Sonic _ Knuckles (World)
Cheats Codes Sonic _ Knuckles
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Sonic _ Knuckles (World) sur Megadrive.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Enable Level Select |
RFLA-A6W4
|
| #1 |
Enable Debugger |
RFTT-A6XW
|
| #2 |
Knuckles can fight Knuckles |
BCTT-LA3Y+BA8T-NA24
|
| #3 |
Invincible against dynamic objects (bullets, enemies, for example), except Knuckles. |
REBA-C6V6
|
| #4 |
Invincible against static objects (spikes, for example) |
RZBA-E6YA
|
| #5 |
Invincible against Knuckles |
ABTA-NA7Y
|
| #6 |
Touch an enemy, and you will destroy it (except Knuckles) |
PJAA-CA8C
|
| #7 |
Touch Knuckles, and you will damage him. |
ABTT-NA3G
|
| #8 |
Become Super/Hyper Sonic with 0 rings |
AANT-CAHL
|
| #9 |
Become Super/Hyper Knuckles with 0 rings |
AB6A-CADA
|
| #10 |
Don’t use up rings to maintain the transformation of any Super/Hyper character |
AAPT-CAB8
|
| #11 |
Become Super Sonic without collecting Emeralds first |
AANT-CAG6
|
| #12 |
Become Hyper Sonic without collecting Emeralds first |
AANT-CAGY+AAPA-CAB8
|
| #13 |
Become Super Knuckles without collecting Emeralds first |
AB6A-CACW
|
| #14 |
Become Hyper Knuckles without collecting Emeralds first |
AB6A-CACL+AB6A-CAHR
|
| #15 |
Don’t lose rings when hit |
AWXT-CA4C
|
| #16 |
Infinite time |
HXRT-AA6A
|
| #17 |
Keep shields [fire, water, lightning] when hit |
96BA-CAG6+98MA-CAF0
|
| #18 |
Keep rings between levels |
AKVT-AA76+AMNA-EA24
|
| #19 |
Super shoes don’t run out with time |
ATGT-CA3Y
|
| #20 |
Sonic can always double jump [can’t use water shield or become Super Sonic] |
RENT-C6YA
|
| #21 |
Sonic can always use Fireball Spin Dash [can’t double jump, bounce, or become Super Sonic] |
RENT-C6V6
|
| #22 |
Only 1 blue sphere needed to get a chaos emerald |
RGSA-A6YY
|
| #23 |
Sonic jumps as high as Knuckles [slightly lower than usual] |
AANA-CNA0
|
| #24 |
High jump for Sonic |
4ANA-CRA0
|
| #25 |
Super jump for Sonic |
2ANA-CWA0
|
| #26 |
Mega jump for Sonic |
AANA-C4A0
|
| #27 |
Orbital jump for Sonic |
AANA-DYA0
|
| #28 |
Knuckles jumps as high as Sonic [slightly higher than usual] |
TB5T-CNCR
|
| #29 |
High jump for Knuckles |
PV5T-CRCR
|
| #30 |
Super jump for Knuckles |
AB5T-CWCR
|
| #31 |
Mega jump for Knuckles |
AB5T-C2CR
|
| #32 |
Orbital jump for Knuckles |
AB5T-DTCR
|
| #33 |
Rings worth 2 in special stage |
ALNA-AACR
|
| #34 |
Rings worth 3 in special stage |
ARNA-AACR
|
| #35 |
Rings worth 4 in special stage |
AWNA-AACR
|
| #36 |
Rings worth 5 in special stage |
A0NA-AACR
|
| #37 |
Rings worth 10 in special stage |
BLNA-AACR
|
| #38 |
Only 6 chaos emeralds needed to become Super Sonic |
A2NT-CAG6
|
| #39 |
Only 5 chaos emeralds needed to become Super Sonic |
AYNT-CAG6
|
| #40 |
Only 4 chaos emeralds needed to become Super Sonic |
ATNT-CAG6
|
| #41 |
Only 3 chaos emeralds needed to become Super Sonic |
