Justice League Task Force (World)
Cheats Codes Justice League Task Force
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Justice League Task Force (World) sur Megadrive.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
First Hit Wins |
ANMA-A2R2
|
| #1 |
Infinite Health [Player 1] |
ATMA-AAGT
|
| #2 |
Different Color #2 |
GBEA-AWT8
|
| #3 |
Different Color #1 |
GBEA-AWD8
|
| #4 |
Always Draw |
AA7A-ADFT
|
| #5 |
CPU Don’t Have No Animation |
2NNA-A5TW
|
| #6 |
Die and Float Away |
DGWA-AESR
|
| #7 |
Die and hit the ground hard |
XGWA-AX12
|
| #8 |
Player 1 is at the background |
AAKA-AAAE
|
| #9 |
Player 1 is invisible |
HAKA-AAA2
|
| #10 |
Both characters take less damage |
GTMA-AA08
|
| #11 |
Infinite Health for Player 1 |
GTMA-AA0R
|
| #12 |
First Hit Wins |
GTMA-AA02
|
| #13 |
Fight the dark clones |
FTMA-AAB2
|
| #14 |
Player 1 have Infinite Health and hit CPU one time |
FTMA-AAP2
|
| #15 |
Both Characters have Infinite Health |
FTMA-AAR2
|
| #16 |
Opponents usually hit themselves |
KTGA-BGGN
|
| #17 |
CPU does not fight back |
ATVA-BALE
|
| #18 |
Always a draw |
TJSA-AEL4
|
| #19 |
Both character take less damage |
HAMA-AAG6
|
| #20 |
You always win |
ENSA-ASEG
|
| #21 |
Color change |
FEPA-AAZ4
|
| #22 |
Hear two different songs at the same time |
AA8A-AALY
|
| #23 |
Time runs out faster |
AA7A-AAX8
|
| #24 |
Unlimited time |
BA7A-AAX8
|
| #25 |
Play as Cheetah in Hero Mode |
AAJA-AADR
|
| #26 |
Earthquake mode |
JJRA-AX90
|
| #27 |
Game is always paused |
MEGA-AS4R
|
| #28 |
Super Moves are easier to do |
RTWA-AAWA
|
| #29 |
player 1 can teleport fast |
FTJA-AA84+FTJA-AAR2
|
| #30 |
Superman freeze breath only stun players |
AA4T-CAB6
|
| #31 |
player 2 has no animation |
ANVA-AAAC
|
| #32 |
CPU always get dizzy from any attack |
AATT-BA5N
|
| #33 |
players can pass through each other |
AJ8T-CAEA
|
| #34 |
Developed for use only with pal and french secam mega drive systems. |
ATBT-BACC
|
| #35 |
players can pass through each other |
ATKA-AA3R
|
| #36 |
characters float higher when winning or losing |
AGWA-AAST
|
| #37 |
characters dont float when winning or losing |
AGWA-AAS2
|
| #38 |
characters dont have no animation pose when winning or losing |
AGWA-AATA
|
| #39 |
characters never pose or win a round |
AGWA-AATJ
|
| #40 |
characters keep bouncing off the ground when winning or losing |
AGWA-AATN
|
| #41 |
slow intro |
A7EA-AAAE
|
| #42 |
opponents never get dizzy |
A67A-AAD7
|
| #43 |
time run out faster |
A67A-AAD6
|
| #44 |
infinite time |
A67A-AAD8
|
| #45 |
fast intros |
AN9T-BAEJ
|
| #46 |
invincible to regular attacks |
ATGA-BA0N
|
| #47 |
P2 is orange |
ATTA-AA26
|
| #48 |
Both players can’t do there super moves when the player is dizzy |
ATSA-AAJ8
|
| #49 |
both players can grab from anywhere |
ATSA-AAJC
|
| #50 |
Player 2 can’t use super moves |
AEWA-AAPL
|
| #51 |
Player 2 can’t jump |
AALA-AAC4
|
| #52 |
both players invincible to projectiles |
AN6T-CCC0
|
| #53 |
players can stay dizzy for a long time |
AGTA-AAFG
|
| #54 |
Cpu super moves doesn’t do anything |
ATMA-AAA4
|
| #55 |
CPU doesn’t fight back |
ATGA-BALA
|
| #56 |
all characters turns in to wonder woman |
ATJA-BAS4
|
| #57 |
flash tornado spin last longer |
ATKA-BA98
|
| #58 |
