King’s Bounty - The Conqueror’s Quest (USA-Europe)
Cheats Codes King’s Bounty - The Conqueror’s Quest
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu King’s Bounty - The Conqueror’s Quest (USA-Europe) sur Megadrive.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
MASTER CODE—MUST BE ENTERED |
R17A-R6V0
|
| #1 |
Start with days left at 100 (New Game Only) |
NWWT-EAFW
|
| #2 |
Start with days left at 1,000 (New Game Only) |
7CWT-EGFW
|
| #3 |
Start with days left at 1,500 (New Game Only) |
5WWT-ELFW
|
| #4 |
Start with days left at 2,000 (New Game Only) |
4CWT-ERFW
|
| #5 |
Start with days left at 5,000 (New Game Only) |
VCWT-FGFW
|
| #6 |
Always have 1 troop in each army in battle |
1XYT-BGR2+AHYT-AAG4
|
| #7 |
Always have 20 troops in each army in battle |
1XYT-BGR2+CXYT-AAG4
|
| #8 |
Always have 50 troops in each army in battle |
1XYT-BGR2+GMYT-AAG4
|
| #9 |
Always have 100 troops in each army in battle |
1XYT-BGR2+NXYT-AAG4
|
| #10 |
Always have 250 troops in each army in battle |
1XYT-BGR2+9MYT-AAG4
|
| #11 |
Always have 500 troops in each army in battle |
1XYT-BGR2+8XYT-ACG4
|
| #12 |
Never lose control of an army |
2AXT-DCTG
|
| #13 |
Recruiting does not reduce population of troop dwellings |
AMBA-AA84
|
| #14 |
Recruitment and boat rental are free |
AKWA-CA9Y
|
| #15 |
Armies work for free |
RGNA-A6YY
|
| #16 |
Never run out of days |
CBCT-AA6T
|
| #17 |
Accept any password |
AJVT-AA4L+AJTA-AA6Y
|
| #18 |
Start with commission at 100 for Sir Crimsaun |
NWWT-EAET
|
| #19 |
Start with commission at 500 for Sir Crimsaun |
8WWT-ECET
|
| #20 |
Start with commission at 2,000 for Sir Crimsaun |
4CWT-ERET
|
| #21 |
Start with commission at 5,000 for Sir Crimsaun |
VCWT-FGET
|
| #22 |
Start with commission at 10,000 for Sir Crimsaun |
CCWT-ERNT
|
| #23 |
Start with commission at 20,000 for Sir Crimsaun |
ECWT-E6YT
|
| #24 |
Start with commission at 40,000 for Sir Crimsaun |
JCWT-F3ET
|
| #25 |
Start with commission at 65,000 for Sir Crimsaun |
7CWT-F56T
|
| #26 |
Start with gold at 0 for Sir Crimsaun |
ACWT-EAEJ
|
| #27 |
Start with gold at 1,000 for Sir Crimsaun |
7CWT-EGEJ
|
| #28 |
Start with gold at 3,000 for Sir Crimsaun |
1CWT-E0EJ
|
| #29 |
Start with gold at 5,000 for Sir Crimsaun |
VCWT-FGEJ
|
| #30 |
Start with gold at 20,000 for Sir Crimsaun |
ECWT-E6YJ
|
| #31 |
Start with gold at 40,000 for Sir Crimsaun |
JCWT-F3EJ
|
| #32 |
Start with gold at 65,000 for Sir Crimsaun |
7CWT-F56J
|
| #33 |
Start with maximum spell capacity at 0 for Sir Crimsaun |
ARWT-EAEA
|
| #34 |
Start with maximum spell capacity at 1 for Sir Crimsaun |
ARWT-ECEA
|
| #35 |
Start with maximum spell capacity at 4 for Sir Crimsaun |
ARWT-EJEA
|
| #36 |
Start with maximum spell capacity at 7 for Sir Crimsaun |
ARWT-EREA
|
| #37 |
Start with maximum spell capacity at 10 for Sir Crimsaun |
ARWT-EYEA
|
| #38 |
Start with maximum spell capacity at 20 for Sir Crimsaun |
ARWT-FJEA
|
| #39 |
Start with maximum spell capacity at 50 for Sir Crimsaun |
ARWT-FENA
|
| #40 |
Start with maximum spell capacity at 100 for Sir Crimsaun |
ARWT-EJ6A
|
| #41 |
Start with spell power at 0 for Sir Crimsaun |
AGWT-EAEE
