens (Fireballs) are always Red Hadoukens (instead of almost always Blue Hadoukens) |
AK8A-CA44
|
| #392 |
Vega goes to an imaginary cage before diving when not on his stage |
AJ0T-EA3G
|
| #393 |
Fix incorrect damage value (too high) assigned to Dhalsim’s Yoga Noogie Grab |
A6LA-EABE
|
| #394 |
Fix incorrect charge time (too high) assigned to Turbo Guile’s Sonic Boom |
RGPT-C61C
|
| #395 |
Turbo Vega’s Rolling Crystal Flash charges as fast as Super Street Fighter II Vega’s Rolling Crystal Flash |
J2ZT-EABL
|
| #396 |
Turbo Vega’s Rolling Crystal Flash charges as fast as Champion Edition Vega’s Rolling Crystal Flash |
HTZT-EABL
|
| #397 |
CPU Plays Instead of You |
F40T-CEWE+AM8T-AA62
|
| #398 |
Turbo Vega’s Backflip is performed like Champion Edition Vega’s Backflip |
PTZT-EA4J
|
| #399 |
Champion Edition Vega’s Backflip is performed like Turbo Vega’s Backflip |
REZT-E6WJ
|
| #400 |
P1 Infinite Health |
FF8043:00B0
|
| #401 |
P1 No Health |
FF8043:0000
|
| #402 |
P1 Never Dizzies |
FF806D:0000
|
| #403 |
P1 Can Perform Special Moves in Mid-Air |
FF80C1:0000
|
| #404 |
P2 Infinite Health |
FF82C3:00B0
|
| #405 |
P2 No Health |
FF82C3:0000
|
| #406 |
P2 Never Dizzies |
FF82ED:0000
|
| #407 |
P2 Can Perform Special Moves in Mid-Air |
FF8341:0000
|
| #408 |
Game Mode Modifier |
FF97A3:0000
|
| #409 |
Game Speed Modifier |
FF97A4:0000
|
| #410 |
P1 Infinite Health |
9WGA-BCF6+0CGA-AAF8+JRGA-ABGA
|
| #411 |
P2 Infinite Health |
9WGA-BCGL+0CGA-AAGN+2RGA-AFGR
|
| #412 |
Master Code |
GCAT-AA3W
|
| #413 |
Easier Special Moves |
CJGT-FATR+FMJT-CA4T+AMLA-CA4N+CMJT-DA08
|
| #414 |
Easier Button Mashing Moves (Hundred Hand Slap, Lightning Kick, and Electric Thunder) |
FDJT-DJZE
|
Comment utiliser les Cheats Megadrive:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