ANNT-CAG6
|
| #42 |
Only 2 chaos emeralds needed to become Super Sonic |
AJNT-CAG6
|
| #43 |
Only 1 chaos emerald needed to become Super Sonic |
AENT-CAG6
|
| #44 |
100 rings needed to become Super Sonic instead of 50 |
NTNT-CAHL
|
| #45 |
40 rings needed to become Super Sonic |
FANT-CAHL
|
| #46 |
25 rings needed to become Super Sonic |
DENT-CAHL
|
| #47 |
10 rings needed to become Super Sonic |
BJNT-CAHL
|
| #48 |
1 ring needed to become Super Sonic |
AENT-CAHL
|
| #49 |
Rings aren’t used up as Super [or Super-Duper] Sonic/Knuckles |
NTPT-CA50
|
| #50 |
Bonus round always activated after every checkpoint |
RHJA-E60L
|
| #51 |
Bonus round is always Slot Machine |
BXLA-EA5G
|
| #52 |
Bonus round is always Glowing Spheres |
A5LA-EA5G
|
| #53 |
Only 6 chaos emeralds needed to become Super Knuckles |
A36A-CACW
|
| #54 |
Only 5 chaos emeralds needed to become Super Knuckles |
AZ6A-CACW
|
| #55 |
Only 4 chaos emeralds needed to become Super Knuckles |
AV6A-CACW
|
| #56 |
Only 3 chaos emeralds needed to become Super Knuckles |
AP6A-CACW
|
| #57 |
Only 2 chaos emeralds needed to become Super Knuckles |
AK6A-CACW
|
| #58 |
Only 1 chaos emerald needed to become Super Knuckles |
AF6A-CACW
|
| #59 |
100 rings needed to become Super Knuckles instead of 50 |
NV6A-CADA
|
| #60 |
40 rings needed to become Super Knuckles |
FB6A-CADA
|
| #61 |
25 rings needed to become Super Knuckles |
DF6A-CADA
|
| #62 |
10 rings needed to become Super Knuckles |
BK6A-CADA
|
| #63 |
1 ring needed to become Super Knuckles |
AF6A-CADA
|
| #64 |
Can’t drown |
ACCT-CA2R
|
| #65 |
Knuckles doesn’t lose rings when hit |
AX6D-AA3W
|
| #66 |
Infinite time |
HWLX-GA2Y
|
| #67 |
Rings worth 2 |
SD5X-BJT2
|
| #68 |
Rings worth 3 |
SD5X-BNT2
|
| #69 |
Rings worth 4 |
SD5X-BTT2
|
| #70 |
Rings worth 5 |
SD5X-BYT2
|
| #71 |
Rings worth 6 |
SD5X-B2T2
|
| #72 |
Rings worth 7 |
SD5X-B6T2
|
| #73 |
Rings worth 8 |
SD5X-BAT2
|
| #74 |
Knuckles starts with 1 life instead of 3 |
AE5X-AAFY
|
| #75 |
Knuckles starts with 5 lives |
AY5X-AAFY
|
| #76 |
Knuckles starts with 7 lives |
A65X-AAFY
|
| #77 |
Knuckles starts with 9 lives |
BE5X-AAFY
|
| #78 |
Knuckles starts with 25 lives |
DE5X-AAFY
|
| #79 |
Knuckles starts with 50 lives |
GJ5X-AAFY
|
| #80 |
Knuckles starts with 75 lives |
KN5X-AAFY
|
| #81 |
Knuckles starts with 99 lives |
NN5X-AAFY
|
| #82 |
Infinite lives |
JV1D-CA6W
|
| #83 |
High jump for Knuckles |
PVWD-CRDC
|
| #84 |
Super jump for Knuckles |
ABWD-CWDC
|
| #85 |
Mega jump for Knuckles |
ABWD-C2DC
|
| #86 |
Orbital jump for Knuckles |
ABWD-DTDC
|
| #87 |
Start with 1 life instead of 3 |
AFKT-AAG0
|
| #88 |
Start with 2 lives |
AKKT-AAG0
|
| #89 |
Start with 4 lives |
AVKT-AAG0
|
| #90 |
Start with 5 lives |
AZKT-AAG0
|
| #91 |
Start with 7 lives |
A7KT-AAG0
|
| #92 |
Start with 9 lives |
BFKT-AAG0
|
| #93 |