|
| #42 |
Start with spell power at 2 for Sir Crimsaun |
AGWT-EEEE
|
| #43 |
Start with spell power at 4 for Sir Crimsaun |
AGWT-EJEE
|
| #44 |
Start with spell power at 7 for Sir Crimsaun |
AGWT-EREE
|
| #45 |
Start with spell power at 10 for Sir Crimsaun |
AGWT-EYEE
|
| #46 |
Start with spell power at 20 for Sir Crimsaun |
AGWT-FJEE
|
| #47 |
Start with spell power at 50 for Sir Crimsaun |
AGWT-FENE
|
| #48 |
Start with spell power at 100 for Sir Crimsaun |
AGWT-EJ6E
|
| #49 |
Start with leadership at 50 for Lord Palmer |
GLWT-EJ56
|
| #50 |
Start with leadership at 100 for Lord Palmer |
NWWT-EJ56
|
| #51 |
Start with leadership at 125 for Lord Palmer |
S0WT-EJ56
|
| #52 |
Start with leadership at 150 for Lord Palmer |
W4WT-EJ56
|
| #53 |
Start with leadership at 200 for Lord Palmer |
3CWT-EJ56
|
| #54 |
Start with leadership at 250 for Lord Palmer |
9LWT-EJ56
|
| #55 |
Start with commission at 0 for Lord Palmer |
ACWT-EAEW
|
| #56 |
Start with commission at 100 for Lord Palmer |
NWWT-EAEW
|
| #57 |
Start with commission at 500 for Lord Palmer |
8WWT-ECEW
|
| #58 |
Start with commission at 2,000 for Lord Palmer |
4CWT-EREW
|
| #59 |
Start with commission at 5,000 for Lord Palmer |
VCWT-FGEW
|
| #60 |
Start with commission at 10,000 for Lord Palmer |
CCWT-ERNW
|
| #61 |
Start with commission at 20,000 for Lord Palmer |
ECWT-E6YW
|
| #62 |
Start with commission at 40,000 for Lord Palmer |
JCWT-F3EW
|
| #63 |
Start with commission at 65,000 for Lord Palmer |
7CWT-F56W
|
| #64 |
Start with gold at 0 for Lord Palmer |
ACWT-EAEL
|
| #65 |
Start with gold at 1,000 for Lord Palmer |
7CWT-EGEL
|
| #66 |
Start with gold at 3,000 for Lord Palmer |
1CWT-E0EL
|
| #67 |
Start with gold at 5,000 for Lord Palmer |
VCWT-FGEL
|
| #68 |
Start with gold at 20,000 for Lord Palmer |
ECWT-E6YL
|
| #69 |
Start with gold at 40,000 for Lord Palmer |
JCWT-F3EL
|
| #70 |
Start with gold at 65,000 for Lord Palmer |
7CWT-F56L
|
| #71 |
Start with maximum spell capacity at 0 for Lord Palmer |
ACWT-EEEA
|
| #72 |
Start with maximum spell capacity at 1 for Lord Palmer |
AGWT-EEEA
|
| #73 |
Start with maximum spell capacity at 2 for Lord Palmer |
ALWT-EEEA
|
| #74 |
Start with maximum spell capacity at 7 for Lord Palmer |
A8WT-EEEA
|
| #75 |
Start with maximum spell capacity at 10 for Lord Palmer |
BLWT-EEEA
|
| #76 |
Start with maximum spell capacity at 20 for Lord Palmer |
CWWT-EEEA
|
| #77 |
Start with maximum spell capacity at 50 for Lord Palmer |
GLWT-EEEA
|
| #78 |
Start with maximum spell capacity at 100 for Lord Palmer |
NWWT-EEEA
|
| #79 |
Start with spell power at 0 for Lord Palmer |
ACWT-ECEE
|
| #80 |
Start with spell power at 2 for Lord Palmer |
ALWT-ECEE
|
| #81 |
Start with spell power at 4 for Lord Palmer |
AWWT-ECEE
|
| #82 |
Start with spell power at 7 for Lord Palmer |
A8WT-ECEE
|
| #83 |
Start with spell power at 10 for Lord Palmer |
BLWT-ECEE
|
| #84 |
Start with spell power at 20 for Lord Palmer |
CWWT-ECEE
|
| #85 |
Start with spell power at 50 for Lord Palmer |
GLWT-ECEE
|
| #86 |
Start with spell power at 100 for Lord Palmer |
NWWT-ECEE
|
| #87 |
Start with leadership at 50 for Tynnestra |