the camera always move to the right side of the screen |
ATZA-BAZW
|
| #59 |
Cpu is stuck |
ATXA-BACC
|
| #60 |
all projectile sound like darkseid beam |
ATWA-BA2W
|
| #61 |
tap any button or direction button for projectiles |
ATWA-BA3N
|
| #62 |
both opponents keep moving when winning |
ATWA-BA02
|
| #63 |
both opponents keep posing fast when winning |
ATWA-BA1R
|
| #64 |
no grabbing |
ATSA-BAAE
|
| #65 |
CPU Does Not Fight Back |
ATVA-AW4E
|
| #66 |
Super Moves Are Easy To Do Now |
RTWA-AAWG
|
| #67 |
Infinite Time |
FF1958:0063
|
| #68 |
Infinite Energy P1 |
FF119C:0080+FF11A0:0080
|
| #69 |
Infinite Energy P2 |
FF13FA:0080+FF13FE:0080
|
| #70 |
No Energy P1 |
FF119C:0000+FF11A0:0000
|
| #71 |
No Energy P2 |
FF13FA:0000+FF13FE:0000
|
| #72 |
players can do the flash super move many times when the opponent is dizzy |
A85A-AAAJ
|
| #73 |
flash tornado spin last forever |
A82A-AAZN
|
| #74 |
instantly die from throws or dizzy moves |
AWVA-AA96
|
| #75 |
Player 1 Can’t be stun by regular attacks |
AATT-BAZJ
|
| #76 |
cpu can’t get dizzy |
AATT-BALC
|
| #77 |
Able to Select All Characters in Hero Mode |
ALHT-CR34+BCHT-CR8T
|
| #78 |
both players can’t move |
ATGT-BAAL
|
| #79 |
player 1 control changed like batman |
ATJT-BA88+ATJT-BA86
|
| #80 |
player 1 control changed like the flash |
BTJT-BA88+ATJT-BA86
|
| #81 |
player 1 control changed like despero |
CTJT-BA88+ATJT-BA86
|
| #82 |
player 1 control changed like darkseid |
DTJT-BA88+ATJT-BA86
|
| #83 |
The Flash Tornado spin can’t hit players |
R82T-B8AC
|
| #84 |
The Flash Tornado spin can hit players from anywhere |
R82T-B8AN
|
| #85 |
The Flash Tornado spin makes players dizzy when hit |
R82T-B8A6
|
| #86 |
The Flash keeps doing his tornado spin |
R82T-B8DJ
|
| #87 |
The Flash Tornado spin last forever |
R82T-B8DY
|
| #88 |
the D-pad is reversed |
ATRT-BA38
|
| #89 |
no health,timer,picture on top of the gameplay screen |
AJ5A-BA0C+AJ5A-BA0G
|
| #90 |
both players has turbo controller and can’t be pushed back when being punched can’t jump high |
A2TT-AA52
|
| #91 |
Player 1 can’t attack |
A2TT-AA58
|
| #92 |
CPU can’t move or push back when attacked |
A2XT-AA2W
|
| #93 |
Slow gameplay |
A27T-AAS2
|
| #94 |
Cpu doesn’t get dizzy |
AATT-AAWE
|
| #95 |
player 1 doesn’t get dizzy |
AATT-AAVW
|
| #96 |
both players move fast |
ATMT-AASN
|
| #97 |
both players take less damage |
ATMT-AAAA
|
| #98 |
cpu can’t jump |
ATKT-AA08
|
| #99 |
player 1 is orange |
ATST-AA1N
|
| #100 |
can’t be frozen |
ATST-AA24
|
| #101 |
CPU Don’t Have No Animation |
AAVA-AAAC
|
| #102 |
both players heavy attack skip animation frames |
AJ8A-BADA
|
| #103 |
both players can make the game go dark when defeated |
AJ8A-BAD6
|
| #104 |
cpu invincible to regular attacks |
AAGA-AA0A
|
| #105 |
Cpu can’t jump very high,both players can’t do there dizzy moves,cpu recovers from fall |
AAGA-AF1L
|
| #106 |
cpu can’t throw projectiles or perform there moves |
AAMA-AR3L
|
| #107 |
untouchble,cpu can’t perform moves |
AAMA-AR3L+ATGA-BA0N
|
| #108 |
Infinite Continue |
FF1C79:0003
|
| #109 |
Infinite Continue |
AXGT-CA54
|
| #110 |
Freeze Time Continue |
FF1C75:0009
|
| #111 |
Freeze Time Continue |
AXGA-CA7C
|
Comment utiliser les Cheats Megadrive:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
