Double Dragon (USA-Europe) (Unl)
Cheats Codes Double Dragon
Voici tous les cheat codes disponibles dans notre base de donnée pour le jeu Double Dragon (USA-Europe) (Unl) sur Megadrive.
Vous pouvez soit copier/coller les lignes qui vous interesse soit télécharger directement l'intégralité des cheats et les importer ensuite facilement dans vos émulateurs.
Cette de liste de codes est au format cht et est compatible avec les émulateurs suivants:
| ID | Description du Cheat | Code d'activation |
|---|---|---|
| #0 |
Ghost P2 |
FF09A0:0049
|
| #1 |
Ghost P1 |
FF0860:0049
|
| #2 |
Infinite Energy |
AJ1A-AA7E
|
| #3 |
Infinite Lives |
AVKT-AA7G
|
| #4 |
Infinite Time |
AXKT-AA9A
|
| #5 |
Start On Mission 2 |
AECA-AAEW
|
| #6 |
Start On Mission 3 |
AJCA-AAEW
|
| #7 |
Start On Mission 4 |
ANCA-AAEW
|
| #8 |
Jump Higher |
EKET-AAG8
|
| #9 |
Jump Much Higher |
MVET-AAG8
|
| #10 |
Walk Slower |
AFNT-AAA2
|
| #11 |
Walk Faster |
APNT-AAA2
|
| #12 |
Teleport To The Top. See notes. |
JLWA-AA7C
|
| #13 |
Enemies Don’t Attack Nearly As Much |
ACCT-AMVE
|
| #14 |
Enemies Are More Defensive |
LD0T-ADDR
|
| #15 |
Weapons Dissapear When Thrown Up Against A Wall |
4PCA-ALYG
|
| #16 |
Enemies Move Faster On Missions 1, 2, & 4 / Enemies Move Slower On Mission 3 |
BBNA-BNTE
|
| #17 |
Enemies move faster on Missions 2 & 4 / Enemies move slower on Missions 1 & 3 |
ABNA-BBTE
|
| #18 |
Enemies Moves Slower |
BBNA-BNTR
|
| #19 |
Enemies Moves Faster On All Stages |
BBNA-BNTC
|
| #20 |
Enemies Move Slower On All Stages |
BBNA-BNTJ
|
| #22 |
Victory music is played on the title screen instead of the Opening theme |
DEGA-BCBN
|
| #23 |
Players & enemies land on their feet when thrown |
DEBA-ABTJ
|
| #25 |
Enemies Don’t Attack As Much |
ACCT-AMVE
|
| #26 |
Infinite Energy - All Players & Enemies |
002EA4:6002
|
| #27 |
Slower Enemies |
BBNA-BNTJ
|
| #28 |
Faster Enemies |
005802:5608
|
| #29 |
Most attacks don’t knock enemies down |
002F50:046D
|
| #30 |
Boss theme music is played throughout the entire game |
009944:8158
|
| #31 |
Boss theme music is never played |
009944:0000
|
| #32 |
Always act like you’re holding weapon Modifier - Player 1 |
FF0847:0000
|
| #33 |
All Enemies Are Lindas |
SWLA-BCN0+ARLA-AAE2+ACLA-AAE4
|
| #34 |
Can’t Climb Ladders / Fences |
FF0868:0000
|
| #35 |
Long Ladders / Fences |
FF0868:0004
|
| #36 |
High Score Always Displayed 999999 Score Points |
FF0358:0099+FF035A:9999
|
| #37 |
Player 1 Always Has 999999 Score Points |
FF088E:0099+FF0890:9999
|
| #38 |
Player 2 Always Has 999999 Score Points |
FF09CE:0099+FF09D0:9999
|
| #39 |
Player 1 Always Has 9 Lives |
FF07D4:000A
|
| #40 |
Player 2 Always Has 9 Lives |
FF0914:000A
|
| #41 |
Infinite Time |
FF0352:0099
|
| #42 |
Enemy modifiers |
FF0A47:0002+FF0B87:0002+FF0CC7:0002+FF0E07:0002+FF0F47:0002+FF1087:0002+FF11C7:0002+FF1307:0002+FF1447:0002+FF1587:0002
|
| #43 |
All Enemies Are Abobos |
SWLA-BCN0+AWLA-AAE2+ACLA-AAE4
|
| #44 |
All Enemies Are Williams |
SWLA-BCN0+A0LA-AAE2+ACLA-AAE4
|
| #45 |
All Enemies Are Rowpers |
SWLA-BCN0+A4LA-AAE2+ACLA-AAE4
|
| #46 |
Able To Use Dynamite Over & Over Again |
FF0DD5:0000+FF0E05:0000
|
| #47 |
Super Strength - Player 1 |
FF081D:0008
|
| #48 |
Super Strength - Player 2 |
FF095D:0008
|
| #49 |
Kill Enemies With 1 Hit - Player 1 |
FF081D:00FF
|
| #50 |