NWWT-FEM8
|
| #88 |
Start with leadership at 100 for Tynnestra |
NWWT-EJ58
|
| #89 |
Start with leadership at 125 for Tynnestra |
NWWT-F458
|
| #90 |
Start with leadership at 150 for Tynnestra |
NWWT-FPD8
|
| #91 |
Start with leadership at 200 for Tynnestra |
NWWT-EVX8
|
| #92 |
Start with leadership at 250 for Tynnestra |
NWWT-FZ58
|
| #93 |
Start with commission at 0 for Tynnestra |
ACWT-EAEY
|
| #94 |
Start with commission at 100 for Tynnestra |
NWWT-EAEY
|
| #95 |
Start with commission at 500 for Tynnestra |
8WWT-ECEY
|
| #96 |
Start with commission at 2,000 for Tynnestra |
4CWT-EREY
|
| #97 |
Start with commission at 5,000 for Tynnestra |
VCWT-FGEY
|
| #98 |
Start with commission at 10,000 for Tynnestra |
CCWT-ERNY
|
| #99 |
Start with commission at 20,000 for Tynnestra |
ECWT-E6YY
|
| #100 |
Start with commission at 40,000 for Tynnestra |
JCWT-F3EY
|
| #101 |
Start with commission at 65,000 for Tynnestra |
7CWT-F56Y
|
| #102 |
Start with gold at 0 for Tynnestra |
ACWT-EAEN
|
| #103 |
Start with gold at 1,000 for Tynnestra |
7CWT-EGEN
|
| #104 |
Start with gold at 3,000 for Tynnestra |
1CWT-E0EN
|
| #105 |
Start with gold at 5,000 for Tynnestra |
VCWT-FGEN
|
| #106 |
Start with gold at 20,000 for Tynnestra |
ECWT-E6YN
|
| #107 |
Start with gold at 40,000 for Tynnestra |
JCWT-F3EN
|
| #108 |
Start with gold at 65,000 for Tynnestra |
7CWT-F56N
|
| #109 |
Start with maximum spell capacity at 0 for Tynnestra |
ALWT-EAEC
|
| #110 |
Start with maximum spell capacity at 1 for Tynnestra N |
ALWT-ECEC
|
| #111 |
Start with maximum spell capacity at 3 for Tynnestra |
ALWT-EGEC
|
| #112 |
Start with maximum spell capacity at 7 for Tynnestra |
ALWT-EREC
|
| #113 |
Start with maximum spell capacity at 10 for Tynnestra |
ALWT-EYEC
|
| #114 |
Start with maximum spell capacity at Q20 for Tynnestra H |
ALWT-FJEC
|
| #115 |
Start with maximum spell capacity at 50 for Tynnestra |
ALWT-FENC
|
| #116 |
Start with maximum spell capacity at 100 for Tynnestra |
ALWT-EJ6C
|
| #117 |
Start with spell power at 0 for Tynnestra |
ACWT-EAEG
|
| #118 |
Start with spell power at 1 for Tynnestra |
ACWT-ECEG
|
| #119 |
Start with spell power at 4 for Tynnestra |
ACWT-EJEG
|
| #120 |
Start with spell power at 7 for Tynnestra |
ACWT-EREG
|
| #121 |
Start with spell power at 10 for Tynnestra |
ACWT-EYEG
|
| #122 |
Start with spell power at 20 for Tynnestra |
ACWT-FJEG
|
| #123 |
Start with spell power at 50 for Tynnestra |
ACWT-FENG
|
| #124 |
Start with spell power at 100 for Tynnestra |
ACWT-EJ6G
|
| #125 |
Start with leadership at 50 for Mad Moham |
GLWT-F2M8
|
| #126 |
Start with leadership at 75 for Mad Moham |
KRWT-F2M8
|
| #127 |
Start with leadership at 125 for Mad Moham |
S0WT-F2M8
|
| #128 |
Start with leadership at 150 for Mad Moham |
W4WT-F2M8
|
| #129 |
Start with leadership at 200 for Mad Moham |
3CWT-F2M8
|
| #130 |
Start with leadership at 250 for Mad Moham |
9LWT-F2M8
|
| #131 |
Start with commission at 0 for Mad Moham |
ACWT-EAE0
|
| #132 |
Start with commission at 100 for Mad Moham |
NWWT-EAE0
|
| #133 |
Start with commission at 500 for Mad Moham |
8WWT-ECE0
|
| #134 |