Start with 25 lives |
DFKT-AAG0
|
| #94 |
Start with 50 lives |
GKKT-AAG0
|
| #95 |
Start with 99 lives |
NPKT-AAG0
|
| #96 |
Infinite lives |
K2WA-CA4J
|
| #97 |
Get One Emerald To Get Them All |
CLRA-BA0Y
|
| #98 |
Only One Blue Sphere Needed To Win Emerald |
9WSA-BCET
|
| #99 |
Infinite Lives |
AJWA-CA4J
|
| #100 |
Invincibility |
ZTBA-CR6T+AVBA-EA7N+KJBT-CR5L
|
| #103 |
Knuckles Can Fight Knuckles |
BCTT-LA3Y+BA8T-NA24
|
| #104 |
Become Hyper Sonic Without Collecting Emeralds First |
AANT-CAGY+AAPA-CAB8
|
| #105 |
Become Hyper Knuckles Without Collecting Emeralds First |
AB6A-CACL+AB6A-CAHR
|
| #106 |
Blue Knuckles In Level Select |
AV8A-AAE6
|
| #107 |
Tails Through Level Select |
AK8A-AAE6
|
| #108 |
Each Ring Is Worth 3 |
SCWT-DNZR
|
| #109 |
Each Ring Is Worth 8 |
SCWT-DAZR
|
| #110 |
Rings Worth 51 |
SCWT-DDZR
|
| #111 |
Rings Worth 16 |
SCWT-DXZR
|
| #112 |
Rings Worth 22 |
SCWT-D1ZR
|
| #113 |
Rings Worth 12 |
SCWT-D5ZR
|
| #114 |
Rings Worth 109 |
SCWT-D9ZR
|
| #115 |
Whenever You’re Hit, Your Ring Count Goes To 99 |
NRXT-CACE
|
| #117 |
Level Select |
RE6D-A6TN
|
| #118 |
Enable Debugger |
RE7D-A60W
|
| #119 |
Become Super Knuckles With 0 Rings |
ABWX-CADG
|
| #120 |
Don’t Use Up Rings To Maintain Transformation of Super Knuckles |
ABXD-CACA
|
| #121 |
Become Super Knuckles With 0 Emeralds |
ABWX-CAC8
|
| #122 |
The Regular Level Music Plays When Super Knuckles, Instead of The Super Theme |
ADFW-8AF6
|
| #123 |
Keep Shields (Fire, Water, Lightning) When Hit |
96BA-CAG6+98MA-CAF0
|
| #124 |
Keep Rings Between Levels |
AKVT-AA76+AMNA-EA24
|
| #125 |
Can Access ’Sound Test’ Menu From Title Screen |
AVFA-AR74
|
| #126 |
Knuckles Travels With Tails ! |
ABZT-AA5Y+PKZT-B950
|
| #127 |
Double Jump For Invincible (Sonic Only) |
AX9A-A59C
|
| #128 |
Sonic Has Less Gravity When Hit |
KJVA-DXSE
|
| #129 |
Sonic Spins When Standing |
92ZT-C9KA
|
| #130 |
Become Super Tails With 0 Rings |
ABJT-CACJ
|
| #131 |
Become Super Tails Without Collecting Emeralds First |
ABJT-CACA
|
| #132 |
Push Any Jump Button To Make Knuckles Float |
AB6A-DAJC
|
| #133 |
Knuckles Don’t Go Anywhere When Spin Dashing |
AP2A-DAR2
|
| #134 |
Knuckles Can’t Glide When Flying |
AP6A-DAXT
|
| #135 |
Knuckles Fly Upwards |
AP2A-DAEE
|
| #136 |
Knuckles Is Untouchable To Enemies |
AEBA-DAJW
|
| #137 |
Knuckles Is Invincible |
AEBA-DAGE
|
| #138 |
Knuckles Spin Fast When Jumping |
AZ9A-DARG
|
| #139 |
Knuckles Runs Hyper |
AZ9A-DADT
|
| #140 |
Knuckles Runs Differently #1 |
AB9A-DA3J
|
| #141 |
Knuckles Runs Differently #2 |
BB9A-DA3J
|
| #142 |
Knuckles Runs Differently #3 |
CB9A-DA3J
|
| #143 |
Knuckles Runs Differently #4 |
DB9A-DA3J
|
| #144 |
Knuckles Runs Differently #5 |
EB9A-DA3J
|
| #145 |
Knuckles Runs Differently #6 |
FB9A-DA3J
|
| #146 |
Knuckles Runs Differently #7 |
GB9A-DA3J
|
| #147 |
Knuckles Runs Differently #8 |
HB9A-DA3J
|