Kill Enemies With 1 Hit - Player 2 |
FF095D:00FF
|
| #51 |
Mission Select |
FF02E2:0000
|
| #52 |
Player 1 palette modifier |
FF07CE:0000
|
| #53 |
Player 2 palette modifier |
FF090E:0000
|
| #54 |
Enemy#1 palette modifier |
FF0A4E:0000
|
| #55 |
Enemy#2 palette modifier |
FF0B8E:0000
|
| #56 |
Enemy#3 palette modifier |
FF0CCE:0000
|
| #57 |
Enemy#4 palette modifier |
FF0E0E:0000
|
| #58 |
Enemy#5 palette modifier |
FF0F4E:0000
|
| #59 |
Enemy#6 palette modifier |
FF108E:0000
|
| #60 |
Enemy#7 palette modifier |
FF11CE:0000
|
| #61 |
Enemy#8 palette modifier |
FF130E:0000
|
| #62 |
Enemy#9 palette modifier |
FF144E:0000
|
| #63 |
Enemy#10 palette modifier |
FF158E:0000
|
| #64 |
Player 1 character modifier |
FF07C6:0002
|
| #65 |
Player 2 character modifier |
FF0906:0002
|
| #66 |
Enemy#1 always has 1hp |
FF0A50:0000
|
| #67 |
Enemy#2 always has 1hp |
FF0B90:0000
|
| #68 |
Enemy#3 always has 1hp |
FF0CD0:0000
|
| #69 |
Enemy#4 always has 1hp |
FF0E10:0000
|
| #70 |
Enemy#5 always has 1hp |
FF0F50:0000
|
| #71 |
Enemy#6 always has 1hp |
FF1090:0000
|
| #72 |
Enemy#7 always has 1hp |
FF11D0:0000
|
| #73 |
Enemy#8 always has 1hp |
FF1310:0000
|
| #74 |
Enemy#9 always has 1hp |
FF1450:0000
|
| #75 |
Enemy#10 always has 1hp |
FF1590:0000
|
| #76 |
Enemies kill with 1-hit |
FF0A9D:00FF+FF0BDD:00FF+FF0D10:00FF+FF0E5D:00FF+FF0F9D:00FF+FF10DD:00FF+FF121D:00FF+FF135D:00FF+FF149D:00FF+FF15DD:00FF
|
| #77 |
Player 1 is blocky |
FF08A8:0000
|
| #78 |
Player 1 consists of numbers & letters |
FF08A8:0002
|
| #79 |
Player 1 is invisible |
FF09E8:0007
|
| #80 |
Player 2 is blocky |
FF09E8:0000
|
| #81 |
Player 2 consists of numbers & letters |
FF09E8:0002
|
| #82 |
Enemies Are Invisible |
FF0B28:0007+FF0C68:0007+FF0DA8:0007+FF0EE8:0007+FF1028:0007+FF1168:0007+FF12A8:0007+FF13E8:0007+FF1528:0007+FF1668:0007
|
| #83 |
Invincibility |
NT0A-AGDT
|
| #84 |
Infinite Energy P1 |
FDJA-AEZ6
|
| #85 |
Infinite Energy P1 |
FF07D0:0037
|
| #86 |
Infinite Lives P1 |
FF07D4:0009
|
| #87 |
Infinite Energy P2 |
FF0910:0037
|
| #88 |
Infinite Lives P2 |
FF0914:0009
|
| #89 |
Infinite Time |
FF66C6:0000
|
| #90 |
Infinite Credits |
FF0356:0009
|
| #91 |
Super Strength P1 |
FF081C:0008
|
| #92 |
Super Strength P2 |
FF095C:0008
|
| #93 |
Barrel Can Be Reused (Level 1) |
FF0B84:0003
|
| #94 |
Intro Marian Ready For Love (Level 1) |
FF0BF8:000B
|
| #95 |
Intro Marian Evades Enemy (Level 1) |
FF0C78:0000
|
| #96 |
Box Can Be Reused (Mission 2) |
FF0F44:0000
|
| #97 |
Rapid Score Gain P1 |
FF088C:0800
|
| #98 |
Rapid Score Gain P2 |
FF09CC:0800
|
| #99 |
Barrel Can Be Reused (Mission 3) |
FF1084:0000
|
| #100 |
Rock 1 Can Be Reused (Mission 3) |
FF16C4:0000
|
| #101 |
Rock 2 Can Be Reused (Mission 3) |
FF1584:0000
|
| #102 |
Rock 3 Can Be Reused (Mission 3) |
FF1304:0000
|
| #103 |
Defeating Mr X Will Not Rescue Marian (Bwahaha !) |
FF12B8:0006
|
| #104 |
No Final Battle With Mr X (Instant Win) |
FF10A6:0000
|
| #105 |
Can reuse barrels, boxes, and rocks as many times as you want |
ABST-AAGR
|
| #106 |
Tighter camera when walking right |
2AET-AAGE+2AET-AAHL
|
| #107 |
Tighter camera when walking left |
NAET-AADY+NAET-AAE4
|
Comment utiliser les Cheats Megadrive:
-
On vous explique dans ce tutoriel comment importer un fichier de codes CHT et comment saisir un code manuellement dans l’émulateur RetroArch