Start with commission at 1,000 for Mad Moham |
7CWT-EGE0
|
| #135 |
Start with commission at 5,000 for Mad Moham |
VCWT-FGE0
|
| #136 |
Start with commission at 10,000 for Mad Moham |
CCWT-ERN0
|
| #137 |
Start with commission at 20,000 for Mad Moham |
ECWT-E6Y0
|
| #138 |
Start with commission at 40,000 for Mad Moham |
JCWT-F3E0
|
| #139 |
Start with commission at 65,000 for Mad Moham |
7CWT-F560
|
| #140 |
Start with gold at 0 for Mad Moham |
ACWT-EAER
|
| #141 |
Start with gold at 1000 for Mad Moham |
7CWT-EGER
|
| #142 |
Start with gold at 3,000 for Mad Moham |
1CWT-E0ER
|
| #143 |
Start with gold at 5,000 for Mad Moham |
VCWT-FGER
|
| #144 |
Start with gold at 20,000 for Mad Moham |
ECWT-E6YR
|
| #145 |
Start with gold at 40,000 for Mad Moham |
JCWT-F3ER
|
| #146 |
Start with gold at 65,000 for Mad Moham |
7CWT-F56R
|
| #147 |
Start with maximum spell capacity at 0 for Mad Moham |
ACWT-ELEC
|
| #148 |
Start with maximum spell capacity at for Mad Moham |
AGWT-ELEC
|
| #149 |
Start with maximum spell capacity at 4 for Mad Moham |
AWWT-ELEC
|
| #150 |
Start with maximum spell capacity at 7 for Mad Moham |
A8WT-ELEC
|
| #151 |
Start with maximum spell capacity at for Mad Moham |
BLWT-ELEC
|
| #152 |
Start with maximum spell capacity at 20 for Mad Moham |
CWWT-ELEC
|
| #153 |
Start with maximum spell capacity at 50 for Mad Moham |
GLWT-ELEC
|
| #154 |
Start with maximum spell capacity at 100 for Mad Moham |
NWWT-ELEC
|
| #155 |
Start with spell power at 4 for Mad Moham |
AWWT-EEEG
|
| #156 |
Start with spell power at 7 for Mad Moham |
A8WT-EEEG
|
| #157 |
Start with spell power at 10 for Mad Moham |
BLWT-EEEG
|
| #158 |
Start with spell power at 20 for Mad Moham |
CWWT-EEEG
|
| #159 |
Start with spell power at 50 for Mad Moham |
GLWT-EEEG
|
| #160 |
Start with spell power at 100 for Mad Moham |
NWWT-EEEG
|
| #161 |
Start With Leadership At 50 For Sir Crimsaun |
LCWT-FEM6
|
| #162 |
Start With Leadership At 75 For Sir Crimsaun |
LCWT-E0X6
|
| #163 |
Start With Leadership At 125 For Sir Crimsaun |
LCWT-F456
|
| #164 |
Start With Leadership At 150 For Sir Crimsaun |
LCWT-FPD6
|
| #165 |
Start With Leadership At 200 For Sir Crimsaun |
LCWT-EVX6
|
| #166 |
Start With Leadership At 250 For Sir Crimsaun |
LCWT-FZ56
|
| #167 |
Start With Commission At 0 For Sir Crimsaun |
ACWT-EAET
|
| #168 |
Militias Can Move Infinitely |
FFE63A:0009
|
| #169 |
Archers Can Move Infinitely |
FFE63A:0009
|
| #170 |
Militias Has Max Health |
FFE644:00FF
|
| #171 |
Archers Have Max Health |
FFE646:00FF
|
| #172 |
No Health Enemy In Battle (Number 1) |
FFE64E:0000
|
| #173 |
No Health Enemy In Battle (Number 2) |
FFE650:0000
|
| #174 |
No Health Enemy In Battle (Number 3) |
FFE652:0000
|
| #175 |
No Health Enemy In Battle (Number 4) |
FFE654:0000
|
| #176 |
Infinite Days Remaining |
FFFF3C:00FF
|
| #177 |
Max Leadership Skills |
FFFE26:00FF
|
| #178 |
Beyond Normal Commission/Week |
FFFE28:00FF+FFFE28:00FF
|
| #179 |
Max Followers Killed |
FFFE2A:00FF
|
| #180 |
Can always fly by pressing B, even if you have non-flying troops |
RFYT-A6TY
|
Comment utiliser les Cheats Megadrive:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