| #148 |
Knuckles Runs Differently #9 |
JB9A-DA3J
|
| #149 |
Knuckles Runs Differently #10 |
KB9A-DA3J
|
| #150 |
Knuckles Runs Differently #11 |
LB9A-DA3J
|
| #151 |
Knuckles Runs Differently #12 |
MB9A-DA3J
|
| #152 |
Knuckles Runs Differently #13 |
NB9A-DA3J
|
| #153 |
Knuckles Runs Differently #14 |
PB9A-DA3J
|
| #154 |
Knuckles Runs Differently #15 |
RB9A-DA3J
|
| #155 |
Knuckles Runs Differently #16 |
SB9A-DA3J
|
| #156 |
Knuckles Runs Differently #17 |
TB9A-DA3J
|
| #157 |
Knuckles Can Be Easily Control When Jumping |
AK5A-DA6C
|
| #158 |
Music 1 |
ATRA-CAAA
|
| #159 |
Music 2 |
BTRA-CAAA
|
| #160 |
Music 3 |
CTRA-CAAA
|
| #161 |
Music 4 |
DTRA-CAAA
|
| #162 |
Music 5 |
ETRA-CAAA
|
| #163 |
Music 6 |
FTRA-CAAA
|
| #164 |
Music 7 |
BARA-CAAA
|
| #165 |
Music 8 |
CARA-CAAA
|
| #166 |
Music 9 |
DARA-CAAA
|
| #167 |
Music 10 |
EARA-CAAA
|
| #168 |
Music 11 |
FARA-CAAA
|
| #169 |
Music 12 |
GARA-CAAA
|
| #170 |
Music 13 |
AERA-CAAA
|
| #171 |
Music 14 |
BERA-CAAA
|
| #172 |
Music 15 |
CERA-CAAA
|
| #173 |
Music 16 |
DERA-CAAA
|
| #174 |
Music 17 |
EERA-CAAA
|
| #175 |
Music 18 |
FERA-CAAA
|
| #176 |
Music 19 |
GERA-CAAA
|
| #177 |
Music 20 |
AJRA-CAAA
|
| #178 |
Music 21 |
BJRA-CAAA
|
| #179 |
Music 22 |
CJRA-CAAA
|
| #180 |
Music 23 |
DJRA-CAAA
|
| #181 |
Music 24 |
EJRA-CAAA
|
| #182 |
Music 25 |
GJRA-CAAA
|
| #183 |
Music 26 |
ANRA-CAAA
|
| #184 |
Music 27 |
BNRA-CAAA
|
| #185 |
Music 28 |
CNRA-CAAA
|
| #186 |
Music 29 |
DNRA-CAAA
|
| #187 |
Music 30 |
ENRA-CAAA
|
| #188 |
Music 31 |
AYRA-CAAA
|
| #189 |
Music 32 |
BYRA-CAAA
|
| #190 |
Music 33 |
CYRA-CAAA
|
| #191 |
Music 34 |
DYRA-CAAA
|
| #192 |
Music 35 |
EYRA-CAAA
|
| #193 |
Music 36 |
FYRA-CAAA
|
| #194 |
Music 37 |
A2RA-CAAA
|
| #195 |
Music 38 |
B2RA-CAAA
|
| #196 |
Music 39 |
C2RA-CAAA
|
| #197 |
Music 40 |
D2RA-CAAA
|
| #198 |
Music 41 |
E2RA-CAAA
|
| #199 |
Music 42 |
F2RA-CAAA
|
| #200 |
Music 43 |
A6RA-CAAA
|
| #201 |
Music 44 |
B6RA-CAAA
|
| #202 |
Music 45 |
C6RA-CAAA
|
| #203 |
Music 46 |
D6RA-CAAA
|
| #204 |
Music 47 |
E6RA-CAAA
|
| #205 |
Music 48 |
F6RA-CAAA
|
| #206 |
Play As Shadow |
Y26A-AAAG
|
| #207 |
Play As Prism |
A26A-AAA4
|
| #209 |
Level Select |
AJNA-AA32
|
| #211 |
Enter Debug Mode By Pressing Down |
ZAPT-CRH0
|
| #212 |
Never Drown |
ACCT-CA6W
|
| #213 |
Music Still Plays When You Pause The Game |
AALA-AAA8
|
| #214 |
Sonic, Knuckles And Tails Are Completely Black |
XA7T-AAY8
|
| #215 |
Keep Rings Between Levels |
AKVT-AA76
|
| #216 |
Rings Leave Sparkles In The Special Stages |
RGSA-A6AN
|
| #217 |
Blue Spheres Disappear And Count As Rings |
RGSA-A6WY
|
| #218 |
The Clock Runs Fast But When It Reaches 10 Minutes It Returns To 9 Minutes |
HXRT-AC6A
|
| #219 |
Invincibility |
NTBT-CB50
|
| #220 |
No Spin When JumpIng |
AANA-DYYY
|
| #221 |
Sonic Uses Hyper Sonic’s Flash Attack By Pressing A, B Or C Twice |
RENT-CNA6
|
