Mutant League Football (USA-Europe)
Cheats Codes Mutant League Football
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Mutant League Football (USA-Europe) sur Megadrive.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
MASTER CODE—MUST BE ENTERED |
R19T-86VA
|
| #1 |
Each quarter is 1 minute long |
AG2T-0CHE
|
| #2 |
Each quarter is 15 minutes long |
B82T-0CHE
|
| #3 |
Each quarter is 30 minutes long |
D42T-0CHE
|
| #4 |
Start with 0 timeouts |
ADKT-3A7E
|
| #5 |
Start with 1 timeout |
AHKT-3A7E
|
| #6 |
Start with 2 timeouts |
AMKT-3A7E
|
| #7 |
Start with 5 timeouts |
A1KT-3A7E
|
| #8 |
Start with 8 timeouts |
BDKT-3A7E
|
| #9 |
Infinite timeouts |
RHJA-461A
|
| #10 |
Timeouts not reset at halftime |
AXEA-4A9L
|
| #11 |
Play clock is 15 seconds |
CWSA-4AG6+CXJT-4ADN
|
| #12 |
Play clock is 30 seconds |
D4SA-4AG6+D5JT-4ADN
|
| #13 |
Play clock is 60 seconds |
HWSA-4AG6+HXJT-4ADN
|
| #14 |
Play clock is 90 seconds |
MLSA-4AG6+MMJT-4ADN
|
| #15 |
Play clock is infinite |
RGSA-460L
|
| #16 |
2 downs to get a 1st down instead of 4 |
AKBA-0AGR+AKTA-4ADY
|
| #17 |
3 downs to get a 1st down instead of 4 |
APBA-0AGR+APTA-4ADY
|
| #18 |
The down never increments |
AKTA-4A2E
|
| #19 |
1st and 5 after a kickoff or a 1st down |
HBST-4AG2
|
| #20 |
1st and 15 after a kickoff or a 1st down |
ZBST-4AG2
|
| #21 |
1st and 20 after a kickoff or a 1st down |
6BST-4AG2
|
| #22 |
1st and 50 after a kickoff or a 1st down |
GBST-4EG2
|
| #23 |
1st and goal after a kickoff or a 1st down |
NBST-4JG2
|
| #24 |
1st and 5 after a punt or loss of downs |
HA1T-4AAW
|
| #25 |
1st and 15 after a punt or loss of downs |
ZA1T-4AAW
|
| #26 |
1st and 20 after a punt or loss of downs |
6A1T-4AAW
|
| #27 |
1st and 50 after a punt or loss of downs |
GA1T-4EAW
|
| #28 |
1st and goal after a punt or loss of downs |
NA1T-4JAW
|
| #29 |
Kick meter goes up to 1/3 maximum |
BXXA-2AH8+BXXT-2AAG
|
| #30 |
Kick meter goes up to 2/3 maximum |
DDXA-2AH8+DDXT-2AAG
|
| #31 |
Once kick meter reaches maximum, it stays there |
RHXT-26TR
|
| #32 |
Touchdown worth 0 points |
AJMA-4A22
|
| #33 |
Touchdown worth 1 point |
REMA-5ET2
|
| #34 |
Touchdown worth 2 points |
REMA-5JT2
|
| #35 |
Touchdown worth 3 points |
REMA-5NT2
|
| #36 |
Touchdown worth 4 points |
REMA-5TT2
|
| #37 |
Touchdown worth 5 points |
REMA-5YT2
|
| #38 |
Touchdown worth 7 points |
REMA-56T2
|
| #39 |
Touchdown worth 8 points |
REMA-5AT2
|
| #40 |
Field goal worth 0 points |
AJXT-4A6Y
|
| #41 |
Field goal worth 1 point |
REXT-5EYY
|
| #42 |
Field goal worth 2 points |
REXT-5JYY
|
| #43 |
Field goal worth 4 points |
REXT-5TYY
|
| #44 |
Field goal worth 5 points |
REXT-5YYY
|
| #45 |
Field goal worth 6 points |
REXT-52YY
|
| #46 |
Field goal worth 7 points |
REXT-56YY
|
| #47 |
Field goal worth 8 points |
REXT-5AYY
|
| #48 |
Safety worth 0 points |
AL7T-2A36
|
| #49 |
Safety worth 1 point |
RG7T-3EV6
|
| #50 |
Safety worth 3 points |
RG7T-3NV6
|
| #51 |
Safety worth 4 points |
RG7T-3TV6
|
| #52 |
Safety worth 5 points |
RG7T-3YV6
|
| #53 |
Safety worth 6 points |
RG7T-32V6
|
| #54 |
Safety worth 7 points |
RG7T-36V6
|
| #55 |
Safety worth 8 points |
RG7T-3AV6
|
| #56 |
Extra point worth 0 points |
AJXT-4A46
|
| #57 |
Extra point worth 2 points |
REXT-5JW6
|
| #58 |
Extra point worth 3 points |
REXT-5NW6
|
| #59 |
Extra point worth 4 points |
REXT-5TW6
|
| #60 |
Extra point worth 5 points |
REXT-5YW6
|
| #61 |
Extra point worth 6 points |
REXT-52W6
|
| #62 |
Extra point worth 7 points |
REXT-56W6
|
| #63 |
Extra point worth 8 points |
REXT-5AW6
|
| #64 |
2 point conversion worth 0 points |
AJMA-4A50
|
| #65 |
2 point conversion worth 1 point |
REMA-5EX0
|
| #66 |
2 point conversion worth 3 points |
REMA-5NX0
|
| #67 |
2 point conversion worth 4 points |
REMA-5TX0
|
| #68 |
2 point conversion worth 5 points |
REMA-5YX0
|
| #69 |
2 point conversion worth 6 points |
REMA-52X0
|
| #70 |
2 point conversion worth 7 points |
REMA-56X0
|
| #71 |
2 point conversion worth 8 points |
REMA-5AX0
|
| #73 |
Away Team 99 Points |
FFE3CC:0063
|
| #74 |
Away Team 0 Points |
FFE3CC:0000
|
| #75 |
Home Team 99 Points |
FFE888:0063
|
| #76 |
Home Team 0 Points |
FFE888:0000
|
| #77 |
Can not be tackled |
ABMA-4A4N
|
| #78 |
Can run out of bounds on the sidelines and easily run all the way for a touchdown (Right side only) |
FA4T-2A3C+DALA-4A2W
|
| #79 |
Can run over land mines without blowing up and fumbling the ball |
BJ5T-2A4R
|
| #80 |
Can run over open areas on the field without being sucked out |
FA4A-2A9L
|
Comment utiliser les Cheats Megadrive:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