| #222 |
Extremely Fast Game |
WAPT-D2B0
|
| #223 |
Sonic Never Gets Dashing |
AAXT-CBA4
|
| #224 |
When Hit Your Rings Fall From The Sky ! |
AWXT-CADA
|
| #227 |
Infinite Rings |
FFFE20:00C8
|
| #228 |
Infinite Lives |
FFFE12:0009
|
| #229 |
Infinite Continues |
FFFE18:0009
|
| #230 |
Only Need 1 Blue Sphere For Chaos Emerald |
FFE438:0001
|
| #231 |
Only Need 1 Blue Sphere For Chaos Emerald (On An Actual System) |
FFE439:0001
|
| #232 |
Stage/Act Modifier |
FFFE10:0004
|
| #233 |
Invincible (Only Tested On Sonic & Knuckles With Sonic 2) |
FFB02A:0002
|
| #234 |
Stage Select (Press A + Start) |
FFFFE0:0001
|
| #235 |
Infinite Time |
FFFE24:0005
|
| #236 |
Have All Emeralds |
FFFFB1:0007
|
| #237 |
Switch F/X On For Levitate Jump For Sonic Or Knuckles |
FFB01A:00FE
|
| #238 |
Play As Knuckles |
FFFF0A:0003
|
| #239 |
Play As Tails |
FFFF0A:0002
|
| #240 |
Play As Sonic |
FFFF0A:0001
|
| #241 |
Knuckles Level Layout |
FFB038:0002
|
| #242 |
Tails Level Layout |
FFB038:0001
|
| #243 |
Sonic Level Layout |
FFB038:0000
|
| #256 |
Sonic, Tails, and Knuckles Shoe Color Modifier (Base Color) |
FFFC0C:0000
|
| #260 |
Ultimate Invincibility ! |
FFB029:6600
|
| #261 |
Ultimate Invincibility ! (On An Actual System) |
FFB02B:0066
|
| #262 |
Super Speed ! (Sonic & Knuckles) |
FFF761:6419
|
| #263 |
Super Speed ! (Tails) |
FFFEC1:6419
|
| #264 |
Flashing As If Super Powered |
FFF65D:FF00
|
| #265 |
HUD Display Modifier |
FFF710:0000
|
| #266 |
Disable Water |
FFF730:0000
|
| #267 |
Infinite Air P1 |
FFB02C:001E
|
| #268 |
Infinite Air P2 |
FFB076:001E
|
| #269 |
Hacc’s Difficulty Mode |
FFF710:0003
|
| #270 |
P1 Status Modifier |
FFFE18:00BE
|
| #271 |
Rings Multiplier |
FFF710:0000
|
| #272 |
Water Height |
FFF646:0000
|
| #273 |
Water Height |
FFF648:00BE
|
| #274 |
Controls The Draining |
FFF64A:0006
|
| #275 |
Water Height |
FFF64A:0000
|
| #276 |
Stage Music Modifier (1 Player Mode) |
FFFF90:0000
|
| #277 |
Glowing Player |
FFF65E:00FF
|
| #278 |
Infinite Super/Hyper Powers |
FFF670:000B
|
| #279 |
Press Up for Sound Test (Far Left Swing Vine) |
FFBFC0:0008
|
| #282 |
Knuckles can fly. |
JB2A-CCEJ
|
| #283 |
Knuckles Can Fly |
AB2A-CJEJ
|
| #284 |
Knuckles Can Fly (Alternate 2). |
AB2A-CTEJ
|
| #285 |
Less gravity. Makes Sonic or Knuckles do high moon jumps with slow descent |
C4ZT-CACE
|
| #286 |
Much less gravity. Makes Sonic or Knuckles do super high moon jumps with slow descent |
BLZT-CACE
|
| #287 |
Sonic Can Glide a Short Distance (Press jump button twice) |
9ENT-C6TY+AENT-CAA0+JJNT-DT22
|
| #288 |
Sonic Can Glide a Longer Distance (Press jump button twice) |
9ENT-C6TY+AENT-CAA0+JJNT-DT22+BLZT-CACE
|
| #289 |
Sonic Accelerates Much Faster. |
KJFT-CACC
|
| #290 |
Knuckles accelerates much faster. |
KKWA-CAHW
|
| #291 |
1 Hit Kills Bosses |
FEAT-CEWW
|
| #292 |
1 hit kills bosses (alternate code). |
KCHT-NA5N
|
| #293 |
Press Start In-game to exit gameplay. |
AJLA-AA38
|
| #294 |
Can’t Pause The Game |
AAKT-AA94
|
| #295 |
Invisible Treadmill(Run/Walk in place) |
R0ZT-C6Y2
|
| #296 |
Hit an enemy for a 1-up |
RHRA-A61J
|
| #297 |
Walk/Run Thru Walls |
FFB04700FF
|
| #298 |
Invincibility |
RYBA-C6YY+R1NT-T6XL+R1NT-T6TG
|
| #299 |
Don’t lose rings when hit (my alternate version) |
ALXT-CA36
|
| #300 |
Don’t Lose Rings When Hit, No Ring Scatter Either |
R0XA-C606
|
| #302 |
Yellow Flying Things On Mushroom Hill Are Frozen |
R1TA-T61T
|
| #303 |
Some Rings Fall Through The Ground When Hit |
R00A-C6V0
|
| #304 |
Walk Through Walls Horizontal (Straight Floor/Grounds Only) |
RYKT-C6WL
|
| #305 |
Restart Level (Turn Off To Disable) |
RZWT-A6WR
|
| #306 |
Mushroom Platforms Don’t Give Way |
R0ZT-C6XC
|
| #307 |
Speed Posts Can’t Be Grabbed |
R13A-G6Z8
|
| #308 |
Random Spring Jumping |
BA4A-EA7L
|
| #309 |
Green Trap Thing On Mushroom Hill Has No Effect/Pull |
R10A-G6YL
|
| #310 |
Slide/Roll Over Certain Objects |
BDTT-CA6G
|
| #311 |
Pause the game and press A to play Special Stages. See notes. |
RELA-A6V8+GTLA-AACL
|
| #312 |
Pause the game and press A for Level Select menu. See notes. |
RELA-A6V8+FALA-AACL
|
| #313 |
Pause the game and press B or C to give Sonic or Knuckles much faster acceleration. See notes. |
RELA-A6V8+KJLA-AAF8+NJLA-BS8A
|
| #314 |
Sonic Can Always Double Jump. See notes. |
N2NT-CA24
|
| #315 |
Sonic Jumps Higher On His Second Jump When Using the Double Jump |
AANT-DS6T
|
| #316 |
Sonic Jumps Much Higher On His Second Jump When Using the Double Jump |
TANT-DK6T
|
| #317 |
Press the jump button twice to become invincible. See notes. |
AX9A-AA9A
|
| #318 |
Timer Runs At Double Speed (2x Faster Than Normal) |
D5RT-AAD8
|
| #319 |
Timer Runs At Half Speed (2x Slower Than Normal) |
SDRT-AAD8
|
| #320 |
Timer Runs At One Quarter Speed (4x Slower Than Normal) |
8DRT-AAD8
|
| #321 |
Can Become Super Sonic At Any Time By Doing a Double Jump. See notes. |
C2NT-CA82
|
| #322 |
No rings are subtracted when you are Super/Hyper Sonic or Knuckles. |
RYPT-C6X0
|
| #323 |
Can Become Super Knuckles At Any Time By Doing a Double Jump. See Notes. |
C36A-CA4R
|
| #324 |
Can Become Hyper Knuckles At Any Time By Doing a Double Jump. See notes. |
C36A-CA4R+RF6A-C61W
|
| #325 |
Anytime Knuckles Lands On A Wall, The Ground Shakes Killing All Enemies On Screen |
BBYT-CA7N
|
| #326 |
Double jump to make Sonic do a Super Glide and kill all enemies on screen. See notes. |
RENT-C6T8+AANT-CA3A
|
| #327 |
Can Become Hyper Sonic At Any Time By Doing a Double Jump. See notes. |
C2NT-CA82+REPA-C6WC
|
| #328 |
Pause the game to enable debugger (alternate version). See notes. |
BALA-B72N
|
| #329 |
Red Spheres Have No Effect |
A4MT-AA5J
|
Comment utiliser les Cheats Megadrive:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
